Commit graph

18077 commits

Author SHA1 Message Date
Arnaud Boutonné
5727cab0f1 HUGO: Remove viewport variables from _config
svn-id: r52963
2010-10-01 09:13:47 +00:00
Arnaud Boutonné
2efaedb29b HUGO: Fix crash using mouse
Fix crash when clicking on objects without a 
default 'TAKE' action (like the hero, the eyes and 
the bat in the first screen)

svn-id: r52962
2010-10-01 06:16:24 +00:00
Arnaud Boutonné
cc69fa8297 HUGO: Improve message boxes
- Use OK and YES/NO messages boxes when required
- Empty messages are no longer displayed

svn-id: r52960
2010-09-30 22:22:05 +00:00
Arnaud Boutonné
305d6fc7f5 GOB: Remove useless variable
svn-id: r52957
2010-09-30 15:31:31 +00:00
Sven Hesse
947540c089 GOB: Fix 16bit cursors
svn-id: r52952
2010-09-30 13:04:43 +00:00
Sven Hesse
1d17a4157f GOB: Remove extra \n in debug warning()s
svn-id: r52951
2010-09-30 13:04:14 +00:00
Sven Hesse
89f946ba3e GOB: Transparency support for 16bit surfaces
svn-id: r52950
2010-09-30 13:03:51 +00:00
Sven Hesse
3ab8bf16a2 GOB: Create 16bit surfaces for true color games
Enabling basic Urban drawing again

svn-id: r52949
2010-09-30 13:03:22 +00:00
Sven Hesse
4f2b58b117 GOB: Remove the now useless VGAVideoDriver
svn-id: r52948
2010-09-30 13:02:50 +00:00
Sven Hesse
51fd528fe5 GOB: Change all drawing to use class Surface
svn-id: r52947
2010-09-30 13:02:16 +00:00
Sven Hesse
38e5060041 GOB: Add a new class Surface
This will be the new class managing all drawing, providing
depth-agnostic methods for all drawing operations, including 2
iterator-like classes, Pixel and ConstPixel.

svn-id: r52946
2010-09-30 13:01:07 +00:00
Sven Hesse
e68b6e9f15 GOB: Remove dither stuff, commenting out most v6 drawing
svn-id: r52945
2010-09-30 13:00:30 +00:00
Sven Hesse
b6766f0d7f GOB: Stub setting up of 16bpp graphics
svn-id: r52944
2010-09-30 12:59:48 +00:00
Sven Hesse
13d41dca41 GOB: Add kFeaturesTrueColor
svn-id: r52943
2010-09-30 12:59:18 +00:00
Sven Hesse
3cb3b1e692 GOB: Rename kFeatures640 to kFeatures640x480
svn-id: r52942
2010-09-30 12:58:52 +00:00
Max Horn
484bf9c269 ALL: Fixup some #define names
svn-id: r52935
2010-09-28 20:30:50 +00:00
Arnaud Boutonné
07427bed74 HUGO: Suppress useless parameter in several functions
svn-id: r52933
2010-09-28 19:49:53 +00:00
Max Horn
2db927c223 TINSEL: Remove redundant '_Windows' check
svn-id: r52932
2010-09-28 19:06:03 +00:00
Torbjörn Andersson
30db851ef0 SAGA: Fix wrong logo animation in some versions of ITE
Not all releases put the Wyrmkeep credits patch in a "graphics"
sub-directory, so assume it could be anywhere.

svn-id: r52930
2010-09-28 18:55:54 +00:00
Torbjörn Andersson
2d82cc385d SAGA: Fix an ITE intro regression
(Possibly related to bug #3076822 - ITE: Dialog repeats in intro.)

The p2_a.voc patch file wasn't played. This was because the engine
first loaded p2_a.voc as a replacement for voice resource 4. Then it
tried to load p2_a.iaf and, when it failed, removed the patch data
for the very same resource. Now it only tries to read a patch if it
hasn't already found a patch for the resource. (There may have been a
similar bug in the end credits as well.)

svn-id: r52928
2010-09-28 18:15:25 +00:00
Torbjörn Andersson
5d1e26d804 SAGA: Initialise _driverType
svn-id: r52922
2010-09-28 04:53:38 +00:00
Arnaud Boutonné
d46f4a2fc0 HUGO: Move strlwr to Utils
svn-id: r52921
2010-09-27 21:50:11 +00:00
Arnaud Boutonné
3db60d9e44 HUGO: Add F3 behavior (recall), little cleanup
- Add F3 behavior
- Move drawStatusText() to Screen

svn-id: r52920
2010-09-27 20:24:36 +00:00
Martin Kiewitz
cd6aa62702 SCI: adding separate status drawing code
now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak

save for backport

svn-id: r52913
2010-09-26 18:23:53 +00:00
Martin Kiewitz
432b7b25d9 SCI: kDrawPic setting _picNotValid on non-front
fixes lsl5 english graphic corruption during taj mahal wakeup, should also fix sq5 1.03 graphic corruption right after scrubbing (bug #3041069)

save for backporting

svn-id: r52911
2010-09-26 15:47:13 +00:00
Torbjörn Andersson
5537ac91bf JANITORIAL: Removed unnecessary semi-colons.
svn-id: r52910
2010-09-26 15:46:25 +00:00
Torbjörn Andersson
ad02009888 AGOS: Hopefully fix bug #3000876 ("FF: Crackling/static popping")
We want the WAV stream in playSounData() to contain the entire WAV
data, but the size we read does not include the eight first bytes.

