Martin Kiewitz
765dbe647c
SHERLOCK: 3DO: some work on font file loading
2015-06-12 21:26:24 +02:00
Martin Kiewitz
645f51e079
SHERLOCK: 3DO: basic UI support
2015-06-12 18:38:26 +02:00
Martin Kiewitz
316cd55bb2
SHERLOCK: 3DO: room fade in, font ignore UI ignore
2015-06-12 13:53:44 +02:00
Martin Kiewitz
6c2c0cdfef
SHERLOCK: surface setPixels get pixelformat
2015-06-12 11:59:33 +02:00
Paul Gilbert
eb7fb21946
SHERLOCK: Refactor setWalking into Person classes
2015-06-11 23:26:58 -04:00
Paul Gilbert
a97715f9dc
SHERLOCK: Refactor gotoStand into Person classes
2015-06-11 22:55:36 -04:00
Paul Gilbert
3d0e2cb5b0
SHERLOCK: Beginning of descendent Person classes
...
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Martin Kiewitz
4c9e67ccfa
SHERLOCK: 3DO animation support
2015-06-07 17:05:26 +02:00
Paul Gilbert
933e675194
SHERLOCK: Setting up game specific People descendant classes
2015-06-06 22:40:29 -04:00
Paul Gilbert
9ada143d14
SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
...
Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
2015-06-05 21:13:48 -04:00
Paul Gilbert
dce570c7e9
SHERLOCK: Fix resetting cursor when resetting UI
2015-06-03 19:06:14 -04:00
Paul Gilbert
360a084059
SHERLOCK: Fix button check in lookScreen
2015-06-01 22:35:28 -04:00
Paul Gilbert
6796444f08
SHERLOCK: Fix restoring info line when talk window closes
2015-05-30 20:14:38 -04:00
Paul Gilbert
17aeb52649
SHERLOCK: Fix non-interactive Scalpel demo
2015-05-30 11:42:21 -04:00
Paul Gilbert
f4902b516e
SHERLOCK: Moving split up classes into their own files
2015-05-28 08:31:53 -04:00