Eugene Sandulenko
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c8dca57555
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PRINCE: Refactored detection code into widely accepted schema
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2016-10-21 10:32:48 +02:00 |
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Eugene Sandulenko
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fab199d37e
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JANITORIAL: Make GPL headers uniform
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2016-09-03 12:46:38 +02:00 |
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Eugene Sandulenko
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044f8b2063
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PRINCE: Use # as savefile matching pattern
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2016-06-08 10:16:18 +02:00 |
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lukaslw
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cb01dd36b6
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PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
Also block saving during dialogbox and inventory drawing
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2014-11-09 02:42:48 +01:00 |
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lukaslw
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d5938d2520
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PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state
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2014-11-09 02:15:56 +01:00 |
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Filippos Karapetis
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0f0ca25e43
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PRINCE: Remove trailing whitespace
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2014-10-28 16:21:53 +02:00 |
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lukaslw
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d100597ce9
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PRINCE: Inventory after swaping and loading fix
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2014-08-04 21:56:36 +02:00 |
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lukaslw
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34c977574e
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PRINCE: Cursor after loading fix
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2014-08-02 16:20:49 +02:00 |
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lukaslw
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3c29d61f67
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PRINCE: Code clean-up
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2014-08-01 17:38:04 +02:00 |
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lukaslw
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4a022e77f7
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PRINCE: syncGame() fix
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2014-07-29 04:10:19 +02:00 |
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lukaslw
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08d781b6ad
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PRINCE: Game saving - basic implementation
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2014-07-29 02:25:42 +02:00 |
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