Commit graph

74 commits

Author SHA1 Message Date
Colin Snover
e2367f3ed2 FULLPIPE: Remove unnecessary and unsafe C-style casts 2017-11-18 22:35:12 +01:00
Colin Snover
39ea2f66ac FULLPIPE: Fix deleted queue leaks & clarify flags 2017-11-18 22:35:12 +01:00
Filippos Karapetis
b4514bfe92 FULLPIPE: Change _objCommandName and _queueName to Common::String 2016-12-20 02:17:58 +02:00
Eugene Sandulenko
dd4f58e9d4 FULLPIPE: Fix errorneous message queue cleanup 2016-09-21 21:59:35 +02:00
Eugene Sandulenko
26f55005b3 FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
Eugene Sandulenko
bbdae9120e FULLPIPE: Properly initialize ObjstateCommand. This fixes game logic transitions 2016-09-04 21:20:29 +02:00
Eugene Sandulenko
b1fc0f6946 JANITORIAL: Fix whitespaces 2016-09-04 14:42:52 +02:00
Eugene Sandulenko
062048f0c1 FULLPIPE: Remove redundant type cast 2016-08-31 23:39:29 +02:00
Eugene Sandulenko
d3cf9ed9c0 FULLPIPE: More signed reads 2016-08-29 22:23:45 +02:00
Eugene Sandulenko
1bcec8bcd9 FULLPIPE: Further renames in AniHandler class 2016-08-14 21:40:29 +02:00
Eugene Sandulenko
6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
9460116df1 FULLPIPE: Fix more warnings 2014-06-05 00:43:13 +03:00
Eugene Sandulenko
41ffd7ae60 FULLPIPE: Implement MessageQueue::messageQueueCallback1() 2014-05-29 09:14:16 +03:00
Eugene Sandulenko
c55398cd4b FULLPIPE: Implement clearGlobalMessageQueueList() 2014-04-26 12:08:37 +03:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Strangerke
f6a7e00407 FULLPIPE: Janitorial - Remove trailing spaces 2014-02-16 18:48:31 +01:00
Eugene Sandulenko
1bf3f9aacf FULLPIPE: Implement MessageQueue::activateExCommandsByKind() 2014-01-29 23:54:11 +02:00
Eugene Sandulenko
30123a51d0 FULLPIPE: Implement lift_exitSeq() 2014-01-29 23:54:11 +02:00
Eugene Sandulenko
cf6cfc1cf8 FULLPIPE: Implement clearGlobalMessageQueueList1() 2014-01-12 11:12:45 +02:00
Eugene Sandulenko
a40c607573 FULLPIPE: Complete ObjstateCommand class 2014-01-08 15:26:37 +02:00
Eugene Sandulenko
70f7770c6a FULLPIPE: Started fixing ObjstateCommand object inheritance 2014-01-08 11:35:23 +02:00
Eugene Sandulenko
19fb0d11bc FULLPIPE: Implement MessageQueue::insertExCommandAt() 2014-01-08 11:21:57 +02:00
Eugene Sandulenko
8b78fb5642 FULLPIPE: Implement MGM::buildExCommand2() 2014-01-05 00:53:30 +02:00
Eugene Sandulenko
8515164117 FULLPIPE: Proper use of copying consturctor for ExCommand 2014-01-04 17:06:23 +02:00
Eugene Sandulenko
0745e61e70 FULLPIPE: Implement ExCommand2 methods 2014-01-04 15:15:05 +02:00
Eugene Sandulenko
a230368de5 FULLPIPE: More code to ExCommand class 2014-01-04 15:01:27 +02:00
Eugene Sandulenko
5c9f46b88d FULLPIPE: Implement sceneHandler16_drink() 2014-01-01 15:27:30 +02:00
Filippos Karapetis
2bf97b962a FULLPIPE: Add a missing initialization in the MessageQueue class
Fixes a crash in scene 7
2013-12-29 14:51:40 +02:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
b4ce81baf9 FULLPIPE: Implement sceneHandler06_sub04() 2013-12-17 23:32:30 +02:00
Torbjörn Andersson
1d8b6a6843 FULLPIPE: Fix off-by-one error when checking valid 'idx'
Verified by sev, but I haven't actually seen it cause any problems.
2013-12-16 20:32:13 +01:00
Eugene Sandulenko
c37d70b933 FULLPIPE: Fix warning 2013-12-15 22:48:01 +02:00
Filippos Karapetis
6ea39711e1 FULLPIPE: Fix crash in MessageQueue::calcDuration(). Some cleanup 2013-12-13 02:52:37 +02:00
Eugene Sandulenko
9c7731d288 FULLPIPE: Implement sceneHandler04_clickLadder() 2013-12-12 18:12:10 +02:00
Eugene Sandulenko
d078399e89 FULLPIPE: Fix wrong deletion order in MessageQueue::deleteExCommandByIndex() 2013-12-11 23:17:45 +02:00
Filippos Karapetis
edbf2d49fb FULLPIPE: Make _exCommands private 2013-12-11 22:52:49 +02:00
Eugene Sandulenko
3207c011cb FULLPIPE: Plug memory leak 2013-12-10 22:27:31 +02:00
Eugene Sandulenko
6e6685a53d FULLPIPE: Remove premature optimization in GlobalMessageQueueList::compact()
This fixes freeze in intro and most probably tons of other stuff.
Kudos go to eriktorbjorn for debugging it.
2013-12-10 22:22:51 +02:00
Eugene Sandulenko
9cb51bdbb1 FULLPIPE: Fix bug in MessageQueue::chain() which made intro hang 2013-12-09 22:56:38 +02:00
Eugene Sandulenko
fc107e0005 FULLPIPE: Complete implementation of MovGraph2::buildMovInfo1MessageQueue() 2013-11-17 16:40:20 -08:00
Eugene Sandulenko
0d4055fe7f FULLPIPE: Implement sceneHandlerIntro() 2013-10-28 01:00:06 +02:00
Eugene Sandulenko
b64e621883 FULLPIPE: Implement MessageQueue::transferExCommands() 2013-10-24 01:08:24 +03:00
Eugene Sandulenko
a0185d7fdc FULLPIPE: Implemented MovGraph2::method4C() 2013-10-17 00:35:02 +03:00
Eugene Sandulenko
6e7f4d3669 FULLPIPE: Initialize class variable 2013-09-22 11:40:34 +03:00
Eugene Sandulenko
3329dc8fe0 FULLPIPE: Initialized class variables. CID 1063198 2013-09-22 11:38:07 +03:00
Eugene Sandulenko
655054fb37 FULLPIPE: CObjstateCommand -> ObjStateCommand 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
6cd830fb1b FULLPIPE: Implement CGameLoader::preloadScene() 2013-09-12 22:51:21 +03:00
Eugene Sandulenko
b3f0d87e3b FULLPIPE: Remove noop code. CID 1063230 2013-09-10 09:57:57 +03:00
Eugene Sandulenko
59d989d8c1 FULLPIPE: Add sanity check. CID 1063218 2013-09-10 09:56:06 +03:00
Eugene Sandulenko
fdafc7c391 FULLPIPE: Fix warning 2013-09-09 00:38:07 +03:00