Commit graph

7 commits

Author SHA1 Message Date
Vincent Hamm
9517179671 somehow fixed screenblocks location 2003-08-31 13:20:28 +00:00
Vincent Hamm
0b9ad744e3 slight update.
The actor are temporarly draw 2 times until I figure out the problem with the update projection
Debut display is left activated
2003-08-30 19:58:38 +00:00
Vincent Hamm
8dadf8823b more on the screenBlock thingy
Slow, but speed will be improved soon
2003-08-30 19:04:07 +00:00
Vincent Hamm
ea87aed73a early screenblock commit 2003-08-30 17:58:33 +00:00
Vincent Hamm
f615a07c35 Implemented the basic matrix system in the models.
Now we can know the position of each node/polygon/point of the animated model before it's even drawn on screen.
We can also know the position of the points on screen (and the depth of those points).
The dirty box of the models is now computed (in a debug fashion).
Somehow, models head are still bugged but it's probably due to the fact that they are not animated (and not initialised).

The debug display is left activated to let Endy see the results and implement a better zbuffer refresh system
2003-08-28 01:55:48 +00:00
Pawel Kolodziejski
2c1676db4a added windows target, hash maps still not compilable for resource.cpp 2003-08-24 17:56:03 +00:00
Vincent Hamm
fd60abaa0c renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
Renamed from model.cc (Browse further)