Strangerke
c485d9e8a6
LAB: Some rework related to the mouse code
2015-12-23 21:33:43 +01:00
Eugene Sandulenko
93e3ba9edd
LAB: Put vga.cpp into LabEngine class
2015-12-23 21:33:43 +01:00
Eugene Sandulenko
f56f2effb4
LAB: Started vga code refactoring
2015-12-23 21:33:42 +01:00
Filippos Karapetis
c67852d940
LAB: Initial implementation of the Resource class
...
This will eventually replace all the other resource loading routines
2015-12-15 00:05:02 +01:00
Filippos Karapetis
5ae4d3bf9e
LAB: Initial code to simplify translateFileName() and the save menu
2015-12-15 00:05:02 +01:00
Filippos Karapetis
219811feaa
LAB: Add support for the Wyrmkeep Windows trial version
...
Only the trial part of this version can be played in ScummVM, since we
can't check for game payment status
2015-12-15 00:05:02 +01:00
Filippos Karapetis
0a71969018
LAB: Rewrite the save/load system
...
The two different save/load dialogs from the original have been dropped
and replaced with the ScummVM save/load dialogs. The whole save/load
code has been rewritten to be endian safe and use our common code. The
original save format has not been preserved. The current implementation
crashes when loading, but it's a good start
2015-12-15 00:05:02 +01:00
Filippos Karapetis
31ef4866a7
LAB: Implement generateSaveFileName()
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60d4f0a069
LAB: Initial support for lowres mode
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
60388893a9
LAB: propagate gamePlatform()
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
cb8f843296
LAB: Objectify LabSets
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
bbddd32d38
LAB: Further rendering pipeline fixes
2015-12-15 00:05:02 +01:00
Eugene Sandulenko
8ca14d1d64
LAB: Initial code
2015-12-15 00:05:02 +01:00