Torbjörn Andersson
aaa5ccae77
Removed unnecessary whitespace
...
svn-id: r15465
2004-10-08 07:07:34 +00:00
Max Horn
3f842b2017
Simplify calling drawBomp a littl
...
svn-id: r15448
2004-10-07 16:10:51 +00:00
Travis Howell
96c493d94b
Missed spot
...
svn-id: r15420
2004-10-05 14:05:23 +00:00
Travis Howell
56ae86ef4f
HE71+ games use wizImages for charset too.
...
svn-id: r15417
2004-10-05 05:52:48 +00:00
Travis Howell
49a3691132
Add actor transparency var for HE99 games.
...
svn-id: r15405
2004-10-04 06:20:10 +00:00
Gregory Montoir
2f8136b703
constness
...
svn-id: r15364
2004-09-30 23:49:46 +00:00
Gregory Montoir
21d2a6ec55
cleanup
...
svn-id: r15334
2004-09-28 21:53:29 +00:00
Max Horn
6a50ba2308
Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
...
svn-id: r15331
2004-09-28 19:28:59 +00:00
Travis Howell
7ced14e961
talkQueue should be actor specific
...
svn-id: r15318
2004-09-28 00:58:00 +00:00
Travis Howell
1aa01bf1cc
Revert small part, actor backgrounds were no longer reset.
...
svn-id: r15314
2004-09-27 23:31:17 +00:00
Max Horn
f974de7e16
Well, it *looks* as if that clipping code could be simplified. We'll see if somebody starts to yell about the changes, though :-)
...
svn-id: r15313
2004-09-27 23:10:19 +00:00
Gregory Montoir
b347a5d4c0
Temporary fix for akos codec32 (this should re-use the existing code in Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo.
...
svn-id: r15311
2004-09-27 21:46:25 +00:00
Max Horn
bc5407c154
fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled
...
svn-id: r15301
2004-09-26 18:09:48 +00:00
Max Horn
fbfa606e4f
More V7_SMOOTH_SCROLLING_HACK related fixes
...
svn-id: r15250
2004-09-24 20:37:24 +00:00
Gregory Montoir
9aa01251ff
try to detect what's wrong in akos code with pjs2
...
svn-id: r15246
2004-09-23 19:51:12 +00:00
Gregory Montoir
6bfeab77e1
cleanup
...
add some warnings to detect the use of new Aux animation data
svn-id: r15226
2004-09-21 21:10:23 +00:00
Max Horn
2f9ea12ddd
cleanup
...
svn-id: r15224
2004-09-21 13:54:30 +00:00
Gregory Montoir
0fad7a9538
cleanup / code re-use
...
svn-id: r15203
2004-09-20 18:27:13 +00:00
Gregory Montoir
af77554dc3
minor code simplification
...
svn-id: r15159
2004-09-18 06:29:07 +00:00
Gregory Montoir
e11456cb92
fix offsets computation (Putt-Putt's head and body are no more detached in timedemo now)
...
svn-id: r15158
2004-09-18 06:17:50 +00:00
Travis Howell
a0312bd8cb
Should be for HE71 and later.
...
svn-id: r15151
2004-09-18 01:00:22 +00:00
Gregory Montoir
22b2cfa002
preliminar AuxQueue support (freddemo intro), some glitches though
...
svn-id: r15149
2004-09-18 00:36:17 +00:00
Travis Howell
9a8d2c6c4a
Add missing akos case.
...
svn-id: r15130
2004-09-15 23:47:54 +00:00
Travis Howell
f4d609d728
Correction
...
svn-id: r15095
2004-09-13 13:07:35 +00:00
Travis Howell
831e967e9f
Not needed.
...
svn-id: r15094
2004-09-13 12:34:53 +00:00
Travis Howell
0ede5ca36e
Remove debug
...
svn-id: r15093
2004-09-13 12:30:16 +00:00
Travis Howell
576ba76c03
A few corrections
...
svn-id: r15092
2004-09-13 12:24:33 +00:00
Chris Apers
6b58b000c6
Correct variable name
...
svn-id: r15025
2004-09-12 10:51:00 +00:00
Travis Howell
6fda040ac6
Minor correction
...
svn-id: r14998
2004-09-10 14:29:36 +00:00
Gregory Montoir
3232d22f5f
correction
...
svn-id: r14981
2004-09-09 11:12:22 +00:00
Travis Howell
9f95f2a614
Add extra opcodes for freddi2
...
Allow akos to play any actor sound.
svn-id: r14972
2004-09-09 04:05:31 +00:00
Travis Howell
6f7a3713b3
Disable for now
...
svn-id: r14970
2004-09-09 02:20:03 +00:00
Travis Howell
f6d2be2848
Add missing section for C022
...
svn-id: r14967
2004-09-08 22:36:05 +00:00
Eugene Sandulenko
d28581ed46
Semi-working akos codec32.
...
svn-id: r14966
2004-09-08 21:38:44 +00:00
Gregory Montoir
7593129d98
some AKOS tweaks for HE72/80
...
svn-id: r14965
2004-09-08 21:14:12 +00:00
Travis Howell
6bc9a84c20
Add more akos codes for HE80+.
...
svn-id: r14952
2004-09-08 00:19:18 +00:00
Travis Howell
aa264a5079
Add temporary hack to ignore akoc drawLimb C021 for now.
...
svn-id: r14926
2004-09-06 06:51:30 +00:00
Eugene Sandulenko
d21525d7fe
Implement roomOp 234
...
svn-id: r14913
2004-09-05 22:57:09 +00:00
Max Horn
91a57ad8f5
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben, it's totally unclear why they didn't just use the good old virt screen system...
...
svn-id: r14890
2004-09-04 10:29:06 +00:00
Travis Howell
255736dfb7
Complete actor clipping override code for HE games.
...
Add akos speech queue for HE games
Minor cleanup
svn-id: r14883
2004-09-04 08:13:48 +00:00
Travis Howell
bdf736f25c
Ooops
...
svn-id: r14880
2004-09-04 00:23:06 +00:00
Travis Howell
6dd0ab9397
Add actor cliping override for HE games.
...
svn-id: r14879
2004-09-04 00:18:55 +00:00
Travis Howell
d269e91122
Another akos code difference in HE 71+ games
...
svn-id: r14873
2004-09-03 11:34:47 +00:00
Max Horn
8f6e066374
Cleanup: renamed 'value' to 'scaletableSize' and made akos codec1 & the old costume code look even more alike
...
svn-id: r14868
2004-09-02 23:16:58 +00:00
Travis Howell
6962e64fad
*** empty log message ***
...
svn-id: r14849
2004-08-31 08:57:36 +00:00
Travis Howell
3efe85f5ce
Ignore akos codec 32 for now
...
svn-id: r14848
2004-08-31 08:54:35 +00:00
Travis Howell
3b8a0c053d
Add more akos codes
...
svn-id: r14835
2004-08-30 07:06:41 +00:00
Travis Howell
cbf5a60bab
Add a few akos codes
...
Give unknown akos codes better names
Rename actor variable
Remove hack (Use multi-version flag instead)
Another sound correction for HE games.
svn-id: r14827
2004-08-29 11:27:16 +00:00
Travis Howell
8198af44a2
Small correction for code c025
...
svn-id: r14820
2004-08-28 15:09:54 +00:00
Travis Howell
51c1ca442e
akos code C025 is almost the same as complex_channel
...
svn-id: r14807
2004-08-28 08:02:28 +00:00