Commit graph

140 commits

Author SHA1 Message Date
Paul Gilbert
dc5500e246 ACCESS: Cleanup of timer flags and some inventory logic 2014-08-16 10:33:03 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Strangerke
8648480258 ACCESS: Add a second parameter to doEstablish() 2014-08-16 12:24:26 +02:00
Paul Gilbert
9547efad77 ACCESS: Implemented player plotting methods 2014-08-14 22:02:47 -04:00
Paul Gilbert
d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert
ed645e435a ACCESS: Fix clearing pending images list each frame 2014-08-13 21:07:27 -04:00
Paul Gilbert
146f6b5df4 ACCESS: Fix rendering of scene background 2014-08-13 20:56:06 -04:00
Paul Gilbert
89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert
483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert
c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert
eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert
b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert
6801cb0855 ACCESS: Decompress sprite resource frames immediately on creation 2014-08-10 16:55:06 -04:00
Paul Gilbert
47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
Paul Gilbert
0e3f9e983d ACCESS: Changed _objectsTable from raw data array to SpriteResource array 2014-08-10 11:56:14 -04:00
Strangerke
ba1f8b2f6b ACCESS: Fix typo in variable name 2014-08-10 17:52:34 +02:00
Strangerke
00f7a3404d ACCESS: Implement 3 more opcodes 2014-08-10 17:50:28 +02:00
Paul Gilbert
c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert
127a0eeadd ACCESS: Cleanup of Amazon game flags 2014-08-09 18:28:33 -04:00
Paul Gilbert
d04a6d2d7a ACCESS: Beginnings of inventory management 2014-08-09 17:57:34 -04:00
Paul Gilbert
1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert
814d4ebdd0 ACCESS: Add detection entry and subfolder adding for CD version 2014-08-09 12:12:39 -04:00
Paul Gilbert
6715bb0864 ACCESS: Move playField and tile data to Room class 2014-08-07 21:59:45 -04:00
Paul Gilbert
0183007d0b ACCESS: Fixes for loading room data 2014-08-07 20:31:42 -04:00
Paul Gilbert
bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert
031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert
c4d6dc3763 ACCESS: Added room clearing 2014-08-06 08:28:20 -04:00
Paul Gilbert
8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert
7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert
f1309a7b0b ACCESS: Remainder of Amazon game initialization added 2014-08-05 20:59:44 -04:00
Paul Gilbert
c4fb766811 ACCESS: Moved globals into the main engine classes 2014-08-05 20:04:41 -04:00
Paul Gilbert
e6b1d148ce ACCESS: Added Globals classes 2014-08-04 22:38:50 -04:00
Paul Gilbert
bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
Paul Gilbert
04d42638cd ACCESS: Fleshed out beginning of title sequence, added Screen::clip 2014-08-04 09:21:39 -04:00
Paul Gilbert
a35ba4caf9 ACCESS: Adding file loading 2014-08-02 15:14:42 -04:00
Paul Gilbert
a94bf197ef ACCESS: Implement fading routines 2014-08-02 10:07:54 -04:00
Paul Gilbert
857f94423f ACCESS: Implement decoding of game cursors 2014-08-01 21:32:05 -04:00
Paul Gilbert
4d24209eae ACCESS: Add Amazon floppy detection and skeleton for Amazon engine 2014-08-01 16:20:24 -04:00
Paul Gilbert
83f55f737b ACCESS: Main engine skeleton and events manager 2014-07-29 22:49:45 -04:00
Paul Gilbert
8480f53d60 ACCESS: Initial engine skeleton 2014-07-29 21:02:28 -04:00