Paweł Kołodziejski
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caf6d74095
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put some v2 code into share code
svn-id: r7148
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2003-04-27 07:52:26 +00:00 |
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Paweł Kołodziejski
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6bd3454ae5
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update for scumm v2
svn-id: r7137
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2003-04-26 16:37:35 +00:00 |
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Travis Howell
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3ecd142d6c
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Add patch #727309 - EGA LOOM: Bypassing the copy protection
svn-id: r7102
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2003-04-25 09:16:33 +00:00 |
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Jonathan Gray
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5707a4e4bc
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better safe then sorry...
svn-id: r7098
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2003-04-24 23:56:47 +00:00 |
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Jonathan Gray
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2ba6881a10
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correction
svn-id: r7095
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2003-04-24 15:59:41 +00:00 |
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Jonathan Gray
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8e06d3a23a
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bypass copy prot for indy3ega
svn-id: r7090
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2003-04-24 00:44:34 +00:00 |
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Max Horn
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80c73e2cc9
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fixed verb scripts for old bundle games
svn-id: r7089
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2003-04-23 23:46:03 +00:00 |
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James Brown
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47114e1da2
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V2 only reads one byte for variable number
svn-id: r7036
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2003-04-20 16:46:55 +00:00 |
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Jonathan Gray
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90dd401eab
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work around strange problem that breaks fbpack when _showStack is a bool...
svn-id: r7027
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2003-04-20 14:28:25 +00:00 |
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Jonathan Gray
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f1353701f8
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add stack tracing option to debugger
svn-id: r7025
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2003-04-20 08:04:27 +00:00 |
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Jonathan Gray
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c597d0d4d6
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add script hex dumping option to debugger
svn-id: r7024
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2003-04-20 06:55:09 +00:00 |
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Paweł Kołodziejski
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d0e9fef9a2
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some changes for indy ega
svn-id: r7019
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2003-04-18 21:10:32 +00:00 |
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Paweł Kołodziejski
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e0d170faca
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handle old_bundle offsets getVerbEntrypoint(), o5_setObjectName(), getObjOrActorName() funcs
svn-id: r7003
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2003-04-13 16:42:33 +00:00 |
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Jonathan Gray
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c3ea143e34
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hard to look at dial a pirate when you don't have graphics
svn-id: r6951
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2003-04-10 06:18:23 +00:00 |
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Paweł Kołodziejski
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8a619598e9
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also Loom exception in the read/write var funcs
svn-id: r6920
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2003-04-06 16:02:08 +00:00 |
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Paweł Kołodziejski
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aa4898984a
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corrected right/bottom borders while clipping at drawBox() func
svn-id: r6919
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2003-04-06 14:11:37 +00:00 |
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Max Horn
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0d18caae26
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removed valgrind hack again
svn-id: r6765
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2003-03-08 03:52:37 +00:00 |
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Max Horn
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b484c7a6bc
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added some code to get better valgrind results
svn-id: r6758
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2003-03-07 23:49:59 +00:00 |
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Max Horn
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5537fc3df3
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ouch - fixed OOB access on _baseFLObject; also added various sanity checks (thx valgrind)
svn-id: r6732
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2003-03-07 02:42:39 +00:00 |
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Paweł Kołodziejski
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aa3766018f
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updated copyrights headers
svn-id: r6726
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2003-03-06 21:46:56 +00:00 |
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Paweł Kołodziejski
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093428ae9a
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and more cleanup
svn-id: r6718
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2003-03-06 17:58:13 +00:00 |
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Max Horn
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a6cbfebf6d
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removed an obsolete member var, and started to make Scumm member vars protected (had to make some exception; the code which makes these exceptions necessary should be revised)
svn-id: r6589
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2003-02-06 21:32:20 +00:00 |
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James Brown
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631f0e5d4b
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ComI uses more locals
svn-id: r6470
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2003-01-15 15:49:44 +00:00 |
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James Brown
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bd9f9405cd
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Well.. it works NOW. (flObject fix part 2 :P)
svn-id: r6422
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2003-01-12 10:22:07 +00:00 |
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James Brown
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daa5397e02
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Small fix - _numLocalObjects is a 1-based array, so don't go reading bad memory :P
svn-id: r6417
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2003-01-12 08:32:44 +00:00 |
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James Brown
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ef9a8d0714
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New method of local object management. Buggy, segfaults on the Part 1 screen and I don't know why yet..
