Commit graph

24 commits

Author SHA1 Message Date
Torbjörn Andersson
25077baf6a Moved setTileData() into GdiPCEngine since that's the only class that uses it.
svn-id: r50888
2010-07-14 16:55:32 +00:00
Travis Howell
bb0c765731 Exclude Loom PCE engine specific code, from non-16bit color build.
svn-id: r46080
2009-11-22 11:43:12 +00:00
Travis Howell
e49065c821 Add support for distaff images in PCE version of Loom.
svn-id: r45433
2009-10-27 09:17:09 +00:00
Travis Howell
88c7ca6f8f Add patch from Tobias, for object masking support in PCE version of Loom.
svn-id: r45396
2009-10-26 10:15:05 +00:00
Travis Howell
6b61700a7b Add patch from Tobias, for masking support in PCE version of Loom, with minor changes.
svn-id: r45387
2009-10-26 02:45:26 +00:00
Travis Howell
7e98cf5ca9 Remove unused variables.
svn-id: r45382
2009-10-25 23:12:46 +00:00
Travis Howell
746258f882 Add patch from Tobias, for graphic support (backgrounds/objects) in PCE version of Loom, with minor changes.
svn-id: r45304
2009-10-21 12:59:10 +00:00
Travis Howell
b8a9823f4e Fix regression in scrolling rooms.
svn-id: r41624
2009-06-18 06:10:13 +00:00
Travis Howell
ccee18a489 Cleanup.
svn-id: r41195
2009-06-05 10:13:19 +00:00
Travis Howell
3a64d35dfd Add 16bit color support for later HE games.
svn-id: r41153
2009-06-04 01:05:47 +00:00
Bertrand Augereau
0e99719b3a Compile fix for 34006
svn-id: r34009
2008-08-18 20:43:44 +00:00
Jordi Vilalta Prat
38a8aa516e Allow static and dynamic plugins to be used at the same time
svn-id: r31888
2008-05-06 03:00:26 +00:00
Max Horn
0cccbb29d6 Some cleanup (yay for whomever had the brilliant idea to let SVN work over HTTPS and hence through proxies&firewalls :)
svn-id: r28877
2007-09-08 11:15:27 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn
aba0cd04d6 SCUMM: got rid of the _bompActorPalettePtr member var (which was only used as a hidden param to drawBomp); turned drawBomp into a regular function (used to be a ScummEngine member method)
svn-id: r26045
2007-03-10 00:34:20 +00:00
Torbjörn Andersson
a1a16d1579 Use consistent naming for the preprocessor constants used to guarantee that
header files are only included once. Many of them didn't have a SCUMM prefix
which could have lead to clashes with common header files.

svn-id: r25727
2007-02-19 17:48:19 +00:00
Max Horn
fd85c13d8f Cleaned up Gdi::roomChanged
svn-id: r23938
2006-09-18 22:22:35 +00:00
Max Horn
60951b6f1a Moved some more code from class Gdi into new subclasses GdiV1 and GdiV2
svn-id: r23937
2006-09-18 22:06:39 +00:00
Max Horn
1324677395 Moved NES specific code from class Gdi to GdiNES
svn-id: r23934
2006-09-18 21:20:21 +00:00
Max Horn
a0e1a98647 Oops, accidentally broke TMSK support for HE 72+ games
svn-id: r23933
2006-09-18 19:58:22 +00:00
Max Horn
06ddd876a5 Fix --disable-he
svn-id: r23932
2006-09-18 19:22:40 +00:00
Max Horn
2906e8d2a3 Moved some code from Gdi::drawBitmap to separate methods
svn-id: r23930
2006-09-18 19:16:31 +00:00
Max Horn
285aa5d0b2 renamed ScummEngine::restoreBG to restoreBackground; renamed and moved Gdi::copyVirtScreenBuffers to ScummEngine_v70he::restoreBackgroundHE
svn-id: r23925
2006-09-17 23:35:09 +00:00
Max Horn
26ee630756 Moved engines to the new engines/ directory
svn-id: r20582
2006-02-11 22:45:04 +00:00
Renamed from scumm/gfx.h (Browse further)