Commit graph

388 commits

Author SHA1 Message Date
Max Horn
1c9a856918 this hack isn't necessary anymore (at least I found no cases where it would be needed)
svn-id: r9017
2003-07-14 17:36:27 +00:00
James Brown
e7913ad49a Fix fixme
svn-id: r9012
2003-07-14 11:35:09 +00:00
Travis Howell
1f12612b9e Allow debugger in full screen mode
svn-id: r9011
2003-07-14 10:55:06 +00:00
Travis Howell
21266bfc79 zak v1 uses same sound resources as zak v2
svn-id: r9002
2003-07-14 08:42:02 +00:00
Travis Howell
73365aa2c7 Split the v1 palette, since there is a minor difference.
svn-id: r8999
2003-07-14 06:44:47 +00:00
James Brown
9b55abbf49 V1 Zak fixes and hacks. (Woo, it rhymes! :)
svn-id: r8996
2003-07-14 06:00:17 +00:00
Max Horn
59ac07dcd6 workaround for bug #770093 (Zak256 Crash inside of Sphinx)
svn-id: r8995
2003-07-13 20:27:28 +00:00
Travis Howell
ffddfd76d9 Add correct palette for pc versions of v1 games
Add some correct colors for v1 games

svn-id: r8988
2003-07-13 15:13:43 +00:00
Max Horn
c149af5b07 fixed gdi._C64MaskChar decoding
svn-id: r8973
2003-07-13 11:40:19 +00:00
Max Horn
187b715306 run script 5 in startScene (room transition script, it seems); don't invoke runInputScript(4) - it is not needed (runInputScript will be called by checkExecVerbs), and causes the buggy 'What is' command behavior); fixed V2 sentence line
svn-id: r8955
2003-07-12 21:28:04 +00:00
Max Horn
f383dc24c4 fix existing ego actor change detection code
svn-id: r8941
2003-07-12 12:16:17 +00:00
Nicolas Bacca
524991b073 Add KEY_ALL_SKIP for WinCE
svn-id: r8939
2003-07-12 10:35:38 +00:00
Torbjörn Andersson
e74eddf6fa Update the 16-colour palette if the user changes the Amiga setting from
the options dialog.

svn-id: r8910
2003-07-11 14:54:16 +00:00
Travis Howell
88c2ef94d2 Using Amiga palette with 16 color Amiga versions only
svn-id: r8905
2003-07-11 10:13:42 +00:00
Travis Howell
4c6e10bfd6 Add amiga pallete for Amiga versions
svn-id: r8904
2003-07-11 09:38:46 +00:00
Max Horn
48b16bd819 fix warning
svn-id: r8865
2003-07-08 18:09:22 +00:00
Torbjörn Andersson
7b017fcf7c Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).
This should improve ScummVM's chances of surviving long enough to crash in
the V1 costume renderer instead.

svn-id: r8851
2003-07-08 06:28:25 +00:00
Max Horn
93f5eb0490 don't say 'saved/loaded' when the message is only displayed on saves anyway
svn-id: r8845
2003-07-07 22:10:49 +00:00
Paweł Kołodziejski
2e0235d898 added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacks
svn-id: r8807
2003-07-06 16:51:22 +00:00
Travis Howell
c0dee4b664 Add change from Hibernatus
svn-id: r8787
2003-07-06 04:34:47 +00:00
Travis Howell
6c2ac4b481 Put check it right place
svn-id: r8769
2003-07-05 09:52:22 +00:00
Jonathan Gray
843e18d45d make f5 menu work in > v2 16 colour games
svn-id: r8768
2003-07-05 09:44:13 +00:00
Travis Howell
6419cc80e7 Don
't attempt to play music/sfx in v1 games

