Alexander Tkachev
ab1d160ec8
ALL: Add MetaEngine::simpleSaveNames()
...
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
3aecd8ef2a
ENGINES: Make variable names of ADGameDescription conform to our guidelines.
...
gameid -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5
ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
...
_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
e5feb43392
FULLPIPE: Let listSaves return list sorted on slot numbers.
2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96
FULLPIPE: Only request actual save slots in listSaves.
2016-01-26 16:35:30 +01:00
Eugene Sandulenko
c7d017e166
FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support
2014-05-01 12:06:40 +03:00
Johannes Schickel
387fe8c141
FULLPIPE: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Eugene Sandulenko
693ed1e988
FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed
2013-09-09 00:38:06 +03:00
Eugene Sandulenko
26e6f50860
FULLPIPE: Initial engine skeleton with detection
2013-09-04 11:53:13 +03:00