Filippos Karapetis
c486b77bb7
Fixed crash in SCI2.1 games
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svn-id: r49546
2010-06-09 18:42:21 +00:00
Filippos Karapetis
a542ce174b
Proper fix for kernel name loading (regression from commit #49537 )
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svn-id: r49544
2010-06-09 15:28:14 +00:00
Filippos Karapetis
3c9ab81a07
Fixed regression from commit #49537
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svn-id: r49543
2010-06-09 15:21:10 +00:00
Filippos Karapetis
2c629a04dd
Merged script_init_engine() and game_init() and cleaned up SciEngine::run() a bit
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svn-id: r49537
2010-06-09 10:45:54 +00:00
Filippos Karapetis
5cb311ee2c
Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
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svn-id: r49534
2010-06-09 07:59:42 +00:00
Martin Kiewitz
dc8b826f5e
SCI: set default palette after initializing music driver, fixes palette getting messed up when using mt32 emulation
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svn-id: r49523
2010-06-08 22:00:59 +00:00
Filippos Karapetis
9304b5fbeb
Merged the restarting_flags, script_abort_flag, and restoring members of the EngineState class into one variable, abortScriptProcessing. The flag kept to signify a game restart has been placed in a boolean, gameWasRestarted
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svn-id: r49518
2010-06-08 21:05:46 +00:00
Filippos Karapetis
3c82b6578f
Now that EngineState is not deleted when loading games, we can move some more state-related variables to it, and remove several FIXME's about non-const global variables. Also, the entries in the data stack are now deleted when loading (fixes a memory leak - thanks to digitall for this).
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svn-id: r49465
2010-06-06 23:00:33 +00:00
Filippos Karapetis
9c92bd1b81
The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
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svn-id: r49373
2010-06-01 15:11:20 +00:00
Filippos Karapetis
e083c20da1
The system strings segment is a fixed segment of the segment manager, which doesn't change during the game, thus move all the system strings code and variables inside the segment manager
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svn-id: r49372
2010-06-01 14:41:48 +00:00
Martin Kiewitz
58a7dbe721
SCI: forgot one rename in r49202 - MSVC, why?
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svn-id: r49203
2010-05-24 21:51:45 +00:00
Martin Kiewitz
830d17ed31
SCI: renaming MacIconBar to GfxMacIconBar
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svn-id: r49202
2010-05-24 21:47:06 +00:00
Matthew Hoops
f5ec3a3f74
Oops, forgot to delete the icon bar.
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svn-id: r49199
2010-05-24 17:55:23 +00:00
Matthew Hoops
d49fb8f42d
Add support for showing the icon bar in SCI1.1 Mac.
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svn-id: r49196
2010-05-24 17:21:11 +00:00
Filippos Karapetis
c874ff15a8
Cleaned up the game ID code:
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- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID
- Moved the code which reads the internal Sierra ID inside the resource manager
- Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code
svn-id: r49152
2010-05-23 10:28:03 +00:00
Filippos Karapetis
46af5a5162
- Moved kernel_lookup_text inside the Kernel class
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- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it
svn-id: r49076
2010-05-18 12:16:48 +00:00
Filippos Karapetis
75f4791a4a
- Moved determine_reg_type() and kernel_matches_signature() inside the Kernel class, where they belong
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- Moved the kernel signature defines inside kernel.h
- Removed some unused references to EngineState
svn-id: r49075
2010-05-18 11:23:13 +00:00
Martin Kiewitz
f3b2627179
SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits are drawn at the right position
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svn-id: r49041
2010-05-15 15:16:32 +00:00
Martin Kiewitz
eb2b3f352e
SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6)
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svn-id: r49040
2010-05-15 14:17:50 +00:00
Max Horn
970745e60c
Move DebugChannel related code to new header
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svn-id: r48935
2010-05-04 11:59:22 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Max Horn
5568a8473b
Get rid of Engine::_gameDataDir.
