Commit graph

16 commits

Author SHA1 Message Date
Paul Gilbert
bae25fc2aa MORTEVIELLE: Implemented ScummVM savegame functionality with metadata 2012-04-06 08:20:55 +02:00
Paul Gilbert
3d9da88539 MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from main game 2012-04-06 08:20:52 +02:00
Paul Gilbert
3a2cd5a223 MORTEVIELLE: In progress implementation of PC Speaker music player 2012-04-06 08:20:50 +02:00
Paul Gilbert
90e076a36a MORTEVIELLE: Merge the _mouseButtons and clic variables
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06 08:20:30 +02:00
Paul Gilbert
37386cdf7c MORTEVIELLE: Properly implement get_random_number method 2012-04-06 08:20:27 +02:00
Paul Gilbert
6c97ac2e43 MORTEVIELLE: Correctly handle keyboard keys for moving mouse 2012-04-06 08:20:17 +02:00
Paul Gilbert
5c628fedd2 MORTEVIELLE: Expand on the mouse/keyboard handling code 2012-04-06 08:20:13 +02:00
Paul Gilbert
3caa20a618 MORTEVIELLE: Set up default mouse cursor 2012-04-06 08:20:11 +02:00
Paul Gilbert
d0129ad88b MORTEVIELLE: Implemented a basic event handler. 2012-04-06 08:19:49 +02:00
Paul Gilbert
8c423fd790 MORTEVIELLE: Create a basic palette manager class 2012-04-06 08:19:48 +02:00
Paul Gilbert
c33f25cffb MORTEVIELLE: Fix remaining issues when decoding first image 2012-04-06 08:19:44 +02:00
Paul Gilbert
2416583449 MORTEVIELLE: Implemented a screen surface class to hold all the graphics functionality.
This includes moving the already created pixel and character functions into it, as well as a new method for drawing decoded graphic images.
2012-04-06 08:19:43 +02:00
Paul Gilbert
6c6c0f0ce5 MORTEVIELLE: Bugfixes for image decoding.
Decoding types 1 and 7 are now working, so the first scene is partially decoding correctly.
2012-04-06 08:19:39 +02:00
Paul Gilbert
1727798a8e MORTEVIELLE: Implemented loading of the font data, and rewrote drawing routines to use it. 2012-04-06 08:19:27 +02:00
Paul Gilbert
de974c908f MORTEVIELLE: Initialise graphics, and hardcode game mode to EGA graphics with mouse enabled 2012-04-06 08:19:23 +02:00
Paul Gilbert
0766140a4e MORTEVIELLE: Added stub engine implementation. Engine is now compilable. 2012-04-06 08:19:02 +02:00