Christian Krause
a8460f4f3f
EMI: Check bit in mesh face flags to disable lighting
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Use bit 0x20 in the mesh face flags to disable ligthing. This
fixes the problem that once a previous screen is used as
texture (e.g. in the intro or for the transition effects
in set kab when walking eastwards or westwards), it is shown
too dark due to the applied static lighting for overworld
actors.
2015-02-24 22:49:48 +01:00
Christian Krause
6d226501b5
EMI: Implement mesh-specific alpha values
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- if Lua_V2::SetActorGlobalAlpha() is called with a mesh name,
set a mesh-specific alpha value / mode
- use this alpha value in drawEMIModelFace()
- fixes the problem that the whole actor vanishes in some scenes
(e.g. when entering or leaving the porch of the of LUA bar)
2015-02-17 01:57:07 +01:00
Christian Krause
ad2ce4a87e
EMI: Fix memleaks caused by specialtyTextures
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- delete screenshot after texture is created
- free _data[] entries in BitmapData::freeData()
- destroy _specialtyTextures[] entries in
graphic driver's destructors
2014-12-31 15:47:36 +01:00
Pawel Kolodziejski
4166e1f4f5
GRIM: fixed compilation on AmigaOS4
2014-12-28 08:54:59 +01:00
Pawel Kolodziejski
91725ce54f
GRIM: improve drawing X on Don's computer in OpenGL driver
2014-12-28 08:49:15 +01:00
Einar Johan Trøan Sømåen
f756848928
Merge pull request #1097 from somaen/emiMac
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EMI: A first set of patches to improve Mac-support (German only)
2014-12-03 13:17:45 +01:00
Einar Johan Trøan Sømåen
2412047c14
GRIM/EMI: Handle 32bpp BGR in gfxOpenGL::prepareMovieFrame
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This fixes the display of the Aspyr Logo in OpenGL.
2014-12-02 17:38:31 +01:00
Christian Krause
1c43404192
GRAPHICS: Reset GL's current color in drawDimPlane()
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Per convention, in residualvm the default GL current color
should be (1.0f, 1.0f, 1.0f). If a function changes the color,
it is required to reset it before returning.
This fixes the issue that some videos were not correctly displayed
until the next glColor call (e.g. when drawing the sub-titles) was
issued.
2014-11-05 20:59:56 +01:00
Christian Krause
11fee3d1d4
EMI: Enable alpha blending for global alpha values of actors
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This fixes the problem, that all actors with a global alpha
value < 1.0f were not drawn with the correct transparency.
2014-09-17 20:59:50 +02:00
Christian Krause
56e13b52ca
EMI: Use half-transparent plane to implement dimScreen (OpenGL)
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- instead of re-calculating the color values when dimming the screen,
better draw a half-transparent plane after drawing all non-overworld
characters
- fixes the issue that overworld actors were dimmed and that the
pause screen is transparent when the inventory is open
2014-09-13 10:43:33 +02:00
Paweł Kołodziejski
639076bc12
Merge pull request #974 from JoseJX/BigEndian
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EMI: Big endian fixes
2014-09-09 17:56:03 +02:00
Christian Krause
e2eee80716
EMI: Implement Lua_V2::SetActorLocalAlpha
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- sets the alpha mode and the alpha value for single vertices
2014-09-08 09:00:21 +02:00
Joel Teichroeb
9c54ff5795
Merge pull request #1053 from Akz-/emi-shadow-fixes
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EMI: Shadow fixes
2014-08-23 21:44:51 -07:00
Joel Teichroeb
6a852161c7
Merge pull request #999 from JoseJX/Camera
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EMI: Keep camera as a rotation matrix and add Lua functions for changing it.
2014-08-19 17:21:43 -07:00
Joel Teichroeb
32364faacf
EMI: Fix the background color when running the debugger
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Fixes #982
2014-08-19 17:11:34 -07:00
Joseph Jezak
ff9f26981c
EMI: Refactor to use a matrix for the camera.
2014-08-19 18:35:26 -04:00
Joni Vähämäki
851d78362d
EMI: Reset color when drawing shadow planes.
2014-08-19 15:46:00 +03:00
Joni Vähämäki
915e12321c
GRIM: Enable alpha test when drawing sprites.
2014-08-18 13:09:42 +03:00
Pawel Kolodziejski
e539b27af8
MATH: improve type support for viewport argument
2014-08-15 12:25:48 +02:00
Christian Krause
cbbf60d155
EMI: Check another bit in the mesh face flags to enable blending.
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Bit 0x40000 in the mesh face flags (set only in the intro) should
enable blending, too. This fix lets the various screens of the intro
fade into each other.
