Gunnar Birke
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bfa52b67d4
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WINTERMUTE: Use window dimensions for 2d viewport
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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74b2184a5d
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WINTERMUTE: Correctly convert Direct3D viewport parameters
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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7dbb176b7f
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WINTERMUTE: Scale projection matrix entries by window/viewport ratio
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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079b450436
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WINTERMUTE: Render light directions again when debugging geometry
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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cfc652a828
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WINTERMUTE: Remove irrelevant comments, fix comment style
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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532573ecd3
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WINTERMUTE: Introduce struct to pass fog parameters
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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9749a6aeae
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WINTERMUTE: Remove non GL ES 2 calls from shader renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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03c942fa18
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WINTERMUTE: Move scene geometry render code into renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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7a1567e045
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WINTERMUTE: Factor out common renderer code into base
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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7ac6aa5337
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WINTERMUTE: Remove matrix stack, let renderer care about matrix layout
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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3864ad1dd8
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WINTERMUTE: Render shadow volume using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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781608e2e9
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WINTERMUTE: Render scene geometry using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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39e2b80183
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WINTERMUTE: Implement fading using shaders and VBOs
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b5943fd177
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WINTERMUTE: Refactor lighting, implement shader based lighting
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b6f92179b0
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WINTERMUTE: Render .X models using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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f39d64bfbb
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WINTERMUTE: Implement shader based sprite rendering
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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2b2263d6d1
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WINTERMUTE: Add/rename projection matrices for shader renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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66b77b441c
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WINTERMUTE: Add shader renderer classes
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2020-08-10 11:24:28 +02:00 |
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