Commit graph

9 commits

Author SHA1 Message Date
Alexander Tkachev
ab1d160ec8 ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
2016-08-24 16:07:55 +06:00
Johannes Schickel
3aecd8ef2a ENGINES: Make variable names of ADGameDescription conform to our guidelines.
gameid     -> gameId
guioptions -> guiOptions
2016-03-08 19:01:38 +01:00
Johannes Schickel
0b6befdcc5 ENGINES: Make variable names of AdvancedMetaEngine conform to our guidelines.
_singleid   -> _singleId
_gameids    -> _gameIds
_guioptions -> _guiOptions
2016-03-08 19:01:13 +01:00
Johannes Schickel
e5feb43392 FULLPIPE: Let listSaves return list sorted on slot numbers. 2016-02-25 21:39:45 +01:00
Johannes Schickel
8f77efae96 FULLPIPE: Only request actual save slots in listSaves. 2016-01-26 16:35:30 +01:00
Eugene Sandulenko
c7d017e166 FULLPIPE: Implement ModalSaveGame::getFileInfo() and stubbed saveload support 2014-05-01 12:06:40 +03:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
693ed1e988 FULLPIPE: Drop game platform in autogenerated gameid since only Windows version existed 2013-09-09 00:38:06 +03:00
Eugene Sandulenko
26e6f50860 FULLPIPE: Initial engine skeleton with detection 2013-09-04 11:53:13 +03:00