Filippos Karapetis
a637f50862
Silenced warnings ("this" isn't defined on object instantiation, and commented out some unused variables)
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svn-id: r47237
2010-01-10 21:13:38 +00:00
Matthew Hoops
e87cc86665
Fix walking in SCI32. Gabriel now will walk and DrMcCoy can now hear his precious 'Gabriel is a lout' line :P
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svn-id: r47011
2010-01-05 01:51:09 +00:00
Filippos Karapetis
f66d5a7f53
SCI: Removed the old graphics code
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svn-id: r47005
2010-01-05 00:54:53 +00:00
Filippos Karapetis
c0aad0508c
Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purpose
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svn-id: r46959
2010-01-03 22:50:39 +00:00
Filippos Karapetis
2f23eb99ee
The "room" command can now set the current room number, too (more straightforward than changing global var 13)
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svn-id: r46925
2010-01-03 15:08:26 +00:00
Filippos Karapetis
21c6bbc588
Fixed graphics functions detection in an old version of SQ3 - my initial thought to rely on the presence of the shiftParser selector was wrong
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svn-id: r46580
2009-12-26 13:35:17 +00:00
Filippos Karapetis
113c0941ae
- Introduced a new version in the sound version detection routine, as SCI0 early games had different sound than SCI0 late ones
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- Changed sound-related debug output from printf's into debugC calls
svn-id: r46560
2009-12-25 18:15:16 +00:00
Max Horn
5df86e4ccc
SCI: Paranoia tweak for EngineState::autoDetectFeature
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svn-id: r46306
2009-12-09 12:32:47 +00:00
Filippos Karapetis
09f7df09e6
Added a sanity check to the setCursor detection
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svn-id: r46087
2009-11-22 15:22:23 +00:00
Filippos Karapetis
054dd568a4
Check which DoSound method is actually invoked from Sound::play, to remove a hack for Jones CD. Added code to handle games which don't actually call SetCursor inside Game::setCursor (like KQ5CD)
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svn-id: r46086
2009-11-22 15:06:32 +00:00
Filippos Karapetis
bada077c26
Removed duplicate code and simplified some feature detection
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svn-id: r46038
2009-11-21 15:41:01 +00:00
Filippos Karapetis
fd116847bd
Fixed sound detection for Jones CD
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svn-id: r46030
2009-11-20 23:37:56 +00:00
Filippos Karapetis
10fbefcd60
Simplified the doSound detection a bit
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svn-id: r46028
2009-11-20 22:39:57 +00:00
Filippos Karapetis
cf1d7f9259
- Removed the non-static selectors "overlay" and "setCursor" from the list of static selectors and introduced a new method for discovering the relevant features when selectors are missing - currently used for determining the graphics functions and setCursor types
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- Simplified setCursor detection a bit
svn-id: r46012
2009-11-20 16:39:31 +00:00
Filippos Karapetis
662fc11d67
Check the overridden game object when performing setCursor detection, which properly fixes KQ5CD (thanks waltervn)
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svn-id: r46009
2009-11-20 15:16:03 +00:00
Filippos Karapetis
94c8f77faa
Added a game-specific workaround for setCursor detection in KQ5CD: the code for the setCursor selector has not been rewritten yet to use cursor views (it's the same as lsl3 and sq3, for example), but the game does use cursor views
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svn-id: r46008
2009-11-20 14:51:15 +00:00
Filippos Karapetis
551ca5f2c0
Changed the lofs detection to iterate through all the methods of the Game object again, instead of a specific selector - fixes Jones
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svn-id: r46006
2009-11-20 14:17:47 +00:00
Filippos Karapetis
893a8bb808
Some corrections for the lofs autodetection - SQ4 floppy works again
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svn-id: r46002
2009-11-20 10:29:42 +00:00
Filippos Karapetis
2f6ded8727
Shifted some code around
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svn-id: r46001
2009-11-20 08:55:35 +00:00
Filippos Karapetis
81d3a24cce
- Rewrote the lofs parameter type auto-detection code
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- Renamed dissectSelector -> autodetectFeature
svn-id: r46000
2009-11-20 08:52:32 +00:00
Filippos Karapetis
f1036e47ad
- Simplified the different feature detection types, removed some duplicate code and merged the feature detection code which relies on selectors
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- Replaced the function checksum calculations to make it more apparent what the feature detections do
- Removed the now obsolete (and unused) firstRetOffset function
svn-id: r45995
2009-11-19 23:05:12 +00:00
Filippos Karapetis
fbfafb576e
Started objectifying kDoSound()
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svn-id: r45862
2009-11-12 15:24:11 +00:00
Filippos Karapetis
226f0bd23d
The menu bar code is no longer used in the new graphics code, and the menu state is no longer stored in saved games
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svn-id: r45854
2009-11-12 09:24:46 +00:00
Filippos Karapetis
5daca46946
Removed unused variables and placed some more old code inside INCLUDE_OLDGFX defines
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svn-id: r45668
2009-11-04 15:32:25 +00:00
Filippos Karapetis
c8fbac1517
- Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games
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- Merged game_exit(), script_free_vm_memory() and script_free_engine()
- Cleanup
svn-id: r45666
2009-11-04 14:22:17 +00:00
Filippos Karapetis
12e3375f3b
Removed the reference to SciGuiCursor from EngineState
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svn-id: r45660
2009-11-04 12:19:05 +00:00
Filippos Karapetis
f755311114
priority_first and priority_last are not used by the new drawing code, thus the new code didn't handle priority changes by kGraph()
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svn-id: r45658
2009-11-04 11:52:11 +00:00
Filippos Karapetis
7d00c4a7f1
Moved the audio CD handling code inside the AudioPlayer class. Some cleanup
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svn-id: r45656
2009-11-04 11:22:46 +00:00
Filippos Karapetis
597524b255
Moved most of the code for playing sound effects and speech into a separate class
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svn-id: r45653
2009-11-04 09:36:18 +00:00
Filippos Karapetis
57266a7cba
- Removed status_bar_foreground and status_bar_background variables from the engine state
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- Implemented clearMenuBar() in the new graphics code
- Removed the "status_bar" command, which was used to set custom colors for the status bar
svn-id: r45538
2009-10-30 14:39:26 +00:00
Filippos Karapetis
21323a8d12
Wrapped some more oldgui-specific code around INCLUDE_OLDGFX safeguards
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svn-id: r45492
2009-10-28 22:01:42 +00:00
Filippos Karapetis
04ab6bc9fc
Enclose all of the old graphics code within the INCLUDE_OLDGFX safeguard (defined in sci.h)
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svn-id: r45459
2009-10-28 13:20:30 +00:00
Matthew Hoops
55e0efeb8f
Add support for CD Audio in Jones in the Fast Lane CD and KQ6 CD.
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svn-id: r45367
2009-10-25 03:26:20 +00:00
Max Horn
9e64255bd1
SCI: Rename game_obj to _gameObj
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svn-id: r45235
2009-10-18 19:43:27 +00:00
Max Horn
f3ab3051d8
SCI: Make the implicit segMan param to GET_SEL32(V) and PUT_SEL32(V) explicit
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svn-id: r45234
2009-10-18 19:42:56 +00:00
Martin Kiewitz
2ada85b6cc
SCI: kAnimate now delays the first few calls less, otherwise sq3 will remove details graphicwise. Walter please check, if this creates a regression with lsl3.
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svn-id: r45173
2009-10-16 18:46:18 +00:00
Martin Kiewitz
a7e6f50ede
SCI: removed speed throttler (cause of kAnimate change)
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svn-id: r45094
2009-10-14 21:48:52 +00:00
Filippos Karapetis
0f995c02f3
Fixed a bug in the graphics function detection code, and corrected the location of the static "overlay" selector in SCI0 games. Fixes the demo of lsl3
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svn-id: r45010
2009-10-13 09:33:57 +00:00
Filippos Karapetis
d6f5d93dbf
Started rewriting the Object struct into a class
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svn-id: r44878
2009-10-10 15:58:51 +00:00
Walter van Niftrik
6c1cac3956
SCI: kMessage() rewrite
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svn-id: r44860
2009-10-10 02:16:23 +00:00
Filippos Karapetis
9bb73a8457
Removed the unused _flags variable from EngineState
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svn-id: r44857
2009-10-09 23:53:37 +00:00
Filippos Karapetis
14f8d50a62
Moved actor movement detection in state.cpp, together with the other detections and rewrote it to work in a similar fashion to the other detections
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svn-id: r44836
2009-10-09 17:41:59 +00:00
Filippos Karapetis
53b1ff79a3
Oops...
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svn-id: r44830
2009-10-09 16:21:37 +00:00
Filippos Karapetis
6e6336ece7
Fixed an issue when examining callk calls in the new graphics functions detection routine
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svn-id: r44829
2009-10-09 16:20:15 +00:00
Filippos Karapetis
4011e948e7
Finished the automatic detection of the graphics functions used in SCI0 games. Also, introduced a new helper function to detect the offset of a ret call inside a script, with possible uses in other script detection routines
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svn-id: r44828
2009-10-09 16:15:56 +00:00
Max Horn
76996301d1
SCI: Removed obsolete stringfrags code
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svn-id: r44803
2009-10-08 21:29:45 +00:00
Filippos Karapetis
bcade54247
Started rewriting the check for the graphics functions type (still not finished)
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svn-id: r44787
2009-10-08 14:37:55 +00:00
Filippos Karapetis
ce75c9270a
Removed the unused game_time variable, and fixed the incorrect calculation of start_game_time when restoring a game
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svn-id: r44770
2009-10-08 07:25:18 +00:00
Filippos Karapetis
1562add631
- Cleaned up the cursor code
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- Renamed gui -> _gui in EngineState, for consistency
- Added a reference to SciGuiCursor in EngineState, to be used by current code
- Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor
- Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position.
svn-id: r44760
2009-10-07 21:29:47 +00:00
Max Horn
6ad5840181
SCI: Rename EngineState::segMan to _segMan
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svn-id: r44629
2009-10-04 18:38:18 +00:00