Commit graph

87 commits

Author SHA1 Message Date
James Brown
a94afe4120 V2 syntax fix
svn-id: r7149
2003-04-27 09:03:26 +00:00
Paweł Kołodziejski
caf6d74095 put some v2 code into share code
svn-id: r7148
2003-04-27 07:52:26 +00:00
Paweł Kołodziejski
5a687ff50f small fix for v2 opcodes
svn-id: r7147
2003-04-27 07:13:03 +00:00
Paweł Kołodziejski
e2f8a6c74c added more v2 opcodes
svn-id: r7145
2003-04-26 20:03:38 +00:00
Paweł Kołodziejski
64e5240efd fixed offsets for object names for scumm v2
svn-id: r7142
2003-04-26 16:56:59 +00:00
Max Horn
4ac863efdb fix warning
svn-id: r7138
2003-04-26 16:43:18 +00:00
Paweł Kołodziejski
6bd3454ae5 update for scumm v2
svn-id: r7137
2003-04-26 16:37:35 +00:00
James Brown
f996cd5987 Some more V2 fixes for Zak
svn-id: r7084
2003-04-23 05:13:26 +00:00
Paweł Kołodziejski
93e28c81ff added two next v2 opcodes
svn-id: r7068
2003-04-21 15:42:55 +00:00
Paweł Kołodziejski
1a6d58f2fc ops
svn-id: r7067
2003-04-21 15:28:18 +00:00
Paweł Kołodziejski
d836216a71 added o2_ifClassOfIs opcode
svn-id: r7065
2003-04-21 15:25:29 +00:00
Paweł Kołodziejski
be607289bb added partialy o2_doSentence opcode
svn-id: r7064
2003-04-21 14:59:19 +00:00
James Brown
3fe8f939c6 Another half-assed stub, this time for o2_printEgo
svn-id: r7063
2003-04-21 14:50:48 +00:00
Paweł Kołodziejski
a6bd927456 added o2_resourceRoutines opcode
svn-id: r7062
2003-04-21 14:20:18 +00:00
Paweł Kołodziejski
835982c60f More V2 opcode work
svn-id: r7060
2003-04-21 14:09:16 +00:00
Paweł Kołodziejski
d7c0a9b68a some next changes
svn-id: r7056
2003-04-21 12:59:57 +00:00
Paweł Kołodziejski
cd723f9af5 added o2_drawObject opcode
svn-id: r7055
2003-04-21 12:31:08 +00:00
Paweł Kołodziejski
d7deee507a some changes in v2 variables
svn-id: r7052
2003-04-21 10:20:12 +00:00
Paweł Kołodziejski
256d4c0e3a added opcode for setting actor color palette in o2_actorSet()
svn-id: r7050
2003-04-21 09:03:17 +00:00
Paweł Kołodziejski
a80927891c fixed object flags, it's right shifted half byte
svn-id: r7049
2003-04-21 08:50:16 +00:00
James Brown
6e3bafd6ce Oops, missed a variable read in o2_actorSet
svn-id: r7040
2003-04-20 17:18:31 +00:00
James Brown
b5b625272b Better o2_actorSet stuff
svn-id: r7038
2003-04-20 17:07:25 +00:00
James Brown
4182b359f9 o2_actorSet stubs
svn-id: r7037
2003-04-20 16:59:52 +00:00
Paweł Kołodziejski
7acad3a0a0 next two missed opcodes, ah :)
svn-id: r7034
2003-04-20 16:32:44 +00:00
Paweł Kołodziejski
3b32494755 forgot it
svn-id: r7031
2003-04-20 16:17:41 +00:00
Paweł Kołodziejski
4d545953c8 added initial v2 opcode table
svn-id: r7030
2003-04-20 16:04:50 +00:00
James Brown
ce4690c7c6 Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
2002-12-12 16:29:21 +00:00
Max Horn
6e5f8e0111 Patch #651882: Noir mode fix
svn-id: r5906
2002-12-11 20:48:32 +00:00
Max Horn
c168f62bbd cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
2002-12-09 02:14:17 +00:00
Max Horn
0720fa80c8 cleanup
svn-id: r5893
2002-12-09 01:27:40 +00:00
Max Horn
0f62330268 cleanup
svn-id: r5881
2002-12-08 14:10:43 +00:00
Max Horn
df594d41ff even more cleanup
svn-id: r5839
2002-12-04 22:31:36 +00:00
Oliver Kiehl
133f624cc5 moved RNG to common/util.cpp
svn-id: r5778
2002-12-01 14:57:50 +00:00
Jonathan Gray
6c6ca7b902 comment an assertion in readArray to stop ft crashing in the minefield
svn-id: r5765
2002-11-30 23:16:19 +00:00
Max Horn
a730f7f6df more cleanup
svn-id: r5752
2002-11-29 18:27:35 +00:00
Max Horn
72c672e14c cleanup
svn-id: r5747
2002-11-29 15:13:49 +00:00
Max Horn
5852b6a09b indent fix
svn-id: r5664
2002-11-21 14:55:33 +00:00
James Brown
caa5159a52 remove accidental debug that some people seem to believe is a cause of crashes :P
svn-id: r5628
2002-11-20 00:52:07 +00:00
Jamieson Christian
afea2ba962 Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
2002-11-10 18:29:59 +00:00
Max Horn
18153f22c9 why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
2002-11-06 16:44:57 +00:00
Max Horn
39b60537c8 removed more typecasts
svn-id: r5438
2002-11-06 14:19:50 +00:00
James Brown
6502938983 Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
2002-11-02 12:39:42 +00:00
James Brown
54c408a810 Finish hacks - Mine Road sequence now skipped
svn-id: r5379
2002-11-02 11:51:44 +00:00
James Brown
1c975ba92e Correct that FT opcode - it's bitwise or, not logical
svn-id: r5373
2002-11-02 08:18:21 +00:00
James Brown
9e114938d3 Add some opcodes for Full Throttle
svn-id: r5371
2002-11-02 07:53:46 +00:00
James Brown
e268765a03 Put in some Full Throttle insane workarounds - i need to figure out how to tell the script to give me the booster
and ramp tho :)

svn-id: r5366
2002-11-01 17:26:51 +00:00
James Brown
c875d15b58 Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implementation
svn-id: r5291
2002-10-23 17:02:27 +00:00
Max Horn
df2bf812c3 Actor::frame is never set, this should be researched
svn-id: r5269
2002-10-23 00:22:55 +00:00
Max Horn
5151e561d5 fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
2002-10-22 11:48:24 +00:00
James Brown
13808c2a3b Fix an infinite talking loop in The Dig. Again. :)
svn-id: r5202
2002-10-20 16:49:30 +00:00