Commit graph

11 commits

Author SHA1 Message Date
Eugene Sandulenko
c8dca57555 PRINCE: Refactored detection code into widely accepted schema 2016-10-21 10:32:48 +02:00
Eugene Sandulenko
fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Eugene Sandulenko
044f8b2063 PRINCE: Use # as savefile matching pattern 2016-06-08 10:16:18 +02:00
lukaslw
cb01dd36b6 PRINCE: canLoadGameStateCurrently() - to check if loading is allowed
Also block saving during dialogbox and inventory drawing
2014-11-09 02:42:48 +01:00
lukaslw
d5938d2520 PRINCE: canSaveGameStateCurrently() - check conditions when you can't save the game state 2014-11-09 02:15:56 +01:00
Filippos Karapetis
0f0ca25e43 PRINCE: Remove trailing whitespace 2014-10-28 16:21:53 +02:00
lukaslw
d100597ce9 PRINCE: Inventory after swaping and loading fix 2014-08-04 21:56:36 +02:00
lukaslw
34c977574e PRINCE: Cursor after loading fix 2014-08-02 16:20:49 +02:00
lukaslw
3c29d61f67 PRINCE: Code clean-up 2014-08-01 17:38:04 +02:00
lukaslw
4a022e77f7 PRINCE: syncGame() fix 2014-07-29 04:10:19 +02:00
lukaslw
08d781b6ad PRINCE: Game saving - basic implementation 2014-07-29 02:25:42 +02:00