Commit graph

73 commits

Author SHA1 Message Date
Joel Teichroeb
a8724370c5 A bit of cleanup. 2011-06-06 13:07:35 -07:00
Joel Teichroeb
917ddfe3ca Changed back to 32bit images and made the code more readable. 2011-06-06 13:07:34 -07:00
Joel Teichroeb
28932bb2ec Fixed a bug where stuff was written to the wrong place. 2011-06-06 13:07:34 -07:00
Joel Teichroeb
075e61ddcf Made font stuff private again and added a userdata member. 2011-06-06 13:07:33 -07:00
Joel Teichroeb
c69322d78b Improved the tinygl font rendering. 2011-06-06 13:07:32 -07:00
Joel Teichroeb
4725e4fbe5 Make the graphics systems draw the TextObject instead of just the text. 2011-06-06 13:07:32 -07:00
Joel Teichroeb
fad79d609a A start on the tinygl stuff 2011-06-06 13:07:31 -07:00
Joel Teichroeb
17b0378237 Some small code fixes and a destroyFont function 2011-06-06 13:07:31 -07:00
Joel Teichroeb
085ba51da2 Removed use of max 2011-06-06 13:07:30 -07:00
Joel Teichroeb
b94fcbd554 Finished new font stuff 2011-06-06 13:07:30 -07:00
Joel Teichroeb
3e8baa9657 Removed a large amount of now unused code and slightly improved font stuff. 2011-06-06 13:07:29 -07:00
Joel Teichroeb
5fb97a647b Made fonts be rendered by opengl. 2011-06-06 13:03:46 -07:00
Pawel Kolodziejski
75146d69cb GRIM: hide mouse for fullscreen mode 2011-06-02 12:16:04 +02:00
Joni Vähämäki
6a40b43f16 GRIM: Apply animations in priority order. 2011-05-24 19:47:39 +03:00
Vincent Pelletier
5de874d511 GRIM: Always set all light properties 2011-05-22 17:15:49 +08:00
Vincent Pelletier
217fd767d0 Revert "GRIM: Light position is directly usable."
This reverts commit 4f457e919c.
Directional light direction is:
- configured as position
- with opposite coordinates
2011-05-22 09:23:13 +02:00
Vincent Pelletier
b7c6d7eb97 GRIM: Use OpenGL default spot direction. 2011-05-22 09:23:13 +02:00
Vincent Pelletier
885f35c1be GRIM: Disable ambient light. 2011-05-22 09:23:13 +02:00
Vincent Pelletier
1461cde798 GRIM: Color is RGBA, not RBGA. 2011-05-22 09:23:12 +02:00
Vincent Pelletier
1f5647c265 GRIM: Use C++ string equality operator. 2011-05-22 09:23:12 +02:00
Pawel Kolodziejski
8d10e73ace GRIM: refactor constructing gfx driver 2011-05-21 18:18:27 +02:00
Pawel Kolodziejski
22ca4fee56 GRIM: fixed compilation on amigaos4 2011-05-21 18:08:12 +02:00
Joni Vähämäki
22a5332a76 GRIM: Formatted code and added an assert that checks that object-pointers and function-pointers are of the same size before casting. 2011-05-20 03:19:29 +08:00
Joni Vähämäki
67487b8667 GRIM: Clean up the code a bit. Remove Win32 specific extension loading code since only the SDL backend is officially supported right now. 2011-05-20 03:19:20 +08:00
Joni Vähämäki
0203caa427 GRIM: Fix compile warning. 2011-05-20 03:19:10 +08:00
Joni Vähämäki
83048dd52f GRIM: Accelerate drawing of the Z-buffer image using a fragment program if supported. 2011-05-20 03:18:56 +08:00
Pawel Kolodziejski
356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Pawel Kolodziejski
20e222cdf5 ALL: format code 2011-05-16 09:51:06 +02:00
Einar Johan T. Sømåen
4269d90d79 GFX: Add upconversion for PS2 tiles to OpenGL too. 2011-05-16 15:30:55 +08:00
Joni Vähämäki
129cbb3627 GRIM: Don't draw sprites when rendering shadows. 2011-05-15 23:57:06 +08:00
Joni Vähämäki
9f1e7b7601 Remove unnecessary newlines from last commit. 2011-05-15 16:53:28 +03:00
Joni Vähämäki
68c3ce9d90 GRIM: Implemented SpriteComponent. 2011-05-15 16:47:09 +03:00
Pawel Kolodziejski
0e24524395 Merge pull request #108 from klusark/includes
Cleaned up dependencies between files.
2011-05-13 23:00:56 -07:00
Joel Teichroeb
4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Joel Teichroeb
da1625a62d Cleaned up some opengl code. 2011-05-13 14:11:04 -07:00
Giulio Camuffo
2f48db6d6d GRIM: A bit of abstraction. 2011-05-12 11:08:45 +02:00
Giulio Camuffo
af8cae9c3d GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
Giulio Camuffo
07d6e51c24 GRIM: Rename Color's getters. 2011-05-05 10:58:29 +02:00
Joni Vähämäki
d7a821ebe0 GRIM: Fixed fading so that it works correctly in the case where a chore is faded out and another is faded in simultaneously. 2011-05-02 23:01:43 +08:00
Giulio Camuffo
1e868dd359 GRIM: Store ids instead of the pointers as lua's userdata objects.
Removed ObjectManager as it became useless.
2011-05-01 18:54:29 +02:00
Vincent Pelletier
870919cc8a GRIM: Avoid duplicate negations of normal coordinates. 2011-05-01 17:10:40 +08:00
Vincent Pelletier
4f457e919c GRIM: Light position is directly usable.
Improvement noticeable on ha.hole_punch object.
2011-05-01 17:10:24 +08:00
Joel Teichroeb
18874a7c91 GRIM: added support for 32 bit bitmaps 2011-05-01 03:57:01 +08:00
Vincent Pelletier
93ee013880 [valgrind] TGL_POSITION requires list of 4 floats (opengl) 2011-04-30 23:16:12 +08:00
Giulio Camuffo
fd8035ac24 GRIM: Implemented SetActorScale() 2011-04-28 22:07:36 +02:00
Giulio Camuffo
9215899549 GRIM: Save and update the shadow color. 2011-04-24 15:41:40 +02:00
Pawel Kolodziejski
b18b857558 cleanup headers - grim part 2011-04-16 14:12:44 +02:00
Pawel Kolodziejski
55415ee174 fix compilation using msvc 2011-04-10 11:24:03 +02:00
Einar Johan T. Sømåen
f4aab8c1cb Silence a bunch of 64-bit float warnings. 2011-04-06 06:29:40 +08:00
Giulio Camuffo
59dcece9ae Working savegame support.
Implemented also the movement of Manny's head when looking at usable items.
This commit also introduces a new Object class with a ObjectPtr used for
caching the resources loaded by ResourceLoader. This fixes also the lipsync
regression.
2011-03-21 05:41:30 +08:00