Benjamin Haisch
b9776d46b2
- Implemented opcodes: sfHomeText, sfDrawAnimPic
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- Comments on unneeded opcodes
- Simplified getting/setting strings in Objects
svn-id: r32361
2008-05-29 12:57:11 +00:00
Benjamin Haisch
4afd19ad0f
Fixed premature stopping of sounds/voices.
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svn-id: r32354
2008-05-28 22:15:10 +00:00
Benjamin Haisch
aa02a6758a
- Hopefully fixed 'responsiveness' of the mouse cursor/event handling
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- Disabled auto dirty rects which caused major gfx problems
- Added default mouse cursor for Manhole: N&E
- Fixed sound rate for Manhole: N&E
- Don't automatically show mouse cursor when a new cursor was loaded
svn-id: r32279
2008-05-26 07:27:46 +00:00
Benjamin Haisch
4074d49844
- Moved event polling from sfPollEvent to runScript
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- LGOP2: Fixed problem where Barth's gun was drawn at the wrong position
svn-id: r32205
2008-05-21 10:07:33 +00:00
Benjamin Haisch
828a217a03
- Implemented "stand-alone" script dumper/disassembler; it can be enabled by defining DUMP_SCRIPTS in script.h and starting with at least debug level 1.
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- Commented which script opcodes and extended functions are actually used or not.
svn-id: r32202
2008-05-20 20:00:10 +00:00
Benjamin Haisch
520af7d4bb
RtZ: Fixed a bug where sounds were cut off prematurely.
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svn-id: r32188
2008-05-19 21:32:37 +00:00
Filippos Karapetis
e279d9693a
Some comments to opcodes sfGetMusicBeat and sfSetTextRect
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svn-id: r32123
2008-05-14 20:12:58 +00:00
Benjamin Haisch
4a0b936495
Merged the three ScriptFunctionsXXX classes into ScriptFunctions
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svn-id: r32105
2008-05-14 11:19:31 +00:00
Filippos Karapetis
c3bdf1c75f
Removed obsolete file
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svn-id: r32101
2008-05-14 07:17:27 +00:00
Max Horn
8da048a468
Fix warnings
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svn-id: r31829
2008-05-02 16:41:54 +00:00
Benjamin Haisch
7509d66caf
Implemented savegame loading/saving and sprite clipping
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Fixed bug in Screen::printTextEx
Implemented opcodes:
- o1_DRAWTEXT
- o1_DRAWMENU
- o1_MENUCOUNT
- o1_SAVEGAME
- o1_LOADGAME
- o1_GAMENAME
svn-id: r31794
2008-04-30 20:36:19 +00:00
Benjamin Haisch
9605e28f7b
Fixed bug in o1_READMENU where an incorrect string length was returned.
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Also fixed o1_EVENT to return the correct event number when a key was pressed and removed the debug code there.
svn-id: r31781
2008-04-29 21:56:13 +00:00
Max Horn
01dcd766af
Fix warning
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svn-id: r31778
2008-04-29 21:27:16 +00:00
Benjamin Haisch
fc6fe46951
Implemented text drawing and cleanup.
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svn-id: r31756
2008-04-28 10:56:21 +00:00
Filippos Karapetis
8b7486b5ca
Implemented opcodes o1_DROPSHADOW, o1_TEXTCOLOR, o1_OUTLINE. Added some initial code for opcode o1_TEXTRECT
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svn-id: r31711
2008-04-24 23:06:21 +00:00
Filippos Karapetis
b861f38d10
Some initial code for font loading
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Implemented opcode o1_LOADANIM
svn-id: r31698
2008-04-24 18:45:11 +00:00
Filippos Karapetis
9c4b451e1a
Unimplemented commands and opcodes throw a warning now
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svn-id: r31693
2008-04-24 14:39:01 +00:00
Filippos Karapetis
e14746db3c
Slight cleanup to o1_PLAYSND
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svn-id: r31684
2008-04-24 05:17:51 +00:00
Benjamin Haisch
efeb8a3193
Added (early) midi player code.
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Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
2008-04-23 23:22:02 +00:00
Benjamin Haisch
d0ad5867e0
Fixed palette issues when showing the inventory and the menu.
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Moved drawing code from drawFlex/drawAnimFrame to drawSurface.
Implemented opcodes:
- o1_VISUALFX
- o1_SCREENLOCK
- o1_SETTIMER
- o1_SETGROUND
- o1_SETCLIP
- o1_SETEXCLUDE
svn-id: r31675
2008-04-23 20:12:06 +00:00
Filippos Karapetis
b69ffa922a
In-game sound effects and voices should be working correctly now.
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Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
2008-04-23 17:21:49 +00:00
Filippos Karapetis
b302ca9a7e
Implemented o1_EVENTKEY. Removed some debug delays
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svn-id: r31655
2008-04-22 08:08:07 +00:00
Filippos Karapetis
f1a27858d5
Added palette locking and some wip sound playing code. Some cleanup
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svn-id: r31654
2008-04-22 07:40:28 +00:00
Filippos Karapetis
54485c24c5
Some palette related fixes
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svn-id: r31650
2008-04-21 20:20:34 +00:00
Benjamin Haisch
651bc3a278
Removed Functor2 class definition.
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svn-id: r31639
2008-04-21 07:29:35 +00:00
Torbjörn Andersson
00a8c77527
Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicest
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way to quit a game, but it beats not being able to quit at all.
svn-id: r31617
2008-04-20 16:18:50 +00:00
Torbjörn Andersson
7e07dd5ec7
Changed spaces to tabs.
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svn-id: r31610
2008-04-20 15:36:40 +00:00
Filippos Karapetis
d0590a09ea
Initial import of the work in progress MADE engine
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svn-id: r31599
2008-04-20 14:43:56 +00:00