Commit graph

93 commits

Author SHA1 Message Date
md5
c7bfbc31e2 SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"
Ignore requests to alter a song's hold value while it's being faded, and reset
a song's hold value when fading starts. This ensures that the song will actually
stop when fading is done and won't keep looping forever.
2011-02-28 00:18:23 +02:00
md5
8024f40638 SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for that scene. Fixes the freeze in LSL6 (bug #3192166). Fading in KQ5 is unaffected by this. 2011-02-25 21:45:39 +02:00
md5
9ad4ad1abc SCI: Fixed two bugs related to music fading
- bug #3037594: "KQ5: Music not fading when brigands leave temple"
- bug #3044844: "LONGBOW: Intro skips each first verse of song"
2011-02-24 02:17:28 +02:00
Filippos Karapetis
32d7e687ee SCI: debugC calls no longer require a debug level of 2 to show output
svn-id: r55086
2011-01-01 12:48:12 +00:00
Filippos Karapetis
601494cad4 SCI: implemented reverb handling and related functionality
svn-id: r54478
2010-11-25 16:09:45 +00:00
Filippos Karapetis
2c2f3a97e6 SCI: Added support for the alternate Windows MIDI soundtracks of the CD versions of EcoQuest, Jones, KQ5 and SQ4
svn-id: r54476
2010-11-25 14:22:09 +00:00
Filippos Karapetis
52898b6336 SCI: Fixed digital audio at the beginning of KQ5CD and removed a hack for the Windows version
svn-id: r54466
2010-11-25 02:21:07 +00:00
Filippos Karapetis
dcd1326970 SCI: Some renaming and added several TODOs concerning reverb
svn-id: r54461
2010-11-24 16:01:30 +00:00
Filippos Karapetis
364d37b302 SCI: some changes to the way reverb is handled
- "Invalid" SCI reverb values (127) are properly handled now
- SCI kDoSound(reverb) sets the global reverb (renamed it accordingly)
- kDoSound(reverb) can also return the current reverb if no parameter is sent

svn-id: r54457
2010-11-24 14:21:31 +00:00
Filippos Karapetis
3b07056a47 SCI: Moved the Object class in a separate file
svn-id: r54361
2010-11-19 08:18:24 +00:00
Martin Kiewitz
624d06b684 SCI: extending comment for prev. commit
svn-id: r52606
2010-09-06 19:03:55 +00:00
Martin Kiewitz
d618678982 SCI: dont play audio on kDoSound in hoyle4
hoyle4 has garbled audio data

svn-id: r52605
2010-09-06 19:00:43 +00:00
Martin Kiewitz
2bf82a8354 SCI: fix regression of r52569
fade in/out of samples

svn-id: r52604
2010-09-06 18:23:03 +00:00
Filippos Karapetis
d87fa1c890 SCI: Show a warning window regarding GM in some games.
Sierra has released a patch adding after market General MIDI support for 8 SCI1
games (LSL1, LSL5, Hoyle 3, SQ1, SQ4, Eco1 floppy, Longbow and Fairy Tales). If
the user has selected the General MIDI music driver in one of these games and
no associated MIDI patch is found, show an informational dialog on game startup
in order to inform the user to download Sierra's MIDI patch, together with some
short instructions.

svn-id: r52500
2010-09-02 21:50:00 +00:00
Martin Kiewitz
64313cd7f1 SCI: set master volume correctly
and merge it together with global volume, fixes bug #3053104)

svn-id: r52484
2010-09-01 19:20:17 +00:00
Filippos Karapetis
135b9ee63c SCI: Changed a warning into a debugC
svn-id: r52183
2010-08-18 07:58:38 +00:00
Filippos Karapetis
4db52c1ce1 SCI: Turned a warning into a debugC
svn-id: r51738
2010-08-04 13:35:56 +00:00
Martin Kiewitz
b45f2fcb97 SCI: fix fadeout on workarounds
svn-id: r51728
2010-08-04 09:15:37 +00:00
Filippos Karapetis
5ca6b33ba7 SCI: Silenced some sound related warnings. Added an empty function for kDoSound(Restore), called when restoring games
svn-id: r51661
2010-08-02 21:20:43 +00:00
Martin Kiewitz
55d7af0766 SCI: kDoSound(mute) behaviour change
svn-id: r51589
2010-08-01 19:57:03 +00:00
Filippos Karapetis
f22821af66 SCI: Added back debug output to sound commands
svn-id: r51460
2010-07-29 10:58:01 +00:00
Filippos Karapetis
1f60595cdc SCI: Cleanup leftovers from the FreeSCI sound code
svn-id: r51178
2010-07-22 22:13:28 +00:00
Martin Kiewitz
a24de29358 SCI: renaming kDoSound(resume) to resumeAfterRestore
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all

svn-id: r51058
2010-07-20 11:17:33 +00:00
Martin Kiewitz
961079ae19 SCI: disabling kDoSound(StopAll)
this call can't be right, gets called in kq1 several times and would stop background effects

svn-id: r51039
2010-07-19 22:11:06 +00:00
Martin Kiewitz
9cb23c8a7b SCI: update sample ticker when paused
little adjustment of r51017

