Matthew Hoops
30080c7e07
MOHAWK: Add initial work on the Riven marble puzzle
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The marbles are currently drawn, and you can pick them up, but you can not place them on the grid yet.
svn-id: r52661
2010-09-09 17:27:02 +00:00
Matthew Hoops
34f570419a
MOHAWK: Cleanup
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- Split the main Riven event loop into a separate function for readability and for use in the sunner external functions eventually
- Some minor function signature changes (const!)
- Rename matchVarToString() to getVar() (I have no idea where that original name came from, considering it takes a string and returns a variable
- Use solely Common::String in getVar()
svn-id: r52538
2010-09-05 00:48:38 +00:00
Matthew Hoops
8a168f028b
MOHAWK: Improve support for the Riven Demo
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- The exit button now appears and is functional
- The intro movies now play on start up
- Add shortcuts for returning to the menu/playing the intro videos again
- Make the text when hitting a boundary match the original
- Change the wording of the browser button message
- Note: The demo's extras.mhk (not the full game's!) is required now
svn-id: r52509
2010-09-03 19:13:58 +00:00
Matthew Hoops
cfbbc3928a
MOHAWK: Implement functionality for the dome sliders
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The sliders are now movable and reset properly. The combination defined in the lab journal works on all the domes too.
svn-id: r52476
2010-08-31 20:05:00 +00:00
Matthew Hoops
ce9afcfab1
MOHAWK: Draw in the telescope combination in Catherine's journal
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svn-id: r52215
2010-08-19 17:33:10 +00:00
Matthew Hoops
c2cb3bb799
Add the page turning sound for the Riven journals and stub off the swipe transition used when turning pages.
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svn-id: r50336
2010-06-26 18:27:18 +00:00
Matthew Hoops
be8a596668
Add support for the third inventory case in Riven: you have the two journals but not the trap book (happens at the end of the game).
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svn-id: r50280
2010-06-25 18:20:31 +00:00
Matthew Hoops
ad0eb0b06e
Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
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svn-id: r49195
2010-05-24 17:18:09 +00:00
Matthew Hoops
2f31b05651
Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
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svn-id: r49165
2010-05-23 18:33:55 +00:00
Max Horn
b3e404109c
Move initGraphics and initCommonGFX from to new header.
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These functions are only used internally be Engine subclasses, and
by moving them to a separate header we can reduce indirect header
dependencies.
svn-id: r48934
2010-05-04 11:58:12 +00:00
Matthew Hoops
001bca2d6c
Remove use of global constructors in Mohawk.
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svn-id: r48731
2010-04-19 20:28:36 +00:00
Matthew Hoops
9fb9c0955d
Add support for the Motion JPEG codec (used in some Myst ME 10th Anniversary videos); minor cleanup.
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svn-id: r48028
2010-02-10 00:20:33 +00:00
Johannes Schickel
aed02365ec
Strip trailing spaces/tabs.
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svn-id: r47541
2010-01-25 01:39:44 +00:00
Matthew Hoops
c04f8d00b1
Rename MohawkFile to MohawkArchive and OldMohawkFile to LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new.
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svn-id: r47429
2010-01-22 03:43:57 +00:00
Torbjörn Andersson
ec34e88f75
Fixed assertion when setting non 8-bit cursors in Myst, Masterpiece Edition.
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svn-id: r47358
2010-01-18 18:45:30 +00:00
Torbjörn Andersson
1a66ad80a4
Re-indentet switch() blocks to follow ScummVM indentation style. (I've always
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found this style a bit unusual, but I value consistency.)
svn-id: r46734
2009-12-30 07:14:09 +00:00
Eugene Sandulenko
0ea022d076
Add Mohawk engine code. Part 1/3: main code.
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svn-id: r46727
2009-12-29 23:18:24 +00:00