Eric Fry
|
da9775cf12
|
DRAGONS: Fix background width on lake scene
|
2020-08-24 23:46:48 +10:00 |
|
Eric Fry
|
ade35be6e6
|
DRAGONS: Don't log at debug level 0
|
2020-08-16 22:25:03 +10:00 |
|
Eric Fry
|
e4a2aaf6fb
|
DRAGONS: Fixed foreground transparency issue in library
|
2020-08-10 08:48:53 +10:00 |
|
Eric Fry
|
5228ff83b7
|
DRAGONS: Fixed bug when removing image overlay
|
2020-05-17 23:00:15 +10:00 |
|
D G Turner
|
de7d1f9f02
|
DRAGONS: Fix Remaining GCC Compiler Warnings
|
2020-05-15 07:07:31 +01:00 |
|
Eugene Sandulenko
|
0c221d479b
|
DRAGONS: Fixed assert
|
2020-05-04 17:28:39 +02:00 |
|
Eugene Sandulenko
|
de5367bd7a
|
DRAGONS: More class initializations
|
2020-05-04 15:57:21 +02:00 |
|
Eric Fry
|
4a7f8c18c5
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DRAGONS: replace NULL with nullptr
|
2020-03-14 14:39:06 +11:00 |
|
Eugene Sandulenko
|
79c7dbc8f6
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
89e9e76efa
|
DRAGONS: More class variable renames
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
647f687830
|
DRAGONS: Whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
c28b2d2a07
|
DRAGONS: Fix warnings
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
7a912ee39f
|
DRAGONS: More whitespace fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eugene Sandulenko
|
1d783366c0
|
DRAGONS: Remove superfluous namespace references
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8301d0dbb1
|
DRAGONS: Compile fixes + formatting
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
837af740c5
|
DRAGONS: Removed uint32_t int32_t and ushort
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
952442d56a
|
DRAGONS: Code cleanup
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
5cc1ff8dad
|
DRAGONS: Add additive pixel blending for scene layers
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
bb0fbec3bb
|
DRAGONS: Replaced walk code with JohnDoe's walk logic. Cleaned up Actor variable names
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
8c9a0cf1bb
|
DRAGONS: Replaced max scale with define
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2d25f10ddd
|
DRAGONS: Work on scaling. Added support for screen coords in cursor and
inventory
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
fcd92dc4c3
|
DRAGONS: handle negative offsets in background shift for minigame 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
a3458f4257
|
DRAGONS: Work on mini game 3
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
d23849d95d
|
DRAGONS: more palette fixes. Update scene palette with cursor palette
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
16ae7e579e
|
DRAGONS: Working on semi-transparent actors
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
235c4464aa
|
DRAGONS: Fixed background palette logic for cut scenes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
9aa66dd9ee
|
DRAGONS: Fixed background display priority logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
2805bb4cab
|
DRAGONS: show hide inventory bag
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
3f4ad5b2f2
|
DRAGONS: Update priority tilemap when adding/removing overlays
Pathfinding bug fixes
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
7c10fe11d0
|
DRAGONS: Bug fixes for pathfinding
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
ed56d587d5
|
DRAGONS: Show / Hide tile overlays. Work on inventory bag display
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
69ec3ed7c8
|
DRAGONS: image overlays
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
e74331f38d
|
DRAGONS: pathfinding work
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
712071f256
|
DRAGONS: Work on actor pathfinding logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
c0f1d70393
|
DRAGOMS: Work on actor draw priorities
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
774147099e
|
DRAGONS: more work on actor update logic
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
e7e8155baf
|
DRAGONS: More work on actor loading
|
2020-02-25 14:43:42 +01:00 |
|
Eric Fry
|
4f77da673a
|
DRAGONS: Work on loading scene gfx files.
|
2020-02-25 14:43:42 +01:00 |
|