Max Horn
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ac8243d229
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use Rect in struct VerbSlot
svn-id: r12413
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2004-01-15 19:25:17 +00:00 |
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Travis Howell
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9854ab9344
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Add correct fix for puttputt
svn-id: r12401
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2004-01-15 06:25:57 +00:00 |
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Travis Howell
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5a876510e7
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*** empty log message ***
svn-id: r12400
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2004-01-15 04:47:55 +00:00 |
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Travis Howell
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ea0b9e5434
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Hack only needs to check for insane values now.
svn-id: r12399
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2004-01-15 04:46:07 +00:00 |
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Travis Howell
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b99db76958
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Need to know where this occurs
svn-id: r12396
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2004-01-14 23:51:22 +00:00 |
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Travis Howell
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d66de098fc
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Add/update comments
svn-id: r12386
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2004-01-14 14:36:19 +00:00 |
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Travis Howell
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9f8caa6889
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These two case are the same, checked samnmax disasm.
svn-id: r12384
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2004-01-14 13:44:31 +00:00 |
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Travis Howell
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1230c0b083
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No code is missing in this case.
svn-id: r12383
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2004-01-14 13:41:15 +00:00 |
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Travis Howell
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7bd3a50049
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Add better method.
svn-id: r12376
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2004-01-14 10:01:39 +00:00 |
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Travis Howell
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f6f3ea8da3
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Add missing code for samnmax screen saver, fixes bug #781683
svn-id: r12375
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2004-01-14 09:54:45 +00:00 |
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Eugene Sandulenko
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a1e39b988d
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Implemented o6_localizeArray for HE games
svn-id: r12368
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2004-01-14 03:50:58 +00:00 |
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Travis Howell
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1fa4231c47
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Remove INSANE define.
svn-id: r12363
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2004-01-14 01:41:44 +00:00 |
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Travis Howell
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5552b628a6
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Wrong SO_*
svn-id: r12341
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2004-01-12 15:52:58 +00:00 |
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Travis Howell
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3180834549
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Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.
svn-id: r12340
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2004-01-12 14:09:39 +00:00 |
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Travis Howell
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48eb63d29a
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Add missing case.
Add another HE games specific.
svn-id: r12335
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2004-01-12 09:00:31 +00:00 |
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Max Horn
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c1f34030f9
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cleanup
svn-id: r12327
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2004-01-11 21:48:31 +00:00 |
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Max Horn
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7237b6a2ec
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changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
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2004-01-11 20:42:40 +00:00 |
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Max Horn
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0712cb95af
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renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
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2004-01-11 20:15:05 +00:00 |
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Max Horn
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04b002bbaa
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move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
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2004-01-08 21:21:40 +00:00 |
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Travis Howell
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97cb72885a
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Add another check for ignoreTurns, ignoreTurns.
Should be complete for scumm7 games
svn-id: r12209
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2004-01-07 06:08:54 +00:00 |
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Travis Howell
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ae4cd2291f
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These two subops are the same, checked dig/ft disasm.
svn-id: r12206
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2004-01-07 05:51:56 +00:00 |
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Paweł Kołodziejski
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8fd123992d
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synced imuse digital with local tree
svn-id: r12187
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2004-01-06 17:28:29 +00:00 |
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Max Horn
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033ff78ae9
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updated copyright notice
svn-id: r12176
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2004-01-06 12:45:34 +00:00 |
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Max Horn
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f506056c3b
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more cleanup
svn-id: r12161
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2004-01-05 16:30:00 +00:00 |
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Max Horn
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a469559d13
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added Actor::getElevation and Actor::setElevation; cleaned up costume API a bit; some minor cleanup/tweaks
svn-id: r12160
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2004-01-05 16:19:14 +00:00 |
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Travis Howell
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be09d4dddc
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Had checks wrong way around, seems to work now.