svn-id: r8767
2003-07-05 09:40:18 +00:00
Max Horn
fb16fb3e24 added some very limited support for Mac Loom (text is now properly centered around x:160 instead of x:0); added (commented out) copyprot bypass (but since I am not sure if there was ever a Mac Loom w/o codes, am not sure if this ever should be enabled); added comment regarding the Mac Loom sound format
svn-id: r8737
2003-07-04 12:34:09 +00:00
Max Horn
a0133fdbc6 code transformation on setScaleItem: this shows that rtScaleTable's are actually (almost) the same as scale slots in V8.
svn-id: r8719
2003-07-03 01:24:50 +00:00
Max Horn
92fd56f9f0 removed #include "boxes.h" from scumm.h; cleaned up AdjustBoxResult definition & usage; properly deal with larger box distances, thus partially fixing Zak on the airport (but original seems to have used a very different algorithm, so this really is only a partial fix)
svn-id: r8710
2003-07-02 13:47:03 +00:00
Max Horn
e376f73a99 cleanup
svn-id: r8698
2003-07-02 00:49:03 +00:00
Max Horn
85270c8b36 fix double-load on startup (for -x option)
svn-id: r8657
2003-06-26 15:47:44 +00:00
Max Horn
7a79ef8f5f added getOBIMFromObject and getObjectImage methods; changed code to use those
svn-id: r8651
2003-06-26 01:46:41 +00:00
Max Horn
3c296b36b7 added ResourceIterator, replacing two of the old findResource/findResourceSmall function - contraty to those, this approach is thread safe
svn-id: r8650
2003-06-26 00:47:39 +00:00
Max Horn
7f3118f8d8 more const qualifiers
svn-id: r8649
2003-06-25 23:49:54 +00:00
Max Horn
870ce2879e added some const qualifiers; moved _bundle & _current_cd_sound from class Scumm to class Sound; some other tweaks
svn-id: r8648
2003-06-25 23:25:52 +00:00
Max Horn
f108fe66fe make smush pausing while GUI is up reentrant
svn-id: r8639
2003-06-22 23:09:56 +00:00
Max Horn
b85d2a9a2a fix for bug #755166 (clear click state after loading a game)
svn-id: r8638
2003-06-22 23:01:06 +00:00
Jonathan Gray
9d9336492c don't try to delete calloc'd mem either
svn-id: r8602
2003-06-22 07:15:00 +00:00
Jonathan Gray
f002a6eee9 don't try to delete malloc'd memory
svn-id: r8601
2003-06-22 06:53:28 +00:00
Max Horn
b81cbb930f support F-keys in V2 games
svn-id: r8576
2003-06-21 01:45:38 +00:00
Jonathan Gray
20b3ba1d28 add id for segacd monkey island and don't attempt to play sbl sounds for now
svn-id: r8555
2003-06-19 12:29:13 +00:00
Max Horn
101df28e0b moved GameId declaration to common/engine.h (more logical); moved scumm specific stuff from gameDetector.h to scumm.h; cleaned up some #includes (ideally, never #include something in a header file if you can avoid it - this cuts down interdepencies)
svn-id: r8496
2003-06-15 01:42:19 +00:00
Max Horn
f1fc68773d made stuff in class Sound protected where possible; moved readCreativeVocFile to imuse_digi.cpp and turned it into a static function; put the DigitalTrackInfo stuff into sound.cpp (keeping it private); removed #includes from sound.h (this cuts down interdependencies a little)
svn-id: r8493
2003-06-15 00:54:14 +00:00
Max Horn
6ece4cfbda cleanup
svn-id: r8492
2003-06-15 00:33:16 +00:00
Jonathan Gray
7d75334826 fix leak
svn-id: r8490
2003-06-15 00:18:19 +00:00
Max Horn
08e772dcf0 Fix for bug #751782 (Quitting during SMUSH movies doesn't always work)
svn-id: r8483
2003-06-14 20:55:09 +00:00
Max Horn
f7a8cbf7c7 Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augmented by some more changes of mine
svn-id: r8482
2003-06-14 18:52:30 +00:00
Max Horn
9555bff099 small fix
svn-id: r8474
2003-06-14 13:39:03 +00:00
Max Horn
4e57157cda renamed _bcr -> _costumeRenderer
svn-id: r8473
2003-06-14 13:38:22 +00:00
Jonathan Gray
af979a4a7a oops
svn-id: r8472
2003-06-14 13:26:11 +00:00
Jonathan Gray
3fc2d76452 another leak
svn-id: r8471
2003-06-14 13:13:17 +00:00
Jonathan Gray
ab40e0cfc9 fix leaks
svn-id: r8470
2003-06-14 12:50:14 +00:00
Max Horn
e5d02f1774 init _2byteFontPtr
svn-id: r8469
2003-06-14 12:24:42 +00:00