Commit graph

15 commits

Author SHA1 Message Date
Martin Kiewitz
765dbe647c SHERLOCK: 3DO: some work on font file loading 2015-06-12 21:26:24 +02:00
Martin Kiewitz
645f51e079 SHERLOCK: 3DO: basic UI support 2015-06-12 18:38:26 +02:00
Martin Kiewitz
316cd55bb2 SHERLOCK: 3DO: room fade in, font ignore UI ignore 2015-06-12 13:53:44 +02:00
Martin Kiewitz
6c2c0cdfef SHERLOCK: surface setPixels get pixelformat 2015-06-12 11:59:33 +02:00
Paul Gilbert
eb7fb21946 SHERLOCK: Refactor setWalking into Person classes 2015-06-11 23:26:58 -04:00
Paul Gilbert
a97715f9dc SHERLOCK: Refactor gotoStand into Person classes 2015-06-11 22:55:36 -04:00
Paul Gilbert
3d0e2cb5b0 SHERLOCK: Beginning of descendent Person classes
Tattoo has some different Sprite methods, and since Person descends
from Sprite, need to create descendents from it. And this has also
necessitated some refactoring of People class's _data array
2015-06-11 22:02:33 -04:00
Martin Kiewitz
4c9e67ccfa SHERLOCK: 3DO animation support 2015-06-07 17:05:26 +02:00
Paul Gilbert
933e675194 SHERLOCK: Setting up game specific People descendant classes 2015-06-06 22:40:29 -04:00
Paul Gilbert
9ada143d14 SHERLOCK: Further FIXED_INT_MULTIPLIER refactoring
Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
2015-06-05 21:13:48 -04:00
Paul Gilbert
dce570c7e9 SHERLOCK: Fix resetting cursor when resetting UI 2015-06-03 19:06:14 -04:00
Paul Gilbert
360a084059 SHERLOCK: Fix button check in lookScreen 2015-06-01 22:35:28 -04:00
Paul Gilbert
6796444f08 SHERLOCK: Fix restoring info line when talk window closes 2015-05-30 20:14:38 -04:00
Paul Gilbert
17aeb52649 SHERLOCK: Fix non-interactive Scalpel demo 2015-05-30 11:42:21 -04:00
Paul Gilbert
f4902b516e SHERLOCK: Moving split up classes into their own files 2015-05-28 08:31:53 -04:00