Stephen Kennedy
3451895189
Final changes to keymapper:
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* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
2008-08-18 19:54:46 +00:00
Stephen Kennedy
565fa728e7
Removed KeymapManager class. Automatic mapping now done in Keymap. Rest of KeymapManager functionality is implemented in Keymapper.
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svn-id: r33988
2008-08-18 14:45:42 +00:00
Stephen Kennedy
d92909203b
- proper init of virtual keyboard now implemented (involved added EventManager::init() which is called after screen has been initialised)
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- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
2008-08-18 10:07:11 +00:00
Stephen Kennedy
c61294e70f
Changed Action constructor to take a pointer to the Keymap it belongs too, meaning Keymap::addAction is automatically called
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svn-id: r33885
2008-08-14 23:45:02 +00:00
Stephen Kennedy
08ef79ce45
Loads of valgrind fixes
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svn-id: r33869
2008-08-14 19:20:25 +00:00
Stephen Kennedy
c1e8e340ff
* Saving of keymaps fully implemented
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
2008-08-14 01:42:02 +00:00
Stephen Kennedy
532faef82b
Keymapper WIP:
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
2008-08-13 11:46:08 +00:00
Stephen Kennedy
4eacc09024
Keymapper WIP:
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* Got rid of default keymaps as they over-complicated the API
* Remapping dialog WIP
svn-id: r33699
2008-08-08 14:23:59 +00:00
Stephen Kennedy
2645ca48ad
* Moved VK code into backends/vkeybd
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
2008-08-07 16:38:39 +00:00