Commit graph

9 commits

Author SHA1 Message Date
Max Horn
b5a42396e7 only move charset mask upon scrolling if tex is displayed in the game graphics, but not for games which have a seperate text display area (partial fix for bug #766109)
svn-id: r8847
2003-07-07 22:17:20 +00:00
Max Horn
09e47bad3d only adjust gdi._mask if _charset->_hasMask is set to true
svn-id: r8689
2003-07-01 15:26:07 +00:00
Max Horn
4f91c49836 fix for when we scroll while text is being displayed (text used to leave traces behind in that case)
svn-id: r8688
2003-07-01 15:21:51 +00:00
Max Horn
f4a31da513 runHook -> runInventoryScript, VAR_HOOK_SCRIPT -> VAR_INVENTORY_SCRIPT
svn-id: r8468
2003-06-14 12:23:30 +00:00
Max Horn
86df3537b9 replaced GF_AFTER with _version
svn-id: r8372
2003-06-07 00:13:26 +00:00
Max Horn
cb5fb5d403 added a getMaskBuffer method (makes it easier to read some of the code); merged setVirtscreenDirty() into updateDirtyRect(); made setDirtyRange a method of struct VirtScreen
svn-id: r8241
2003-06-01 14:30:26 +00:00
Max Horn
37fa2df49a cleanup; removed last horizontal bound check from updateDirtyRect -> now all the various 'offscreen actor redraw' problems should be fixed (at least I can't reproduce them in COMI anymore), while The Dig should still work just fine (at least it does in my test cases)
svn-id: r8129
2003-05-30 02:01:45 +00:00
Max Horn
d0b2e56194 more camera spliting
svn-id: r8121
2003-05-29 23:44:24 +00:00
Max Horn
1db0f749ca moved camera stuff to own file
svn-id: r8099
2003-05-29 12:55:28 +00:00