richiesams
3054489a8b
ZVISION: Have PushToggleControl inherit from MouseEvent and handle the methods internally.
...
Rather than creating an instance of MouseEvent and passing argument around.
2013-08-24 00:23:41 -05:00
richiesams
ca5066db52
ZVISION: Remove static Control::parsePushToggleControl
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The code was moved to the class PushToggleControl
2013-08-20 23:04:16 -05:00
richiesams
4d5914ac21
ZVISION: Fix argument passing for warning()
2013-08-18 19:53:06 -05:00
richiesams
5eab8a8d77
ZVISION: Reimplement PushToggleControl
2013-08-18 19:53:05 -05:00
richiesams
09ae4443d4
ZVISION: Reset push_toggle controls global state value to 0 during initialization
2013-08-18 19:52:59 -05:00
richiesams
77219705e6
ZVISION: Prevent endless looping due to incorrect file structure
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Some of the .scr files don't properly close the last curly brace
2013-08-18 19:52:58 -05:00
richiesams
00a17a66d0
ZVISION: Implement push_toggle control handling
2013-08-11 15:12:01 -05:00
richiesams
ebe83ed390
ZVISION: Make panorama and tilt control generate the RenderTable after setting all the settings
2013-08-04 13:33:07 -05:00
richiesams
5ef19407b4
ZVISION: Fix typo in panarama and tilt control parsing
2013-08-04 13:33:07 -05:00
richiesams
f1135292d0
ZVISION: Optimize integer type usages
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The general thought is int is faster than int16 or byte. So if you can afford the
space, use it over int16 or byte. Also, only use int32 when you specifically need
the 32 bits.
2013-08-04 13:32:55 -05:00
richiesams
c22c91b7d3
ZVISION: Create Control class
2013-08-04 13:32:50 -05:00