James Brown
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a94afe4120
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V2 syntax fix
svn-id: r7149
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2003-04-27 09:03:26 +00:00 |
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Paweł Kołodziejski
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caf6d74095
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put some v2 code into share code
svn-id: r7148
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2003-04-27 07:52:26 +00:00 |
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Paweł Kołodziejski
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5a687ff50f
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small fix for v2 opcodes
svn-id: r7147
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2003-04-27 07:13:03 +00:00 |
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Paweł Kołodziejski
|
e2f8a6c74c
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added more v2 opcodes
svn-id: r7145
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2003-04-26 20:03:38 +00:00 |
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Paweł Kołodziejski
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64e5240efd
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fixed offsets for object names for scumm v2
svn-id: r7142
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2003-04-26 16:56:59 +00:00 |
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Max Horn
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4ac863efdb
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fix warning
svn-id: r7138
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2003-04-26 16:43:18 +00:00 |
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Paweł Kołodziejski
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6bd3454ae5
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update for scumm v2
svn-id: r7137
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2003-04-26 16:37:35 +00:00 |
|
James Brown
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f996cd5987
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Some more V2 fixes for Zak
svn-id: r7084
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2003-04-23 05:13:26 +00:00 |
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Paweł Kołodziejski
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93e28c81ff
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added two next v2 opcodes
svn-id: r7068
|
2003-04-21 15:42:55 +00:00 |
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Paweł Kołodziejski
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1a6d58f2fc
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ops
svn-id: r7067
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2003-04-21 15:28:18 +00:00 |
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Paweł Kołodziejski
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d836216a71
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added o2_ifClassOfIs opcode
svn-id: r7065
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2003-04-21 15:25:29 +00:00 |
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Paweł Kołodziejski
|
be607289bb
|
added partialy o2_doSentence opcode
svn-id: r7064
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2003-04-21 14:59:19 +00:00 |
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James Brown
|
3fe8f939c6
|
Another half-assed stub, this time for o2_printEgo
svn-id: r7063
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2003-04-21 14:50:48 +00:00 |
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Paweł Kołodziejski
|
a6bd927456
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added o2_resourceRoutines opcode
svn-id: r7062
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2003-04-21 14:20:18 +00:00 |
|
Paweł Kołodziejski
|
835982c60f
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More V2 opcode work
svn-id: r7060
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2003-04-21 14:09:16 +00:00 |
|
Paweł Kołodziejski
|
d7c0a9b68a
|
some next changes
svn-id: r7056
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2003-04-21 12:59:57 +00:00 |
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Paweł Kołodziejski
|
cd723f9af5
|
added o2_drawObject opcode
svn-id: r7055
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2003-04-21 12:31:08 +00:00 |
|
Paweł Kołodziejski
|
d7deee507a
|
some changes in v2 variables
svn-id: r7052
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2003-04-21 10:20:12 +00:00 |
|
Paweł Kołodziejski
|
256d4c0e3a
|
added opcode for setting actor color palette in o2_actorSet()
svn-id: r7050
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2003-04-21 09:03:17 +00:00 |
|
Paweł Kołodziejski
|
a80927891c
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fixed object flags, it's right shifted half byte
svn-id: r7049
|
2003-04-21 08:50:16 +00:00 |
|
James Brown
|
6e3bafd6ce
|
Oops, missed a variable read in o2_actorSet
svn-id: r7040
|
2003-04-20 17:18:31 +00:00 |
|
James Brown
|
b5b625272b
|
Better o2_actorSet stuff
svn-id: r7038
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2003-04-20 17:07:25 +00:00 |
|
James Brown
|
4182b359f9
|
o2_actorSet stubs
svn-id: r7037
|
2003-04-20 16:59:52 +00:00 |
|
Paweł Kołodziejski
|
7acad3a0a0
|
next two missed opcodes, ah :)
svn-id: r7034
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2003-04-20 16:32:44 +00:00 |
|
Paweł Kołodziejski
|
3b32494755
|
forgot it
svn-id: r7031
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2003-04-20 16:17:41 +00:00 |
|
Paweł Kołodziejski
|
4d545953c8
|
added initial v2 opcode table
svn-id: r7030
|
2003-04-20 16:04:50 +00:00 |
|
James Brown
|
ce4690c7c6
|
Tidy one or two things up for future V1/V2/V8 SCUMM support.
