Commit graph

13 commits

Author SHA1 Message Date
Strangerke
c485d9e8a6 LAB: Some rework related to the mouse code 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
93e3ba9edd LAB: Put vga.cpp into LabEngine class 2015-12-23 21:33:43 +01:00
Eugene Sandulenko
f56f2effb4 LAB: Started vga code refactoring 2015-12-23 21:33:42 +01:00
Filippos Karapetis
c67852d940 LAB: Initial implementation of the Resource class
This will eventually replace all the other resource loading routines
2015-12-15 00:05:02 +01:00
Filippos Karapetis
5ae4d3bf9e LAB: Initial code to simplify translateFileName() and the save menu 2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa LAB: Add support for the Wyrmkeep Windows trial version
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018 LAB: Rewrite the save/load system
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
31ef4866a7 LAB: Implement generateSaveFileName() 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069 LAB: Initial support for lowres mode 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60388893a9 LAB: propagate gamePlatform() 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
cb8f843296 LAB: Objectify LabSets 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
bbddd32d38 LAB: Further rendering pipeline fixes 2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64 LAB: Initial code 2015-12-15 00:05:02 +01:00