svn-id: r51018
2010-07-19 07:37:22 +00:00
Martin Kiewitz
d952e48a57 SCI: change kDoSound(updateCues) for samples
only set signal when sample was/is playing, fixes qfg2 genie intro

svn-id: r51017
2010-07-19 07:29:17 +00:00
Martin Kiewitz
aa5a1ddb47 SCI: if game starts fading, stops music and later starts music again don't resume fading - fixes lsl6 music when going in from swimming pool
svn-id: r50995
2010-07-18 16:22:16 +00:00
Martin Kiewitz
46b27926b2 SCI: adding obj in kDoSound debug output
svn-id: r50994
2010-07-18 16:02:16 +00:00
Martin Kiewitz
3ceb02f08a SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs to get figured out how this works - fixes signature mismatch in lsl1
svn-id: r50937
2010-07-16 13:37:19 +00:00
Martin Kiewitz
38d79f60e3 SCI: changing signature for kDoSound(resume) it seems its called right after restoring to resume music - which we do already automatically
svn-id: r50800
2010-07-11 11:52:17 +00:00
Martin Kiewitz
ce6a73adf5 SCI: updated debug output from kDoSound
svn-id: r50781
2010-07-10 13:19:20 +00:00
Martin Kiewitz
18d1ab8c70 SCI: move comments and change selector for sci0 sound in kDoSoundPause, also allow pausing everything even for sci1early (qfg2 is using it)
svn-id: r50765
2010-07-09 18:11:42 +00:00
Martin Kiewitz
eddd6d0dba SCI: actually all sound-sci0 games used a completely different kDoSoundPause logic, implement it - fixes all sorts of games not pausing when going to restore menu and more
svn-id: r50760
2010-07-09 16:05:47 +00:00
Martin Kiewitz
aadf2e9765 SCI: added currently commented-out pauseSound implementation for some sci0 games, allowing integer for that subfunction
svn-id: r50759
2010-07-09 14:11:27 +00:00
Martin Kiewitz
b8933d7e8f SCI: removing unneeded mutex locking inside sci0 update cues
svn-id: r50758
2010-07-09 13:01:48 +00:00
Martin Kiewitz
b602e7071b SCI: fixing regression of r50755 - fixing kDoSoundSendMidi
svn-id: r50757
2010-07-09 12:30:34 +00:00
Martin Kiewitz
ba776fb293 SCI: implemented subsignatures for kDoSound
svn-id: r50755
2010-07-09 12:06:41 +00:00
Filippos Karapetis
bff3e89e48 SCI: Removed the FreeSCI music code
svn-id: r50532
2010-06-30 13:49:05 +00:00
Max Horn
b09996cb5c SCI: Rewrap yet more comments
svn-id: r50505
2010-06-29 20:50:52 +00:00
Filippos Karapetis
59c908e97d Changed a warning which seems like regular SCI behavior into a debugC
svn-id: r50218
2010-06-24 13:44:27 +00:00
Filippos Karapetis
0a102981f0 Moved the SelectorCache struct inside selector.h, where it belongs, and fixed some header dependencies in the process
svn-id: r50183
2010-06-23 15:23:37 +00:00
Filippos Karapetis
ac4659b92a Added several unimplemented kDisplay subops, as well as a new sound command, found in the demo of Longbow
svn-id: r49983
2010-06-18 01:11:00 +00:00
Filippos Karapetis
9c1ec81d76 Strict mode: Turned several severe errors (almost all detection related) into errors, instead of warnings
svn-id: r49972
2010-06-17 23:45:38 +00:00
Martin Kiewitz
423029c027 SCI: implemented channel muting for sci1, finally fixes lsl5 paino scene with patti
svn-id: r49926
2010-06-17 11:54:54 +00:00
Martin Kiewitz
3a8e11767d SCI: decreasing channel given to us on cmdSendMidi by one, so mute command now matches the right channel. sierra sci also decreased by one (their channel is 1-based)
svn-id: r49924
2010-06-17 11:05:39 +00:00
Filippos Karapetis
e93f8902a8 Cleanup of the savegame code:
- Added a saveLoadWithSerializer() method to the reg_t class
- Moved SegManager::reconstructClones() inside savegame.cpp
- Moved SoundCommandParser::syncPlayList() and SoundCommandParser::reconstructPlayList() inside savegame.cpp

svn-id: r49683
2010-06-15 07:20:53 +00:00
Filippos Karapetis
f4739f9f68 Added debug output to kDoAudio and some music commands. Also added a warning when an audio stream can't be created. Finally, the debug level of the MIDI parser debug output has been raised to 4, as it's too verbose
svn-id: r49605
2010-06-12 11:41:22 +00:00
Filippos Karapetis
eb4ec596cd Use the SELECTOR() macro for readability
svn-id: r49563
2010-06-10 09:18:57 +00:00
Martin Kiewitz
f743468ec7 SCI: if song isn't playing, set signal and don't set fadeout/fadein variables - fixes lsl3 music lost after entering/exiting tv room (bug #3007406)
svn-id: r49500
2010-06-08 09:36:27 +00:00
Filippos Karapetis
1fd3877ec7 Cleanup
svn-id: r49333
2010-05-30 20:18:42 +00:00