Commit graph

22 commits

Author SHA1 Message Date
Thanasis Antoniou
074baf9b26 BLADERUNNER: Use booleans in walk functions
And a few more (not all yet) methods that had 1, 0 instead of true, false
2019-05-09 15:15:33 +03:00
Thanasis Antoniou
8787bbb390 BLADERUNNER: fix for Clovis being stuck at BB11
This is a possible bugfix, hopefully it will be enough

The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-05 14:33:04 +03:00
Thanasis Antoniou
a663930dd0 BLADERUNNER: Named constants for animationIds P01
Part one of using named constants for model animations
2019-04-20 17:33:39 +03:00
Thanasis Antoniou
9c0c249a96 BLADERUNNER: Cleaned up Ambient_Sounds_Add_Sound calls 2019-04-06 19:22:01 +03:00
Thanasis Antoniou
4e75b7e6b7 BLADERUNNER: Cleanup for looping sounds
Completed Add, Adjust and Remove Looping_Sound(), Pending Ambient_Sounds_Add_Sound
2019-04-06 00:02:32 +03:00
Thanasis Antoniou
a0beaa6f4e BLADERUNNER: SFX named constants and MissSound fix
Still pending cleaning up Ambient_Sounds_Add_Sound and Ambient_Sounds_Add_Looping_Sound calls
2019-04-05 21:35:55 +03:00
Thanasis Antoniou
e898ed379f BLADERUNNER: Final pass on the maze
Removed bell on enemy reveal, brought back original special targets

Also reverted to original fast targets even though they are probably unfair. And commented out the score subtitle.
2019-03-23 03:26:10 +02:00
Thanasis Antoniou
a03dbae1f0 BLADERUNNER: All maze targets normalized
Max achievable score is verified 80 as it should be if all targets were normal

Since there are special targets (to be restored in the next commit) the max score with be above 80 and it's not a fixed value known in advance.
2019-03-22 23:59:21 +02:00
Thanasis Antoniou
d15a5d4578 BLADERUNNER: More fixes for the shooting range
Special targets not yet restored. Fixed a target overlap on PS13, and bad orientation of a target in PS11 and one in PS13.

Special ding sound will be removed in the final pass of the maze code, when special targets will be restored too, and also fast targets will be restore to being fast or faster than they are now.
2019-03-21 19:19:52 +02:00
Thanasis Antoniou
120955b9a2 BLADERUNNER: Fixes and cleanup for Police Maze C
First pass of all rooms is complete. A second pass is pending where the special targets will be restored
2019-03-20 14:06:18 +02:00
Thanasis Antoniou
c785512f2a BLADERUNNER: Fixes and cleanup for Police Maze B
Mainly PS12. Also added some early info on how maze score works

The special target cases are marked as bugs and will be restored on a second pass. For now we need to verify that the highest score of 80 points is achievable if all targets are normal ones.
2019-03-19 15:34:50 +02:00
Thanasis Antoniou
717705f7c9 BLADERUNNER: Fixes and cleanup for Police Maze A
Only fixes for rooms PS10, PS11. A few cases may need revising.

There are a few cases that a target may reset after being shot and they seem buggy but they could also be intended. So, that's for a second pass to decide.
2019-03-18 17:07:10 +02:00
Peter Kohaut
2a86725d17 BLADERUNNER: Better formatting for police targets instructions 2019-03-11 21:36:16 +01:00
Peter Kohaut
e9b229b6e6 BLADERUNNER: Clean-up of PS12 target scripts 2019-03-11 00:13:52 +01:00
Peter Kohaut
364a2aa0fb BLADERUNNER: More game constants
Added Region_Check functionality
Code cleanup
2019-01-21 22:03:01 +01:00
Peter Kohaut
eb84113222 BLADERUNNER: More variable names in the game scripts 2019-01-13 21:06:58 +01:00
Eugene Sandulenko
a284213aa0 BLADERUNNER: Implement PoliceMaze hooks 2018-03-24 02:45:26 +01:00
Thomas Fach-Pedersen
5f5cee2be3 BLADERUNNER: Round coordinates to two decimals
Also fixes a couple of typos.
2018-03-18 20:36:11 +01:00
Peter Kohaut
0b484d51b8 BLADERUNNER: VK interface
Code unification
Removed few memory leaks
2018-02-10 21:01:15 +01:00
Peter Kohaut
59eeadc6ac BLADERUNNER: Added more game constants
Code formatting
2018-02-05 20:17:55 +01:00
Peter Kohaut
d42b39817d BLADERUNNER: introduced some game constants
Game script are more readable now
Fixed name of Officer Leary
2017-03-29 01:55:06 +02:00
Peter Kohaut
1c083fe000 BLADERUNNER: Reorganized script files 2017-03-23 16:20:10 +01:00
Renamed from engines/bladerunner/script/ps12.cpp (Browse further)