Commit graph

267 commits

Author SHA1 Message Date
Filippos Karapetis
c486b77bb7 Fixed crash in SCI2.1 games
svn-id: r49546
2010-06-09 18:42:21 +00:00
Filippos Karapetis
a542ce174b Proper fix for kernel name loading (regression from commit #49537)
svn-id: r49544
2010-06-09 15:28:14 +00:00
Filippos Karapetis
3c9ab81a07 Fixed regression from commit #49537
svn-id: r49543
2010-06-09 15:21:10 +00:00
Filippos Karapetis
2c629a04dd Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a bit
svn-id: r49537
2010-06-09 10:45:54 +00:00
Filippos Karapetis
5cb311ee2c Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
svn-id: r49534
2010-06-09 07:59:42 +00:00
Martin Kiewitz
dc8b826f5e SCI: set default palette after initializing music driver, fixes palette getting messed up when using mt32 emulation
svn-id: r49523
2010-06-08 22:00:59 +00:00
Filippos Karapetis
9304b5fbeb Merged the restarting_flags, script_abort_flag, and restoring members of the EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted
svn-id: r49518
2010-06-08 21:05:46 +00:00
Filippos Karapetis
3c82b6578f Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
svn-id: r49465
2010-06-06 23:00:33 +00:00
Filippos Karapetis
9c92bd1b81 The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
svn-id: r49373
2010-06-01 15:11:20 +00:00
Filippos Karapetis
e083c20da1 The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
svn-id: r49372
2010-06-01 14:41:48 +00:00
Martin Kiewitz
58a7dbe721 SCI: forgot one rename in r49202 - MSVC, why?
svn-id: r49203
2010-05-24 21:51:45 +00:00
Martin Kiewitz
830d17ed31 SCI: renaming MacIconBar to GfxMacIconBar
svn-id: r49202
2010-05-24 21:47:06 +00:00
Matthew Hoops
f5ec3a3f74 Oops, forgot to delete the icon bar.
svn-id: r49199
2010-05-24 17:55:23 +00:00
Matthew Hoops
d49fb8f42d Add support for showing the icon bar in SCI1.1 Mac.
svn-id: r49196
2010-05-24 17:21:11 +00:00
Filippos Karapetis
c874ff15a8 Cleaned up the game ID code:
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code

svn-id: r49152
2010-05-23 10:28:03 +00:00
Filippos Karapetis
46af5a5162 - Moved kernel_lookup_text inside the Kernel class
- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it

svn-id: r49076
2010-05-18 12:16:48 +00:00
Filippos Karapetis
75f4791a4a - Moved determine_reg_type() and kernel_matches_signature() inside the Kernel class, where they belong
- Moved the kernel signature defines inside kernel.h
- Removed some unused references to EngineState

svn-id: r49075
2010-05-18 11:23:13 +00:00
Martin Kiewitz
f3b2627179 SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits are drawn at the right position
svn-id: r49041
2010-05-15 15:16:32 +00:00
Martin Kiewitz
eb2b3f352e SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
svn-id: r49040
2010-05-15 14:17:50 +00:00
Max Horn
970745e60c Move DebugChannel related code to new header
svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c Move initGraphics and initCommonGFX from to new header.
These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.

svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b Get rid of Engine::_gameDataDir.
This greatly reduces indirect dependencies on several header files
from common.

svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
460d69e885 COMMON: Move DebugChannel stuff into a new DebugMan singleton
svn-id: r48821
2010-04-27 21:40:52 +00:00
Martin Kiewitz
194bdd9b83 SCI: reverting r48787 port updates were actually introduced (heard that before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1
svn-id: r48789
2010-04-24 21:45:17 +00:00
Martin Kiewitz
cbd8faa82e SCI: r48786 port updates were actually introduced during SCI01, qfg2 and xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well
svn-id: r48787
2010-04-24 20:41:26 +00:00
Martin Kiewitz
aaa6e7ee54 SCI: key presses of extended chars (umlauts, etc.) will now get ignored in games that don't support them (which is all non-multilingual games)
svn-id: r48693
2010-04-17 20:43:09 +00:00
Max Horn
da95a98203 SCI: Stop storing EngineState in SciGui32
svn-id: r48117
2010-02-23 22:41:20 +00:00
Filippos Karapetis
f034b8bd5f Fixed typo
svn-id: r48060
2010-02-14 12:32:25 +00:00
Filippos Karapetis
07e405588d Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a state, per se, and is static)
svn-id: r48059
2010-02-14 12:23:22 +00:00
Max Horn
e45f0f309a SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
svn-id: r48050
2010-02-13 17:45:40 +00:00
Max Horn
9575cc08a2 SCI: Move GameFeatures from EngineState to SciEngine
svn-id: r48049
2010-02-13 17:44:58 +00:00
Max Horn
a82939c9be SCI: Get rid of EngineState::resMan
svn-id: r48048
2010-02-13 17:44:19 +00:00
Max Horn
721a57a661 SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine
svn-id: r48047
2010-02-13 17:43:31 +00:00
Max Horn
ac4d325e0d SCI: Add global g_sci pointer to the active SciEngine instance
svn-id: r48046
2010-02-13 17:42:49 +00:00
Max Horn
e17a2bd37d SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::String'
svn-id: r48044
2010-02-13 11:58:15 +00:00
Matthew Hoops
ec91387837 Add the missing ResMan debug channel.
svn-id: r47986
2010-02-08 02:47:05 +00:00
Willem Jan Palenstijn
5d23dd6fa3 SCI: Fix build without SCI32 (again)
svn-id: r47966
2010-02-07 15:48:47 +00:00
Filippos Karapetis
3c8ab42eea With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
2010-02-07 09:33:53 +00:00
Martin Kiewitz
e7cffa90b2 SCI: frameout sci32 stuff now gets called directly w/o SciGui/32
svn-id: r47907
2010-02-05 16:03:14 +00:00
Martin Kiewitz
03dd0ac7bb SCI: screen specific debug functions are now called directly w/o SciGui/32
svn-id: r47905
2010-02-05 15:53:36 +00:00
Martin Kiewitz
f8f490c565 SCI: calling most of the cursor functions directly via _gfxCursor instead of SciGui/32
svn-id: r47903
2010-02-05 14:48:51 +00:00
Martin Kiewitz
6c204cc890 SCI: renamed class Cursor to GfxCursor
svn-id: r47902
2010-02-05 13:05:26 +00:00
Filippos Karapetis
a0e40a0675 Added information on the patches folder included in KQ6CD
svn-id: r47898
2010-02-05 09:02:36 +00:00
Torbjörn Andersson
baae94fb81 Use strcmp() to test the game ID, not the != operator.
svn-id: r47897
2010-02-05 07:06:43 +00:00
Matthew Hoops
19d3f5ad9b Have SCI look through the patches directory (except in KQ6 where the patches in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
svn-id: r47894
2010-02-05 03:29:04 +00:00
Martin Kiewitz
00ac235331 SCI: making pathfinding debug support also work in sci32 (though it just shows the path for 2.5 seconds there)
svn-id: r47888
2010-02-04 20:43:00 +00:00
Martin Kiewitz
21cfb4c0c7 SCI: cleaning up deleting of graphic objects
svn-id: r47884
2010-02-04 19:33:36 +00:00
Filippos Karapetis
2fb37063a4 Placed all the game feature detection code in a separate class
svn-id: r47850
2010-02-03 11:02:43 +00:00
Max Horn
bec3a0d539 cleanup
svn-id: r47835
2010-02-03 01:33:48 +00:00
Max Horn
4b19acf255 SCI: Use Common::List and Common::String to simplify breakpoint handling (untested)
svn-id: r47824
2010-02-02 22:52:41 +00:00