2014-08-14 03:01:12 +02:00
Joni Vähämäki
3df07c384e
EMI: Fix parsing of sprite flags. Fixes #960
2014-08-12 17:46:47 +03:00
Joni Vähämäki
6b7b6fa6e5
EMI: Do not disable writing to color buffer if an actor's sort order is >= 100.
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Fixes invisible Guybrush in the set unc.
2014-08-12 17:46:46 +03:00
Joni Vähämäki
398f2afa98
EMI: Always write sprites to the depth buffer.
2014-08-12 17:46:45 +03:00
Joni Vähämäki
ee24b2c12f
EMI: Parse sprite Z offset.
2014-08-12 17:46:44 +03:00
Joni Vähämäki
055f742ccc
EMI: Enable alpha blending if the mesh face flags has the 16th bit set.
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This fixes drawing of the shadow mesh in the set unc when Guybrush is under the lights.
2014-08-12 17:46:43 +03:00
Joni Vähämäki
9a87fa5d51
EMI: Parse per-texture blending mode from model data.
2014-08-12 17:46:42 +03:00
Joni Vähämäki
6e96d962f8
EMI: Parse tex coords from sprite files. Fixes #978
2014-08-10 18:51:31 +03:00
Joseph Jezak
e057c003c1
EMI: Calculate the bounding box using the actor's bounding box info.
2014-08-04 11:14:28 -04:00
Joseph Jezak
372be90111
EMI: Make the bounding box coordinate orientation match grim's.
2014-08-04 11:14:28 -04:00
Joseph Jezak
e638c09ba6
GRIM/EMI: Adjust the width and height names to better reflect usage.
2014-08-04 11:14:28 -04:00
Joseph Jezak
f0b2c54a56
EMI: Only use the wear chore to find the actor's bounding box.
2014-07-30 20:56:14 -04:00
Joseph Jezak
60fa48490e
EMI/GRIM: Rename getBoundingBoxPos to getScreenBoundingBox to better describe the behavior.
2014-07-30 15:23:53 -04:00
Joseph Jezak
063de3d603
EMI: Fix TGA byte order on Big Endian machines.
2014-07-29 14:33:25 -04:00
Dries Harnie
97d5bd9247
GRIM/EMI: Fix off-by-one in GfxOpenGL::readPixels
2014-07-24 15:49:01 +02:00
Pawel Kolodziejski
a39576d921
GRIM/EMI: attempt to fix over read buffer. cleanup types
2014-07-24 15:37:11 +02:00
Joseph Jezak
0866354007
GRIM/EMI: Rename setupCamera to better describe what it does.
2014-07-22 23:28:00 -04:00
Joseph Jezak
6068e94938
EMI/GRIM: Remove unsused roll parameter from setupCamera calls.
2014-07-22 23:27:56 -04:00
Joel Teichroeb
e97e61c619
Merge pull request #954 from chkr-private/savegame-screenshots
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EMI: Implement screenshot thumbnails for savegames
2014-07-22 14:45:04 -07:00
Joni Vähämäki
1081471119
EMI: Implement projection shadows.
2014-07-20 21:46:14 +03:00
Christian Krause
1e82136592
EMI: Implement screenshot thumbnails for savegames
2014-07-16 23:18:43 +02:00
Pawel Kolodziejski
b80dea5a90
JANITORIAL: formating code
2014-07-14 09:33:37 +02:00
Pawel Kolodziejski
6df761e70e
GRIM/OPENGL: cleanup type
2014-07-14 09:32:45 +02:00
Pawel Kolodziejski
5ece56965c
GRIM/OPENGL: un-hardcode GFX operations a bit
2014-07-14 08:10:08 +02:00
Pawel Kolodziejski
0ba0bf20ca
GRIM: drop SYMBIAN32 ifdef
2014-07-14 08:04:37 +02:00
Pawel Kolodziejski
39e9dcb8aa
GRIM: remove _screenSize usage
2014-07-14 08:03:10 +02:00
Pawel Kolodziejski
017a67b8bc
GRIM/OPENGL: added few comments to glPixelStorei usage
2014-07-14 07:51:37 +02:00
Pawel Kolodziejski
0db12d7062
GRIM/EMI/MYST3: drop usage for GLU functions for replacements
2014-07-10 07:29:01 +02:00
Pawel Kolodziejski
6625530d88
JANITORIAL: fix whitespaces
2014-07-10 07:23:47 +02:00
Pawel Kolodziejski
b7e887911a
GRIM: Don't put OpenGL vendor/driver name in window title. Now it wrote in debug console.
2014-07-06 11:18:35 +02:00
Joni Vähämäki
88ec1d5285
EMI: Implement lighting for OpenGL Shaders renderer.
2014-07-05 14:09:56 +03:00