Commit graph

52 commits

Author SHA1 Message Date
Paul Gilbert
f1f50b3a9d ACCESS: Fix derived Screen copyBlock method signature 2016-05-27 21:54:41 -04:00
Paul Gilbert
ac8adb07c8 ACCESS: Refactor ASurface and Screen to not use virtual inheritance 2016-05-26 21:21:03 -04:00
Paul Gilbert
9c7569b74b ACCESS: Changed engine to use Graphics::ManagedSurface 2016-03-14 20:56:25 -04:00
Paul Gilbert
362c99797c ACCESS: Fix fading in screen after cancelling Inventory screen 2016-01-17 10:52:46 -05:00
Martin Kiewitz
d69ffaa0e4 ACCESS: movie player for Noctropolis+Synnergist
accessible via debug command "playmovie"
2015-11-24 15:42:17 +01:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Strangerke
a54bb5e351 ACCESS: MM - Implement cmdSpecial0 2015-02-10 07:53:31 +01:00
Strangerke
6a288bc476 ACCESS: MM - Work some more on doBox_v1 2015-01-13 00:46:45 +01:00
Strangerke
900dc7ffc0 ACCESS: MM - Implement setIconPalette for MM 2015-01-02 01:46:58 +01:00
Strangerke
539497f009 ACCESS: MM - Implement setManPalette 2015-01-02 01:21:34 +01:00
Paul Gilbert
37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Paul Gilbert
831a3f7f35 ACCESS: Implement dirty rect merging 2014-12-14 15:39:37 -05:00
Paul Gilbert
fda4ef620f ACCESS: Add dirty rect handling for font display 2014-12-14 15:22:09 -05:00
Paul Gilbert
924f2abdf4 ACCESS: Dirty rect handling for intro screens 2014-12-14 14:45:06 -05:00
Paul Gilbert
93979484f6 ACCESS: Fix for background redraws during conversations 2014-12-14 11:56:42 -05:00
Paul Gilbert
310853a285 ACCESS: Add dirty rects when plotting images to the screen 2014-12-13 22:33:23 -05:00
Paul Gilbert
9314daa11c ACCESS: Dirty rect handling for bubble boxes 2014-12-13 22:06:58 -05:00
Paul Gilbert
98889efae5 ACCESS: Beginnings of dirty rect handling for screen 2014-12-13 21:25:46 -05:00
Paul Gilbert
d6963d8d09 ACCESS: Simplification of logic for selectively applying loaded palettes 2014-12-12 22:25:45 -05:00
Paul Gilbert
f3063a13f0 ACCESS: Implement palette cycling script commands 2014-12-12 22:19:55 -05:00
Paul Gilbert
f869019d30 ACCESS: Implemented cmdDead 2014-08-30 17:17:19 -04:00
Paul Gilbert
8352808322 ACCESS: Added code for reading/writing savegame headers and list saves 2014-08-30 08:45:42 -04:00
Strangerke
1568b4a433 ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads 2014-08-26 23:55:17 +02:00
Paul Gilbert
f98d4668d7 ACCESS: Improvements for horizontal scrolling 2014-08-23 17:19:54 -04:00
Paul Gilbert
31c8a524a3 ACCESS: More implementation of CharManager 2014-08-23 13:13:56 -04:00
Paul Gilbert
b4d2484633 ACCESS: Fixes for drawing scrolling scenes 2014-08-22 22:55:17 -04:00
Paul Gilbert
b3ab8a42a6 ACCESS: Implementing doCommand 2014-08-16 09:35:38 -04:00
Paul Gilbert
4a3ce2d27d ACCESS: Implementing checkScroll 2014-08-15 09:27:05 -04:00
Paul Gilbert
f66f01bf89 ACCESS: Implemented player walk methods 2014-08-14 20:49:30 -04:00
Paul Gilbert
d6404a10ad ACCESS: Fix compiler warnings and deallocation crash on exit 2014-08-13 22:45:15 -04:00
Paul Gilbert
28bfe73749 ACCESS: Implemented cmdSpecial script opcode 2014-08-13 22:23:08 -04:00
Paul Gilbert
89772d55a5 ACCESS: Implemented window size fields setup and copyBF2Vid 2014-08-12 23:34:23 -04:00
Paul Gilbert
483bc1eb03 ACCESS: Implemented setBufferScan and copyRects 2014-08-12 21:40:14 -04:00
Paul Gilbert
c0cb03cea2 ACCESS: Implemented copyBlocks 2014-08-12 08:38:12 -04:00
Paul Gilbert
eee84b8760 ACCESS: Implemented plotList 2014-08-11 23:12:53 -04:00
Paul Gilbert
b2596cab0e ACCESS: Implement loadPlayField 2014-08-10 18:36:34 -04:00
Paul Gilbert
47d75ae128 ACCESS: Beginnings of logic for drawing sprite frames 2014-08-10 15:50:22 -04:00
Paul Gilbert
cce0c2ff97 ACCESS: Adding sprite resources and screen saving 2014-08-10 11:47:15 -04:00
Paul Gilbert
9d590687e9 ACCESS: Implemented roomMenu 2014-08-09 22:24:35 -04:00
Paul Gilbert
c1613178c3 ACCESS: Implemented player loading 2014-08-09 22:07:28 -04:00
Paul Gilbert
1171400ccb ACCESS: Beginnings of animation manager 2014-08-09 15:54:35 -04:00
Paul Gilbert
bea93f3441 ACCESS: Implemented setupRoom method 2014-08-07 09:23:31 -04:00
Paul Gilbert
031cc32c84 ACCESS: Implemented room data loading 2014-08-06 22:43:40 -04:00
Paul Gilbert
8e43a6c528 ACCESS: Add scripts classes and Amazon room setup 2014-08-05 23:23:49 -04:00
Paul Gilbert
7d605ce573 ACCESS: Implement outer room handler 2014-08-05 22:17:30 -04:00
Paul Gilbert
bb48a153a6 ACCESS: Remove graphics manager, and added more skeleton for Amazon intro 2014-08-04 21:35:49 -04:00
Paul Gilbert
04d42638cd ACCESS: Fleshed out beginning of title sequence, added Screen::clip 2014-08-04 09:21:39 -04:00