Commit graph

13 commits

Author SHA1 Message Date
Pawel Kolodziejski
310bffb3c0 fixed some warnings 2005-01-12 23:28:47 +00:00
Pawel Kolodziejski
a2df2cf7ce update copyrights 2005-01-01 10:23:18 +00:00
Pawel Kolodziejski
39a4b54d30 format "_" in names,
format code a bit
2004-12-09 23:55:43 +00:00
Daniel Schepler
ecad18673c Snap actors to walk boxes when appropriate. This (apparently) fixes a
hang after taking the garage elevator back upstairs.
2004-03-26 09:28:13 +00:00
Daniel Schepler
7aecdb39f4 Implemented GetActorPuckVector and IsActorResting. Also rearranged
the walking code to be a bit more similar to the turning code.
2004-03-25 15:43:05 +00:00
Daniel Schepler
56c71106fe Preliminary improvement of walk plane code. With this, you should be
able to play the game up through getting the work order signed.  More
walk plane improvements to come...

Factor out code to search for a sector containing a point.
2004-03-25 09:33:17 +00:00
Pawel Kolodziejski
10e7e539b7 update copyright date, some formating stuff 2004-02-25 08:21:31 +00:00
James Brown
05348e088b Add sector on/off function. Need to work out why elevator doesn't work properly. 2003-10-12 13:04:46 +00:00
Pawel Kolodziejski
2c1676db4a added windows target, hash maps still not compilable for resource.cpp 2003-08-24 17:56:03 +00:00
Daniel Schepler
118f717394 Rough implementation of sector visibility. 2003-08-21 09:15:52 +00:00
James Brown
eb12c1fa1a Fix garage set loading 2003-08-20 07:44:54 +00:00
Daniel Schepler
4e7c1ef006 Implemented isPointInSector and GetActorSector. 2003-08-20 00:35:37 +00:00
James Brown
0e355abcaf Move walkplane/sector code to seperate file 2003-08-19 07:20:03 +00:00