Commit graph

11 commits

Author SHA1 Message Date
Travis Howell
98a7c6ec3a Udate mingw makefile, restore mingw console output. 2003-08-29 12:10:53 +00:00
Vincent Hamm
f615a07c35 Implemented the basic matrix system in the models.
Now we can know the position of each node/polygon/point of the animated model before it's even drawn on screen.
We can also know the position of the points on screen (and the depth of those points).
The dirty box of the models is now computed (in a debug fashion).
Somehow, models head are still bugged but it's probably due to the fact that they are not animated (and not initialised).

The debug display is left activated to let Endy see the results and implement a better zbuffer refresh system
2003-08-28 01:55:48 +00:00
Vincent Hamm
e83d48b822 Win32 debug now run with console output 2003-08-25 21:42:32 +00:00
Vincent Hamm
3d2f4cb766 Uncomment lua init code 2003-08-25 19:29:45 +00:00
Vincent Hamm
117674f387 Fix compilation of the lua lib (to include math io and str)
Fix compilation and link of resiudal under VC7
The xhash is fixed with an ugly hack at line 38, probably incorrect

Residual under pure win32 version now run up to the splash screen
2003-08-25 18:42:24 +00:00
Pawel Kolodziejski
2c1676db4a added windows target, hash maps still not compilable for resource.cpp 2003-08-24 17:56:03 +00:00
Pawel Kolodziejski
1612984aa0 fixed warnings 2003-08-21 07:40:45 +00:00
James Brown
b22309383d Get rid of those horrible stderr/stdout files on Win32, so debug keys can work (etc) 2003-08-21 07:33:39 +00:00
James Brown
5a152ee57e Temporarily add Gl driver to window title 2003-08-16 11:17:29 +00:00
Jonathan Gray
e29925f16b set window title 2003-08-15 23:47:28 +00:00
Vincent Hamm
fd60abaa0c renamed all .cc to cpp and all .hh to .h 2003-08-15 19:41:26 +00:00
Renamed from main.cc (Browse further)