Thanasis Antoniou
|
074baf9b26
|
BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
|
2019-05-09 15:15:33 +03:00 |
|
Thanasis Antoniou
|
c72cde3149
|
BLADERUNNER: Fix spinner transitions post Act 1
Also restored ascenting outtake when leaving RC01 in Act 1
|
2019-04-28 00:21:16 +03:00 |
|
Thanasis Antoniou
|
083bfd1687
|
BLADERUNNER: BB01, DR01, NR01 reduce freq of intro scene
They'll play the first time, but have 33% probability to play on subsequent visits
|
2019-04-28 00:21:16 +03:00 |
|
Thanasis Antoniou
|
0ba4e56168
|
BLADERUNNER: Named constants for model animations P02
|
2019-04-24 15:13:26 +03:00 |
|
Thanasis Antoniou
|
7fba5444ee
|
BLADERUNNER: Don't restart dialogue with offended Larry
|
2019-04-14 15:59:57 +03:00 |
|
Thanasis Antoniou
|
9c0c249a96
|
BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls
|
2019-04-06 19:22:01 +03:00 |
|
Thanasis Antoniou
|
4e75b7e6b7
|
BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
|
2019-04-06 00:02:32 +03:00 |
|
Thanasis Antoniou
|
a0beaa6f4e
|
BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
|
2019-04-05 21:35:55 +03:00 |
|
Peter Kohaut
|
daa98e408f
|
BLADERUNNER: Fixed spinner destinations in HF01
|
2019-02-20 22:06:57 +01:00 |
|
Peter Kohaut
|
7061f7cb17
|
BLADERUNNER: Cleanup for drive away endings scripts
All ending are achievable
|
2019-02-07 23:45:41 +01:00 |
|
Peter Kohaut
|
934ba34adb
|
BLADERUNNER: Cleanup of KP03 bomb related scripts
|
2019-02-03 11:44:55 +01:00 |
|
Peter Kohaut
|
f2d76c2d71
|
BLADERUNNER: Cleanup of scripts at start of chapter 5
|
2019-02-03 00:14:09 +01:00 |
|
Peter Kohaut
|
49d01c3c13
|
BLADERUNNER: Cleanup of Dektora chase related scripts
|
2019-01-31 21:27:31 +01:00 |
|
Peter Kohaut
|
3fc1fbb8da
|
BLADERUNNER: Clean up of Dektora script
|
2019-01-31 21:27:31 +01:00 |
|
Peter Kohaut
|
578d98ee12
|
BLADERUNNER: Cleanup of scripts for Gordo chase
|
2019-01-28 20:45:48 +01:00 |
|
Peter Kohaut
|
77adb67664
|
BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts
|
2019-01-27 22:21:54 +01:00 |
|
Peter Kohaut
|
1ee6cf92bd
|
BLADERUNNER: Marking few cut features
|
2019-01-27 21:31:29 +01:00 |
|
Peter Kohaut
|
24bc52c277
|
BLADERUNNER: Cleanup of Steele scripts for Lucy chase
|
2019-01-27 11:49:00 +01:00 |
|
Peter Kohaut
|
2cf1d2e3f1
|
BLADERUNNER: Initial cleanup of HF01 & related actors
|
2019-01-27 11:48:59 +01:00 |
|
Peter Kohaut
|
2cc09b6b10
|
BLADERUNNER: Fixes for game scripts & cleanup
|
2019-01-24 23:05:13 +01:00 |
|
Peter Kohaut
|
364a2aa0fb
|
BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
|
2019-01-21 22:03:01 +01:00 |
|
Peter Kohaut
|
5e2fb6fb26
|
BLADERUNNER: More variable names in the game scripts
Fixed some errors as well
|
2019-01-19 23:15:41 +01:00 |
|
Peter Kohaut
|
adf741a5cb
|
BLADERUNNER: More variable names in the game scripts
|
2019-01-15 08:35:46 +01:00 |
|
Peter Kohaut
|
eb84113222
|
BLADERUNNER: More variable names in the game scripts
|
2019-01-13 21:06:58 +01:00 |
|
Peter Kohaut
|
19d9e4cec8
|
BLADERUNNER: Added combat
Math cleanup
Fixed obstacle detection
|
2018-03-17 16:42:25 +01:00 |
|
Peter Kohaut
|
817cb5d7e1
|
BLADERUNNER: More game constants
|
2018-02-13 23:08:37 +01:00 |
|
Peter Kohaut
|
1d9a248abe
|
BLADERUNNER: Fixed more Coverity issues
|
2018-02-12 20:57:26 +01:00 |
|
Peter Kohaut
|
0b484d51b8
|
BLADERUNNER: VK interface
Code unification
Removed few memory leaks
|
2018-02-10 21:01:15 +01:00 |
|
Peter Kohaut
|
59eeadc6ac
|
BLADERUNNER: Added more game constants
Code formatting
|
2018-02-05 20:17:55 +01:00 |
|
Peter Kohaut
|
d42b39817d
|
BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
|
2017-03-29 01:55:06 +02:00 |
|
Peter Kohaut
|
1c083fe000
|
BLADERUNNER: Reorganized script files
|
2017-03-23 16:20:10 +01:00 |
|