athrxx
1e9b46e367
AGOS: fix regression from 8d175842
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(assert triggered in PN due to invalid rect. The dirty rects are only used in Elvira/PC-98)
2021-02-07 03:40:33 +01:00
athrxx
56d897a100
AGOS: (ELVIRA/PC98/Jp) - more fixes
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Just walking around the castle fixing bugs as I find them, e. g.:
- make decompression routine safer (this could write a couple of invalid byte in at least one case)
- also support compressed data header without actual data (required in the kitchen scene when killing the evil cook)
- fix some graphics/palette related glitches
2021-01-22 00:47:59 +01:00
athrxx
8d17584247
AGOS: (ELVIRA/PC98/Jp) - more dirty rect handling
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Make more use of dirty rect handling (applies to the PC-98 version only, the other versions don't need that).
2021-01-22 00:47:58 +01:00
athrxx
574133086d
AGOS: (ELVIRA/PC98/Jp) - add Japanese font drawing
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- Add dual layer graphics display to display the Japanese characters in their proper (double) resolution on top of the graphics. The original actually uses text mode.
- Adapt mouse handling to dual layer code.
- For consistency I got rid of all direct calls to _system->lockScreen() and _system->unlockScreen(), even in the sub engines that aren't affected. I find it easier to debug and to maintain this way.
2021-01-22 00:47:58 +01:00
athrxx
bb8c70f865
AGOS: (ELVIRA/PC98/Jp) - fix startup
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Add necessary file name and file format modifications so that the game at least loads up and runs up to the start scene without glitches.
2021-01-22 00:47:58 +01:00
Torbjörn Andersson
b57e9ae814
AGOS: Adjust indentation.
2015-06-30 18:54:10 +02:00
Kirben
d48ccd357d
AGOS: Fix bug #5986 - AGOS: Simon1 Amiga CD32 Verb Area missing.
2015-06-30 20:43:10 +10:00
Torbjörn Andersson
f94f48ae2b
AGOS: Fix invisibility in Amiga CD32 Simon the Sorcerer 1 demo
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This probably affects the full version as well, but I haven't
verified that. Either way, the old code was obviously wrong while
the new makes it look right to me.
2014-11-19 22:59:34 +01:00
D G Turner
3d3a791085
AGOS: Switch VGA script debug output to debug flag, rather than level 5.
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This is now set by --debugflags=vga_script rather than -d 5, though
it will still require a debug level greater than 0.
2014-05-11 15:26:58 +01:00
Johannes Schickel
c4fc0cee96
AGOS: Make GPL headers consistent in themselves.
2014-02-18 02:39:32 +01:00
Johannes Schickel
01daff0f1d
AGOS: Take advantage of Surface::getPixels.
2013-08-03 04:02:50 +02:00
Johannes Schickel
28b74b14ec
AGOS: Prefer getBasePtr over direct Surface::pixels access.
2013-08-03 02:52:31 +02:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Eugene Sandulenko
6e795a89b0
AGOS: Reduced header dependency
2011-08-06 11:28:40 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
2b62f6bec3
AGOS: Adapt to setPalette RGBA->RGB change.
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I only (minimally) tested this change with Simon 1 + 2 DOS CD.
2011-02-15 23:22:30 +01:00
Max Horn
2d1c8a3533
ALL: Fix whitespaces / indention
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svn-id: r55818
2011-02-07 23:01:06 +00:00
Torbjörn Andersson
dde6dabac9
Cleanup: Treat booleans as booleans, not integers. (I hope I didn't mess up,
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because that would cause some nasty regressions...)
svn-id: r50643
2010-07-04 07:32:12 +00:00
Travis Howell
8a62c94f80
Enable Personal Nightmare by default.
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svn-id: r43304
2009-08-12 02:24:03 +00:00
Travis Howell
1c15bcf87d
Add option to disable later games (Feeble Files, Puzzle Pack) in AGOS game engine, which require higher resolution.
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svn-id: r43270
2009-08-11 14:42:44 +00:00
Travis Howell
8eee50103c
Fix recent regression in AGOSEngine_Simon1::drawImage().
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svn-id: r42360
2009-07-11 00:38:50 +00:00
Travis Howell
dc0f6dce76
Use graphics surfaces for screen buffers, and always use correct pitch when writing to the frameBuffer.
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svn-id: r42163
2009-07-06 06:21:59 +00:00
Travis Howell
dd54193f95
Expand dump image code to cover all games, and add options to the debugger.
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svn-id: r40548
2009-05-14 07:05:51 +00:00
Travis Howell
b771aa5f0d
Add more code differences in PN.