svn-id: r52908
2010-09-26 12:28:26 +00:00
Travis Howell
184833924b AGOS: Fix bug #3011638 - WAXWORKS: Crash retrieving spear from the crocodile carcass.
svn-id: r52906
2010-09-26 12:22:46 +00:00
Torbjörn Andersson
113e14224d AGOS: Fix Valgrind warnings on exit.
svn-id: r52904
2010-09-26 12:07:50 +00:00
Arnaud Boutonné
64017f266e HUGO: Remove extra ;
svn-id: r52903
2010-09-26 11:43:07 +00:00
Arnaud Boutonné
20a6180459 HUGO: Add H1 Dos intro
svn-id: r52902
2010-09-26 11:32:52 +00:00
Torbjörn Andersson
4543855eca AGI: Fix bug in cmd_cancel_line()
We have to update cursor position, not just terminate the input
buffer. This makes Ctrl-C work as intended, which fixes one half of
bug #3054184 ("SQ1 AGI: keyboard special keys are not functioning
properly"). I'm not sure if the second half actually is a bug. 

svn-id: r52899
2010-09-26 11:20:55 +00:00
Eugene Sandulenko
f965616552 SCUMM: Fix bug #3052804 by reverting NES-specific screen width hack
svn-id: r52891
2010-09-25 20:50:13 +00:00
Martin Kiewitz
7105e294e2 SCI: little optimization in kAddToPic
definitely save to backport, belongs to r52887

svn-id: r52888
2010-09-25 19:43:36 +00:00
Martin Kiewitz
18cd3333c0 SCI: changes to kAddToPic
kAddToPic doesnt do loop/cel fixups, it also doesnt support global scaling and will only set nsRect on scaled Cels, not reusing fill() of kAnimate anymore, but doing those things separately

fixes kq6 - 2nd window shown instead of peppermint bush (bug #3070465)

should be save to backport

svn-id: r52887
2010-09-25 19:28:56 +00:00
Matthew Hoops
d4504a3f3a AGI: Fix C64 AGI pictures
The initial screen color needs to be 0 and not 0xf for these. Winnie C64/Apple II should be completable now, with some graphical glitches and palette problems.

svn-id: r52881
2010-09-25 14:28:48 +00:00
Arnaud Boutonné
009e481547 HUGO: Add H2 Dos splash screen
svn-id: r52880
2010-09-25 13:39:19 +00:00
Arnaud Boutonné
387753705a HUGO: Fix stricmp use and text color in splash screen
svn-id: r52878
2010-09-25 12:59:35 +00:00
Arnaud Boutonné
be4d619864 HUGO: Add intro for H3 Dos
svn-id: r52877
2010-09-25 12:45:12 +00:00
Martin Kiewitz
a8df677c04 SCI: save/restore intensity of sysPalette
fixes bug #3072868
should be save for backporting

svn-id: r52875
2010-09-24 09:56:50 +00:00
Johannes Schickel
fd3cc727c9 SCI: Implement voice mapping for CMS driver.
svn-id: r52871
2010-09-24 00:38:18 +00:00
Torbjörn Andersson
b7911ef0f4 DRASCULA: Play the English "von Braun" track
The workaround is no longer needed since we provide the previously
missing track. It shouldn't break the game if you play from the CD
either, as the timing appears to be hardwired rather than keyed to
the music.

svn-id: r52866
2010-09-23 20:01:08 +00:00
Arnaud Boutonné
b9b1905378 HUGO: Constify char* parameters in Screen
svn-id: r52860
2010-09-22 21:22:11 +00:00
Arnaud Boutonné
0db9a4d6b4 HUGO: Fix intro in H3 Win
This fixes the path on the world map, during intro

svn-id: r52858
2010-09-22 20:37:03 +00:00
David Turner
4b7a9b29fe AGI: Fix for Bug #3067263 "SQ2: ScummVM hanging on the inventory screen"
This was due to a loop in AgiEngine::selectItems(int n), which lacked a check
that the engine was quitting or restarting.

svn-id: r52856
2010-09-22 20:05:10 +00:00
Torbjörn Andersson
c63553c234 DRASCULA: Keep keyboard buffer flushed while waiting for conversation
Otherwise buffered-up key presses can cause dialog to be skipped once
the player finally picks a conversation option.

svn-id: r52850
2010-09-21 20:51:45 +00:00
Torbjörn Andersson
76f2d3d78b DRASCULA: Fix bug #3069977 ("Grafic Glitches in text")
If response() loads an image into backSurface, we need to restore the
conversation charset to it once we're done. This may very well fix a
few other similar bugs, but I haven't verified that.

svn-id: r52845
2010-09-21 17:57:02 +00:00
Torbjörn Andersson
88e25e6f25 DRASCULA: Fix invalid memory access on inventory screen
When clicking outside of all inventory objects, the whichObject()
function would return 43, which is an invalid inventoryObjects[]
index. I think that's what caused it to crash for me. There are a
few other inventoryObjects[]-related changes as well.

svn-id: r52843
2010-09-21 17:18:32 +00:00
Florian Kagerer
ca767d5913 KYRA2/LOL PC-98: fix sfx rate
svn-id: r52842
2010-09-21 16:05:33 +00:00
Torbjörn Andersson
f994deb4ee AGI: Deconfusify the AGI music driver
(After a brief discussion with sev.) AdLib is now the old Sarien sound,
PCjr is the new PCjr emulation. PCjr is still the default; we don't
need to ask getMusicType() how to get there.

svn-id: r52838
2010-09-21 06:05:27 +00:00