svn-id: r12158
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2004-01-05 14:39:44 +00:00 |
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Travis Howell
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1e6512d2d2
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Add comment
svn-id: r12143
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2004-01-04 15:31:34 +00:00 |
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Max Horn
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1081c789a2
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cleanup
svn-id: r12139
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2004-01-04 14:49:14 +00:00 |
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Max Horn
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d16ac3e88f
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turns out we always had VirtScreen::backBuf but didn't use it... change that (helps readability of the code, IMO); added Gdi::getMaskBuffer (again, helps understanding the code, I think); regrouped some functions in gfx.cpp
svn-id: r12133
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2004-01-04 13:49:03 +00:00 |
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Max Horn
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805f512452
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replaced many instances of _screenWidth by VirtScreen::width, where approriate (there are cases, like when dealing with the camera, where _screenWidth is correct; in other places we still use it, because the VirtScreen is not available in that place at this time, will be fixed later). Reason for all this: eventually a clean seperation will allow us to use a main screen which is wider than the real screen width -> useful for V7+ smooth scrolling
svn-id: r12131
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2004-01-04 13:09:02 +00:00 |
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Max Horn
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22248a548f
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removed unused param in initScreens
svn-id: r12119
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2004-01-03 21:26:44 +00:00 |
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Travis Howell
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6a25db94dc
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Add comments for HE specific opcodes
Update hack for PuttPutt
Add another small fix.
svn-id: r12091
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2004-01-02 15:07:14 +00:00 |
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Travis Howell
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f7642601fe
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Ooops
svn-id: r12085
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2004-01-02 13:30:03 +00:00 |
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Travis Howell
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bfd8549739
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Add another HE games opcode and case.
svn-id: r12084
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2004-01-02 13:21:13 +00:00 |
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Travis Howell
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635239d966
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Can be used for The Dig too, lander mini-games works again.
svn-id: r12077
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2004-01-02 00:36:20 +00:00 |
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Travis Howell
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195fcb0f46
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Add missing case for HE games.
svn-id: r12030
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2003-12-30 07:34:15 +00:00 |
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Travis Howell
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6d8d7518e9
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This is dummy opcode in tentacle
svn-id: r12029
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2003-12-30 06:43:15 +00:00 |
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Travis Howell
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f0c9f690e0
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Ooops, duplicate code.
svn-id: r12028
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2003-12-30 06:26:52 +00:00 |
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Travis Howell
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d8f657adc0
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Add correct solution for drawObjectQue[] overflow in lawn mower mini games of puttputt
svn-id: r12027
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2003-12-30 06:24:47 +00:00 |
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Travis Howell
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55e02b5b54
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Give HE games their own IDs.
Add hack to allow puttputt to work for now.
Increase _drawObjectQue[] for law mower mini game in puttputt
svn-id: r12026
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2003-12-30 05:39:57 +00:00 |
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Travis Howell
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e91224589f
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Add additional case for putt putt games
svn-id: r11990
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2003-12-28 05:52:52 +00:00 |
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Max Horn
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c0cc941ea4
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try to make it more obvious how certain timer freqs are derived
svn-id: r11974
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2003-12-27 16:40:01 +00:00 |
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Max Horn
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17c189d1f9
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get rid of _noSubtitles, use ConfigManager directly instead; clean up some IMuseDigital oddities
svn-id: r11966
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2003-12-27 15:22:59 +00:00 |
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Max Horn
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8ef9dda8cc
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cleanup
svn-id: r11954
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2003-12-26 23:49:46 +00:00 |
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Max Horn
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e3e6bb3191
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got rid of those _maxFOO macros, replaced them by access to the equivalent _numFOO variables
svn-id: r11953
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2003-12-26 23:11:35 +00:00 |
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Max Horn
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b5db74b2ac
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_inventory was sometimes accessed one-based and sometimes zero-based -> always use zero-base, for consistency
svn-id: r11925
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2003-12-25 21:56:12 +00:00 |
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Paweł Kołodziejski
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feb39c5b05
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updated kernelSetFunctions opcode 20
svn-id: r11920
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2003-12-25 17:59:10 +00:00 |
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Paweł Kołodziejski
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35cbe8d3a0
|
some changes to digital imuse
svn-id: r11907
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2003-12-25 13:56:22 +00:00 |
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Paweł Kołodziejski
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1abfe5d63f
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start sound call directly digital imuse, only script part handled by mainloop of scumm script
svn-id: r11906
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2003-12-25 11:14:05 +00:00 |
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Max Horn
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b38acd10e7
|
cleanup
svn-id: r11720
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2003-12-17 17:36:04 +00:00 |
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