svn-id: r6416
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2003-01-12 07:30:17 +00:00 |
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Max Horn
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ee5c452dee
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make script trace less noisy
svn-id: r6408
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2003-01-12 01:01:20 +00:00 |
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Max Horn
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535ad0a4cf
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moved Scumm::faceActorToObj to Actor::faceToObject; moved various functions in script.cpp (grouping cutscene/override related stuff)
svn-id: r6317
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2003-01-01 18:22:41 +00:00 |
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Max Horn
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53a8fc24fe
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fixed cutscene override in V8; cleanup
svn-id: r6316
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2003-01-01 17:57:14 +00:00 |
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Max Horn
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5c6bd0f658
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added FIXME
svn-id: r6271
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2002-12-30 02:11:33 +00:00 |
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Max Horn
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69a44051d9
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get rid of annoying warning
svn-id: r6267
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2002-12-30 01:25:51 +00:00 |
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Max Horn
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ae5b30df3d
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get rid of getStringLen and use the more powerful resStrLen instead; moved resStrLen from common/ to scumm/, where it belongs; enhanced resStrLen to suport V8; fixed translateText to support embeded vars (in strings I mean) - it may still not be fully correct but at least is better now; rewrote o6_arrayOps to parallel the V8 version - needs testing
svn-id: r6215
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2002-12-28 01:57:19 +00:00 |
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Max Horn
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6311835f79
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fixed verb entry code for V8
svn-id: r6199
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2002-12-27 15:11:43 +00:00 |
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Max Horn
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81c421ec0c
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cleanup
svn-id: r6197
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2002-12-27 14:04:25 +00:00 |
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Max Horn
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0e51efcc4c
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fix S&M (why was that changed made in the first place I wonder?)
svn-id: r6188
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2002-12-27 01:49:47 +00:00 |
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Max Horn
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966d435a19
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fixed verb scripts
svn-id: r6175
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2002-12-26 20:37:49 +00:00 |
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James Brown
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5ec4f7b267
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Hack around a COMI crash..
svn-id: r6172
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2002-12-26 13:44:40 +00:00 |
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Max Horn
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9187172fe2
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implemented V8 kernel function 'killAllScriptsButMe' - not sure if I did it right, though
svn-id: r6145
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2002-12-25 20:29:40 +00:00 |
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Max Horn
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5c39a82633
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two good rules of thumb: don't use typecasts if you don't have to - type cast have a nasty habit of hiding and causing problems. When a method takes a pointer argument, if possible make it const. :-). Cleanup. Fixed font rendering in CMI: you need to call updateDirtyRect() if you modify the screen...
svn-id: r6143
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2002-12-25 20:07:09 +00:00 |
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Max Horn
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447ab20369
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cleanup
svn-id: r6140
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2002-12-25 19:06:31 +00:00 |
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Max Horn
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004ea9f8eb
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converted heaps of int16 to int for V8 compatibility; fixed defineArray for V8; added some work in o8_kludge2
svn-id: r6132
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2002-12-25 14:46:39 +00:00 |
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James Brown
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c480833be7
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Hacky font support - first attempt :)
svn-id: r6127
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2002-12-25 13:51:01 +00:00 |
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Max Horn
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13518c3d36
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enabled room & local scripts in V8; some more opcodes
svn-id: r6105
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2002-12-24 23:26:37 +00:00 |
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Max Horn
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57cdbd0abb
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set script tracing to level 1 - at least while we do V8 debugging, later we can go back to a higher level
svn-id: r6082
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2002-12-23 20:29:53 +00:00 |
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Max Horn
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897fc9a91b
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and more V8. Now we again hit the charset limit, but this time caused by the script itself :-)
svn-id: r6077
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2002-12-23 18:56:43 +00:00 |
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Max Horn
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6d0fd3989c
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fix jumpTrue/jumpFalse opcodes; slightly better debug output
svn-id: r6075
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2002-12-23 18:37:56 +00:00 |
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Max Horn
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7d052a26b0
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don't be needlessly verbose; allow byte arrays in V8
svn-id: r6071
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2002-12-23 16:17:23 +00:00 |
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Max Horn
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58f2ee45cd
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word size for V8 games is 4 bytes, as opposed to 2 bytes in V6/V7 games. Hence we adjust fetchScriptWord - this way we can reuse all sorts of code (and no, this is not really a hack - word size by tradition is something which varies depending on the architecture, so it is even consistent)
svn-id: r6064
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2002-12-23 00:23:36 +00:00 |
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Max Horn
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3ce3a5be5b
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minor cleanup
svn-id: r6059
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2002-12-22 19:14:53 +00:00 |
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Max Horn
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c4b6fa7f70
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refactoring: use inheritance to mode the relations between the various engine versions. E.g. the V6 opcodes are now in Scumm_v6, the V5 opcodes in Scumm_v5 (from which we now derive v2-v4. which is a bit odd - maybe we should move the v5 opcodes to Scumm_v3 ?)
svn-id: r5994
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2002-12-16 12:12:31 +00:00 |
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