Commit graph

70 commits

Author SHA1 Message Date
Travis Howell
ac58d5c307 Add missing code for opcode.
svn-id: r15386
2004-10-03 05:29:31 +00:00
Travis Howell
1345fcac14 Array corrections
svn-id: r15381
2004-10-02 07:46:06 +00:00
Travis Howell
168c9757d3 Add/correct opcode
svn-id: r15380
2004-10-02 01:40:34 +00:00
Travis Howell
4317976107 Add a few opcodes for pajama3
svn-id: r15379
2004-10-02 01:08:31 +00:00
Travis Howell
060393d5e1 That was duplicate
svn-id: r15378
2004-10-02 00:12:09 +00:00
Travis Howell
09cfed33f2 Add/correct opcode
svn-id: r15377
2004-10-01 23:56:39 +00:00
Eugene Sandulenko
9c4a17bc5d Add couple other HE games and make Blue's birthday demo show intro. It dies
on opcode 2d, though.

svn-id: r15375
2004-10-01 23:15:48 +00:00
Travis Howell
bfc61d2b0b Ooops
svn-id: r15368
2004-10-01 11:14:01 +00:00
Travis Howell
176c0cc999 Add extra cases/stubs
svn-id: r15359
2004-09-30 10:24:26 +00:00
Travis Howell
d0eecc9215 Add stub
svn-id: r15358
2004-09-30 09:54:45 +00:00
Travis Howell
f3a06934fd Add some extra cases/opcodes for lost/smaller.
Add work around for paths

svn-id: r15356
2004-09-30 09:35:02 +00:00
Travis Howell
a4c6c4725d Add caser
svn-id: r15348
2004-09-29 11:58:28 +00:00
Travis Howell
fa149a52d4 Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
svn-id: r15346
2004-09-29 11:25:21 +00:00
Gregory Montoir
914d00f51a wiz stuff cleanup and o90_unknown1C opcode update
svn-id: r15293
2004-09-26 15:29:58 +00:00
Travis Howell
d08a1994f2 nukeArrays seems fine now.
Fix dog regression

svn-id: r15242
2004-09-23 09:11:52 +00:00
Travis Howell
8950f78699 Add case stun
svn-id: r15234
2004-09-22 09:48:40 +00:00
Travis Howell
76e0414117 Add a few more case stubs
svn-id: r15229
2004-09-22 02:29:47 +00:00
Travis Howell
b7a5d73499 No longer StopMusic
svn-id: r15228
2004-09-22 02:07:14 +00:00
Travis Howell
abefac8cd0 Add missing cases
svn-id: r15227
2004-09-22 00:22:32 +00:00
Travis Howell
b359c9281f HE90+ games use actor layering too, in reverse order.
svn-id: r15216
2004-09-21 09:09:51 +00:00
Travis Howell
2fdfd35834 Add HE90+ opcode difference
svn-id: r15214
2004-09-21 05:59:26 +00:00
Travis Howell
2c0f36cddc Should be HE60/70.
svn-id: r15211
2004-09-21 01:00:30 +00:00
Max Horn
f61a0f83ff more cleanup
svn-id: r15206
2004-09-20 19:48:08 +00:00
Max Horn
f9f7922583 cleanup
svn-id: r15204
2004-09-20 19:19:57 +00:00
Travis Howell
1d1442553b Add case for kindddemo.
svn-id: r15199
2004-09-20 09:16:49 +00:00
Travis Howell
e9a9a64109 Opcode1C in HE90+ games seems to setup WizImage settings via various cases.
svn-id: r15198
2004-09-20 05:30:26 +00:00
Travis Howell
45c34259bd Fix last commit
Add stub/warning

svn-id: r15184
2004-09-19 08:37:20 +00:00
Max Horn
7b70210286 renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
svn-id: r15173
2004-09-18 22:09:34 +00:00
Max Horn
81191ea60b Follow our coding conventions
svn-id: r15172
2004-09-18 21:44:00 +00:00
Travis Howell
3904c0b5b9 stubs for freddicove intro.
svn-id: r15157
2004-09-18 05:15:57 +00:00
Travis Howell
c35757d6bb spyozon intro. runs
svn-id: r15155
2004-09-18 04:12:14 +00:00
Travis Howell
cda52bf2be Not soundOps in He80+
svn-id: r15153
2004-09-18 01:37:29 +00:00
Travis Howell
48fb287887 Correct and rename opcode
svn-id: r15147
2004-09-17 11:20:37 +00:00
Travis Howell
d34da28ed9 nukeArrays still nuking wrong arrays.
Add some more differences in later HE versions.
Add HE opcodes changes.

svn-id: r15145
2004-09-17 05:43:37 +00:00
Travis Howell
2ac60430fc A few more corrections, fixes freddi2 crash.
svn-id: r15142
2004-09-16 23:34:26 +00:00
Travis Howell
efeb100c70 Call direct
svn-id: r15127
2004-09-15 12:40:49 +00:00
Travis Howell
167f5d543f Save polygons
Move findObject changes to HE72

svn-id: r15118
2004-09-14 15:06:02 +00:00
Travis Howell
8c5381295d Add opcode
svn-id: r15115
2004-09-14 12:05:00 +00:00
Travis Howell
b14a21970c Report when polyogn Wiz image is used.
svn-id: r15108
2004-09-14 07:59:40 +00:00
Travis Howell
b42731afab Load POLD resources in HE80+ games
Some more WIP on polygons

svn-id: r15107
2004-09-14 06:21:11 +00:00
Eugene Sandulenko
1699fae483 Implemented formerly known unknownFB and unknownFC.
ScummEngine_v7he::polygonContains() is still buggy and prevents whole
thing from working.

svn-id: r15103
2004-09-13 23:24:36 +00:00
Travis Howell
4b1ba6a7ed Add Missing pop
svn-id: r15088
2004-09-13 05:25:35 +00:00
Travis Howell
6611493a56 HE arcade game work a bit now.
svn-id: r15087
2004-09-13 04:45:21 +00:00
Travis Howell
a1c22f9d7f Another HE opcode
svn-id: r15029
2004-09-12 11:15:26 +00:00
Travis Howell
f8c05424ea More HE opcodes.
Can get a bit further in pj2 now.

svn-id: r15021
2004-09-12 10:23:20 +00:00
Travis Howell
3b9def962c Add some change to start later HE99 hames.
svn-id: r15017
2004-09-12 02:25:12 +00:00
Travis Howell
09dfaa924e Add some HE90+ opcodes
svn-id: r15013
2004-09-12 00:48:16 +00:00
Travis Howell
5e8ccb315f Add stub
svn-id: r15000
2004-09-11 00:49:22 +00:00
Travis Howell
28c0ea02a3 Add stubs
svn-id: r14999
2004-09-10 14:31:20 +00:00
Travis Howell
c1fe9cefd3 Rename opcode
svn-id: r14993
2004-09-10 10:55:43 +00:00