Filippos Karapetis
e940bcff23
- Simplified SCI version detection a bit and clarified the different version feature flags (not used yet)
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- Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these)
- Removed the empty GameFlags structure and replaced it with a 32-bit integer instead
svn-id: r40524
2009-05-13 16:52:41 +00:00
Max Horn
7f29670843
SCI: Changed object / script local vars storage to use a Common::Array
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svn-id: r40515
2009-05-12 23:30:42 +00:00
Max Horn
dadae13545
SCI: Turned GfxWidget::print function pointer into virtual method
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svn-id: r40113
2009-04-24 14:20:31 +00:00
Max Horn
ebcfd9b016
SCI: Got rid of GFXW() macro; turned GfxWidget::widfree into destructors
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svn-id: r40107
2009-04-24 10:48:25 +00:00
Max Horn
9445439c4f
SCI: Renamed gfxw_widget_t and subtypes to GfxWidget etc.
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svn-id: r40104
2009-04-24 10:46:20 +00:00
Max Horn
2dfae035ac
SCI: Reduced header interdependencies some more
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svn-id: r39202
2009-03-07 19:23:47 +00:00
Max Horn
479751104f
SCI: Renamed include/engine.h to engine/state.h; added a corresponding .cpp file with the EngineState constructor
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svn-id: r38921
2009-02-27 02:23:40 +00:00
Max Horn
5093167fde
cleanup
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svn-id: r38891
2009-02-26 02:21:55 +00:00
Filippos Karapetis
71ae2d3aba
Reverted my wrong commit #38870 . Most of the key codes are handled by the engine itself, however there are cases where they are handled by the game scripts, e.g. in save/load dialogs. The arrow keys in the save/load dialogs should work properly again. The numpad keys still look to be broken by some other commit
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svn-id: r38886
2009-02-25 19:52:17 +00:00
Filippos Karapetis
5618a81cff
Replaced some of the internal SCI scan codes with the ones from ScummVM
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svn-id: r38870
2009-02-24 22:58:44 +00:00
Max Horn
7d2a2ece38
SCI: Replaced gfxop_usleep by gfxop_sleep (taking millisecs instead of microsecs)
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svn-id: r38854
2009-02-24 20:50:09 +00:00
Max Horn
b5df97ad2b
SCI: Moved kernel.h and kdebug.h from include/ to engine/; untangled header deps some more
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svn-id: r38833
2009-02-24 05:51:55 +00:00
Max Horn
6f13850161
SCI: Moved include/menubar.h -> gfx/menubar.h, untangled headers some more
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svn-id: r38761
2009-02-21 22:50:35 +00:00
Jordi Vilalta Prat
3cc6cdf719
Replaced "typedef struct _state state_t" with "struct EngineState"
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svn-id: r38678
2009-02-21 10:47:56 +00:00
Oystein Eftevaag
25f7c37171
Wrapped the SCI engine in the Sci namespace.
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svn-id: r38676
2009-02-21 10:23:36 +00:00
Filippos Karapetis
ac716ad843
Started conversion of debug messages and debug levels to the ScummVM equivalents. Removed the "stubs" and "warnings" debug levels and replaced such kinds of messages with normal warnings
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svn-id: r38617
2009-02-20 20:11:12 +00:00
Paweł Kołodziejski
7beba8edc9
formating
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svn-id: r38558
2009-02-19 18:40:03 +00:00
Filippos Karapetis
e28439bebc
point_t -> Common::Point
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svn-id: r38437
2009-02-17 19:15:37 +00:00
Eugene Sandulenko
22a009d3c6
Update headers. engine/
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svn-id: r38408
2009-02-17 15:02:16 +00:00
Max Horn
57434d955f
SCI: Run astyle to make the code be more compliant with our Code Formatting Guidelines: engine dir
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svn-id: r38317
2009-02-15 22:28:12 +00:00
Eugene Sandulenko
e241843bec
- Remove some unneeded files
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- Mass rename .c to .cpp
svn-id: r38227
2009-02-15 11:39:07 +00:00