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svn-id: r39261
2009-03-09 08:38:02 +00:00
Travis Howell
2bd2fe43c5
Change Personal Nightmare support to optional, until setjmp/longjmp code is converted.
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svn-id: r39253
2009-03-09 02:25:29 +00:00
Travis Howell
56189fcf30
Clarify several errors messages.
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svn-id: r39219
2009-03-08 10:08:09 +00:00
Travis Howell
2620d6836c
Add initial support for Personal Nightmare.
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Thanks to dreammaster for file decompression and icon decoding code.
NOTE: setjmp/longjmp code will require conversion for portability.
svn-id: r39216
2009-03-08 08:45:21 +00:00
Travis Howell
b08c22b283
Fix bottom palette in AtariST version of Elvira 2.
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svn-id: r39014
2009-03-01 07:14:13 +00:00
Filippos Karapetis
8b4c44373c
Silenced MSVC warnings about uninitialized variables
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svn-id: r36251
2009-02-08 21:36:43 +00:00
Travis Howell
5de19ecb28
Cleanup.
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svn-id: r36232
2009-02-07 03:36:36 +00:00
Travis Howell
b2332744e4
Cleanup.
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svn-id: r36228
2009-02-07 01:11:51 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
09f4fd946e
Merged revisions 33052-33053,33056-33058,33061-33064,33068,33070,33072,33075,33078-33079,33083,33086-33087,33089,33094-33096,33098-33099,33104,33108-33109,33114-33117,33120,33135-33146,33160,33162,33165,33167-33169 via svnmerge from
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https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk
svn-id: r33183
2008-07-21 22:46:39 +00:00
Travis Howell
e1c71dab99
Spacing.
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svn-id: r33168
2008-07-21 10:32:20 +00:00
Bertrand Augereau
ecd44b8f90
Avoid branching in the inner loop of AGOS drawVertImageCompressed
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svn-id: r33167
2008-07-21 10:13:44 +00:00
Bertrand Augereau
bd17a600dc
Split the drawVertImage function in the agos engine to make it clearer
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and easier to profile
svn-id: r33083
2008-07-16 09:08:44 +00:00
Bertrand Augereau
9c91f091ff
Register spilling avoided in AGOS background drawing (and 2x unrolling)
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svn-id: r33062
2008-07-14 20:34:31 +00:00
Christopher Page
30b1a62e81
Removed unnecessary #inlcudes
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svn-id: r32984
2008-07-10 05:15:19 +00:00
Christopher Page
e808cdf7a0
Reimplemented pushEvent() and artificialEventQueue to work with Events instead of EventTypes. Reimplemented Queue as a List instead of Array. Updated AGOS, AGI, CINE, GOB, and KYRA to work with the current implementation of the GMM
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svn-id: r32971
2008-07-09 02:27:05 +00:00
Christopher Page
a4f56de13a
Implemented Common::EventManager::pushEvent() to insert fake events into the event queue. Quit and RTL events have been added, and are now tracked by the DefaultEventManager using shouldQuit() and shouldRTL(). AGOS is working with this new implementation, other engines to follow.
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svn-id: r32952
2008-07-07 22:34:45 +00:00
Christopher Page
ca76ef4e1f
AGOS Engine: Began implementation for a new quit event which will cleanly return to the launcher. This replaces the old shutdown() method within delay()
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svn-id: r32203
2008-05-20 21:40:53 +00:00
Travis Howell
48fac2f9dc
Fix palette glitches in Amiga OCS version of Simon the Sorcerer 1.
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svn-id: r31233
2008-03-25 08:03:32 +00:00
Nicola Mettifogo
258901bab9
Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
705c1e8403
Fix masking crash in Simon the Sorcerer 1 (Floppy DOS Demo), the address and pitch wasn't set for state->surf2.
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svn-id: r27985
2007-07-09 02:27:38 +00:00
Travis Howell
64cafa0270
Fix regressions, due to buffer changes and cleanup.
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svn-id: r27578
2007-06-21 05:10:42 +00:00
Travis Howell
89b2cf75e2
Use frameBuffer directly, in order to drop extra buffer (frontBuffer) and cleanup code.
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svn-id: r27577
2007-06-21 03:14:20 +00:00
Travis Howell
ab9b9a1bf3
Cleanup, could cause regressions.
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svn-id: r27547
2007-06-19 11:50:22 +00:00
Travis Howell
2d2bda501e
Fix timer code in Puzzle Pack, to match original speed.
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svn-id: r27275
2007-06-10 04:14:53 +00:00
Travis Howell
c983e879e1
Fix regressions, caused by VGATimerEntry type changes.
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svn-id: r27044
2007-06-01 23:12:22 +00:00