svn-id: r5915
|
2002-12-12 16:29:21 +00:00 |
|
Max Horn
|
6e5f8e0111
|
Patch #651882: Noir mode fix
svn-id: r5906
|
2002-12-11 20:48:32 +00:00 |
|
Max Horn
|
c168f62bbd
|
cleanup; only now do I see how similiar setupShadowPalette, the new setupShadowPalette and createSpecialPalette are. Throw in remapPaletteColor and darkenPalette and maybe we should restructure the code to have less duplication?
svn-id: r5894
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2002-12-09 02:14:17 +00:00 |
|
Max Horn
|
0720fa80c8
|
cleanup
svn-id: r5893
|
2002-12-09 01:27:40 +00:00 |
|
Max Horn
|
0f62330268
|
cleanup
svn-id: r5881
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2002-12-08 14:10:43 +00:00 |
|
Max Horn
|
df594d41ff
|
even more cleanup
svn-id: r5839
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2002-12-04 22:31:36 +00:00 |
|
Oliver Kiehl
|
133f624cc5
|
moved RNG to common/util.cpp
svn-id: r5778
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2002-12-01 14:57:50 +00:00 |
|
Jonathan Gray
|
6c6ca7b902
|
comment an assertion in readArray to stop ft crashing in the minefield
svn-id: r5765
|
2002-11-30 23:16:19 +00:00 |
|
Max Horn
|
a730f7f6df
|
more cleanup
svn-id: r5752
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2002-11-29 18:27:35 +00:00 |
|
Max Horn
|
72c672e14c
|
cleanup
svn-id: r5747
|
2002-11-29 15:13:49 +00:00 |
|
Max Horn
|
5852b6a09b
|
indent fix
svn-id: r5664
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2002-11-21 14:55:33 +00:00 |
|
James Brown
|
caa5159a52
|
remove accidental debug that some people seem to believe is a cause of crashes :P
svn-id: r5628
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2002-11-20 00:52:07 +00:00 |
|
Jamieson Christian
|
afea2ba962
|
Hack to prevent animation hangs during Conroy's song in Sam & Max.
svn-id: r5509
|
2002-11-10 18:29:59 +00:00 |
|
Max Horn
|
18153f22c9
|
why keep a seperate opcode entry & opcode description table if we can have it both in one (note that the descriptions were in fact outdated in some cases! also note, this is really just a refactoring, no functionality is changed except that opcode descriptions are now in sync with the opcode procs, that's why I am commiting this at all)
svn-id: r5445
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2002-11-06 16:44:57 +00:00 |
|
Max Horn
|
39b60537c8
|
removed more typecasts
svn-id: r5438
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2002-11-06 14:19:50 +00:00 |
|
James Brown
|
6502938983
|
Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control
svn-id: r5382
|
2002-11-02 12:39:42 +00:00 |
|
James Brown
|
54c408a810
|
Finish hacks - Mine Road sequence now skipped
svn-id: r5379
|
2002-11-02 11:51:44 +00:00 |
|
James Brown
|
1c975ba92e
|
Correct that FT opcode - it's bitwise or, not logical
svn-id: r5373
|
2002-11-02 08:18:21 +00:00 |
|
James Brown
|
9e114938d3
|
Add some opcodes for Full Throttle
svn-id: r5371
|
2002-11-02 07:53:46 +00:00 |
|
James Brown
|
e268765a03
|
Put in some Full Throttle insane workarounds - i need to figure out how to tell the script to give me the booster
and ramp tho :)
svn-id: r5366
|
2002-11-01 17:26:51 +00:00 |
|
James Brown
|
c875d15b58
|
Remove unneeded fixme now we have a pretty much complete Sam&Max imuse implementation
svn-id: r5291
|
2002-10-23 17:02:27 +00:00 |
|
Max Horn
|
df2bf812c3
|
Actor::frame is never set, this should be researched
svn-id: r5269
|
2002-10-23 00:22:55 +00:00 |
|
Max Horn
|
5151e561d5
|
fixing various warnings that occur with -Wshadow;some other minor cleanup
svn-id: r5239
|
2002-10-22 11:48:24 +00:00 |
|
James Brown
|
13808c2a3b
|
Fix an infinite talking loop in The Dig. Again. :)
svn-id: r5202
|
2002-10-20 16:49:30 +00:00 |
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