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This greatly reduces indirect dependencies on several header files
from common.
svn-id: r48933
2010-05-04 11:56:52 +00:00
Max Horn
460d69e885
COMMON: Move DebugChannel stuff into a new DebugMan singleton
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svn-id: r48821
2010-04-27 21:40:52 +00:00
Martin Kiewitz
194bdd9b83
SCI: reverting r48787 port updates were actually introduced (heard that before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1
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svn-id: r48789
2010-04-24 21:45:17 +00:00
Martin Kiewitz
cbd8faa82e
SCI: r48786 port updates were actually introduced during SCI01, qfg2 and xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well
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svn-id: r48787
2010-04-24 20:41:26 +00:00
Martin Kiewitz
aaa6e7ee54
SCI: key presses of extended chars (umlauts, etc.) will now get ignored in games that don't support them (which is all non-multilingual games)
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svn-id: r48693
2010-04-17 20:43:09 +00:00
Max Horn
da95a98203
SCI: Stop storing EngineState in SciGui32
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svn-id: r48117
2010-02-23 22:41:20 +00:00
Filippos Karapetis
f034b8bd5f
Fixed typo
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svn-id: r48060
2010-02-14 12:32:25 +00:00
Filippos Karapetis
07e405588d
Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a state, per se, and is static)
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svn-id: r48059
2010-02-14 12:23:22 +00:00
Max Horn
e45f0f309a
SCI: Remove EngineState::_kernel, use SciEngine::_kernel instead
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svn-id: r48050
2010-02-13 17:45:40 +00:00
Max Horn
9575cc08a2
SCI: Move GameFeatures from EngineState to SciEngine
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svn-id: r48049
2010-02-13 17:44:58 +00:00
Max Horn
a82939c9be
SCI: Get rid of EngineState::resMan
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svn-id: r48048
2010-02-13 17:44:19 +00:00
Max Horn
721a57a661
SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine
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svn-id: r48047
2010-02-13 17:43:31 +00:00
Max Horn
ac4d325e0d
SCI: Add global g_sci pointer to the active SciEngine instance
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svn-id: r48046
2010-02-13 17:42:49 +00:00
Max Horn
e17a2bd37d
SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::String'
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svn-id: r48044
2010-02-13 11:58:15 +00:00
Matthew Hoops
ec91387837
Add the missing ResMan debug channel.
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svn-id: r47986
2010-02-08 02:47:05 +00:00
Willem Jan Palenstijn
5d23dd6fa3
SCI: Fix build without SCI32 (again)
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svn-id: r47966
2010-02-07 15:48:47 +00:00
Filippos Karapetis
3c8ab42eea
With the new detection for setCursor, the game object and game ID are no longer required, which makes some ugly code obsolete. Yay! :)
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svn-id: r47951
2010-02-07 09:33:53 +00:00
Martin Kiewitz
e7cffa90b2
SCI: frameout sci32 stuff now gets called directly w/o SciGui/32
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svn-id: r47907
2010-02-05 16:03:14 +00:00
Martin Kiewitz
03dd0ac7bb
SCI: screen specific debug functions are now called directly w/o SciGui/32
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svn-id: r47905
2010-02-05 15:53:36 +00:00
Martin Kiewitz
f8f490c565
SCI: calling most of the cursor functions directly via _gfxCursor instead of SciGui/32
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svn-id: r47903
2010-02-05 14:48:51 +00:00
Martin Kiewitz
6c204cc890
SCI: renamed class Cursor to GfxCursor
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svn-id: r47902
2010-02-05 13:05:26 +00:00
Filippos Karapetis
a0e40a0675
Added information on the patches folder included in KQ6CD
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svn-id: r47898
2010-02-05 09:02:36 +00:00
Torbjörn Andersson
baae94fb81
Use strcmp() to test the game ID, not the != operator.
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svn-id: r47897
2010-02-05 07:06:43 +00:00
Matthew Hoops
19d3f5ad9b
Have SCI look through the patches directory (except in KQ6 where the patches in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
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svn-id: r47894
2010-02-05 03:29:04 +00:00
Martin Kiewitz
00ac235331
SCI: making pathfinding debug support also work in sci32 (though it just shows the path for 2.5 seconds there)
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svn-id: r47888
2010-02-04 20:43:00 +00:00
Martin Kiewitz
21cfb4c0c7
SCI: cleaning up deleting of graphic objects
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svn-id: r47884
2010-02-04 19:33:36 +00:00
Filippos Karapetis
2fb37063a4
Placed all the game feature detection code in a separate class
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svn-id: r47850
2010-02-03 11:02:43 +00:00
Max Horn
bec3a0d539
cleanup
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svn-id: r47835
2010-02-03 01:33:48 +00:00
Max Horn
4b19acf255
SCI: Use Common::List and Common::String to simplify breakpoint handling (untested)
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svn-id: r47824
2010-02-02 22:52:41 +00:00