Commit graph

9 commits

Author SHA1 Message Date
Stephen Kennedy
3451895189 Final changes to keymapper:
* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened

svn-id: r34005
2008-08-18 19:54:46 +00:00
Stephen Kennedy
565fa728e7 Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of KeymapManager functionality is implemented in Keymapper.
svn-id: r33988
2008-08-18 14:45:42 +00:00
Stephen Kennedy
d92909203b - proper init of virtual keyboard now implemented (involved added EventManager::init() which is called after screen has been initialised)
- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.

svn-id: r33986
2008-08-18 10:07:11 +00:00
Stephen Kennedy
c61294e70f Changed Action constructor to take a pointer to the Keymap it belongs too, meaning Keymap::addAction is automatically called
svn-id: r33885
2008-08-14 23:45:02 +00:00
Stephen Kennedy
08ef79ce45 Loads of valgrind fixes
svn-id: r33869
2008-08-14 19:20:25 +00:00
Stephen Kennedy
c1e8e340ff * Saving of keymaps fully implemented
* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack

svn-id: r33853
2008-08-14 01:42:02 +00:00
Stephen Kennedy
532faef82b Keymapper WIP:
* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)

svn-id: r33821
2008-08-13 11:46:08 +00:00
Stephen Kennedy
4eacc09024 Keymapper WIP:
* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP

svn-id: r33699
2008-08-08 14:23:59 +00:00
Stephen Kennedy
2645ca48ad * Moved VK code into backends/vkeybd
* Moved Keymapper code into backends/keymapper

svn-id: r33681
2008-08-07 16:38:39 +00:00
Renamed from backends/common/keymap.cpp (Browse further)