Paul Gilbert
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b2e67a69c6
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ACCESS: Fix incorrect loading of exra cells during room load
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2014-12-12 22:35:10 -05:00 |
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Paul Gilbert
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ea20633081
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ACCESS: Fix cutscene of pilot falling out of plane
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2014-12-12 22:28:02 -05:00 |
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Paul Gilbert
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4ce87a51a0
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ACCESS: Fix restoring screen after offering a character an inventory item
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2014-12-12 22:27:07 -05:00 |
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Paul Gilbert
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bbaea32386
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ACCESS: Fixes for flying plane cutscene
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2014-12-12 22:26:35 -05:00 |
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Paul Gilbert
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8ef3d55151
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ACCESS: Fix scene fade ins
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2014-12-12 22:26:16 -05:00 |
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Paul Gilbert
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876ce794a1
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ACCESS: Fix crash when exiting game in the middle of a chapter start
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2014-12-12 22:25:56 -05:00 |
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Paul Gilbert
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aea906f7d3
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ACCESS: Implemented chapter debug command
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2014-12-12 22:25:25 -05:00 |
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Paul Gilbert
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fb686191a8
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ACCESS: Fix initialisation of Y positioning in rooms with vertical scrolling
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2014-12-12 22:22:30 -05:00 |
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Paul Gilbert
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21c1d0f920
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ACCESS: Workaround for background rendering bug in original
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2014-12-12 22:19:13 -05:00 |
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Paul Gilbert
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386aae3ffa
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ACCESS: Workaround for background column rendering bug in original
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2014-12-12 22:18:58 -05:00 |
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Strangerke
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984858b638
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ACCESS: Fix an issue in checkCode
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2014-09-09 23:54:31 +02:00 |
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Paul Gilbert
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2f5fb206d3
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ACCESS: Further cleanup of doEstablish parameters
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2014-08-30 21:02:22 -04:00 |
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Paul Gilbert
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c092e06652
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ACCESS: Fix parameter usage in doEstablish
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2014-08-30 20:31:48 -04:00 |
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Strangerke
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2cc6d9299a
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ACCESS: Add a check to work around a difference in hardcoded data between the CD and the floppy version
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2014-08-31 01:09:29 +02:00 |
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Paul Gilbert
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d38839d642
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ACCESS: Fix selecting the help cursor
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2014-08-30 11:55:02 -04:00 |
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Paul Gilbert
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2cca520465
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ACCESS: Add new support for mouse wheel for cycling through cursors
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2014-08-30 11:52:48 -04:00 |
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Paul Gilbert
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f12fa2de07
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ACCESS: Implement saving and loading savegames
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2014-08-30 09:57:51 -04:00 |
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Paul Gilbert
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8352808322
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ACCESS: Added code for reading/writing savegame headers and list saves
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2014-08-30 08:45:42 -04:00 |
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Paul Gilbert
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5abe5b8993
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ACCESS: Fix loading of room playfield data
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2014-08-27 22:39:37 -04:00 |
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Paul Gilbert
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3bbec487a5
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ACCESS: Fixes for memory leaks
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2014-08-27 22:34:50 -04:00 |
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Paul Gilbert
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35923890cc
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ACCESS: Fix incorrect use of delete[] on Resources
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2014-08-27 22:22:33 -04:00 |
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Paul Gilbert
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c0a7852662
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ACCESS: Refactor the file manager to return resource structures
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2014-08-27 22:13:43 -04:00 |
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Strangerke
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1568b4a433
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ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
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2014-08-26 23:55:17 +02:00 |
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Paul Gilbert
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f993c8dd46
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ACCESS: Improved right scrolling
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2014-08-24 22:42:24 -04:00 |
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Paul Gilbert
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3e14e7b966
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ACCESS: Fix selection of inventory items
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2014-08-24 17:31:41 -04:00 |
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Paul Gilbert
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ee62d6c1cf
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ACCESS: In progress inventory display screen
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2014-08-23 23:21:17 -04:00 |
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Paul Gilbert
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1e2d79eb59
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ACCESS: Implement more opcodes, stubbed beginning of video player
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2014-08-23 14:13:26 -04:00 |
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Paul Gilbert
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31c8a524a3
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ACCESS: More implementation of CharManager
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2014-08-23 13:13:56 -04:00 |
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Paul Gilbert
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7aa2c7fe5c
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ACCESS: Beginnings of character/converse manager
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2014-08-23 12:09:27 -04:00 |
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Paul Gilbert
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6343ff72c4
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ACCESS: Fix cursor positioning in scrolled screens, and background restores
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2014-08-23 10:21:50 -04:00 |
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Paul Gilbert
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b4d2484633
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ACCESS: Fixes for drawing scrolling scenes
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2014-08-22 22:55:17 -04:00 |
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Paul Gilbert
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8d1d1f6739
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ACCESS: Fix displaying background in scrolling rooms
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2014-08-21 21:03:44 -04:00 |
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Paul Gilbert
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966515a7d0
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ACCESS: Fix room data loading for MM
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2014-08-21 07:44:41 -04:00 |
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Paul Gilbert
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4e5eb04e47
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ACCESS: Fix freeing player sprites when the scene changes
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2014-08-20 20:22:35 -04:00 |
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Paul Gilbert
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5870b18e17
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ACCESS: Fix for collision detection
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2014-08-20 20:02:17 -04:00 |
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Strangerke
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b4f74b9b5e
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ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
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2014-08-20 01:46:46 +02:00 |
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Paul Gilbert
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080a030116
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ACCESS: Some initial pathfinding bugfixes
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2014-08-18 07:32:17 -04:00 |
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Paul Gilbert
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17315a4dd7
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ACCESS: Implemented wall checks for pathfinding
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2014-08-18 00:29:01 -04:00 |
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Paul Gilbert
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404c7cd5d3
|
ACCESS: Split the bubble box code from Room into it's own file
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2014-08-17 11:14:30 -04:00 |
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Paul Gilbert
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ff01ee6807
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ACCESS: Added code for bubble box size calculations
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2014-08-16 23:18:53 -04:00 |
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Paul Gilbert
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f784b4efba
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ACCESS: Added data for font2 and font6x6
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2014-08-16 22:18:53 -04:00 |
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Paul Gilbert
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8d6c8ed452
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ACCESS: Beginnings of code for text bubble drawing
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2014-08-16 20:26:17 -04:00 |
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Paul Gilbert
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a42e52fb5b
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ACCESS: Implemented code for clicking in room area
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2014-08-16 17:24:22 -04:00 |
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Paul Gilbert
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0b70783974
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ACCESS: Fix selecting buttons from the bottom of the screen
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2014-08-16 16:15:48 -04:00 |
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Paul Gilbert
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bca9f14719
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ACCESS: Fix display of mouse cursor
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2014-08-16 16:04:09 -04:00 |
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Paul Gilbert
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5ff004b2d8
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ACCESS: Fix initialisation of player positioning and scaling values
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2014-08-16 11:58:59 -04:00 |
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Paul Gilbert
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dc5500e246
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ACCESS: Cleanup of timer flags and some inventory logic
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2014-08-16 10:33:03 -04:00 |
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Paul Gilbert
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b3ab8a42a6
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ACCESS: Implementing doCommand
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2014-08-16 09:35:38 -04:00 |
|
Strangerke
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8648480258
|
ACCESS: Add a second parameter to doEstablish()
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2014-08-16 12:24:26 +02:00 |
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Paul Gilbert
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4a3ce2d27d
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ACCESS: Implementing checkScroll
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2014-08-15 09:27:05 -04:00 |
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