Commit graph

22 commits

Author SHA1 Message Date
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
ee4770ffb6 ENGINES: Change 'colour' to 'color'
Only changed this in engines where 'color' was/is already used
almost exclusively

svn-id: r54288
2010-11-17 12:22:08 +00:00
Travis Howell
1e078a22f5 AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now.
svn-id: r54084
2010-11-05 03:30:45 +00:00
Travis Howell
48cce58ab5 Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
svn-id: r44285
2009-09-24 03:41:45 +00:00
Travis Howell
c4f6d91777 Fix bug #2865191 - NoPatience hangs after undo.
svn-id: r44281
2009-09-24 00:38:29 +00:00
Travis Howell
f186d9c860 Fix building with specific games disabled in MSVC.
svn-id: r43294
2009-08-12 00:53:35 +00:00
Travis Howell
b2332744e4 Cleanup.
svn-id: r36228
2009-02-07 01:11:51 +00:00
Max Horn
f44a196087 Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
2007-12-20 09:43:46 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Travis Howell
79c30552ca Don't call getNextItemPtr(), when the result is simply ignored.
svn-id: r27305
2007-06-10 11:08:12 +00:00
Torbjörn Andersson
08379fb74b Fixed the opcode number for opp_iconifyWindow(). Regression from cleanup?
svn-id: r27295
2007-06-10 08:48:17 +00:00
Travis Howell
8dc7accf2d Fix single sound effect, failing to play multiple times regression, caused by changes for PP in the past.
svn-id: r27267
2007-06-10 01:05:55 +00:00
Max Horn
218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Travis Howell
48c21a1e31 Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
2007-04-15 12:04:47 +00:00
Travis Howell
2d3e77db85 Split game engines, to allow further cleanups.
svn-id: r26481
2007-04-15 05:04:48 +00:00
Travis Howell
a2abbf919d Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
2006-11-05 06:26:45 +00:00
Travis Howell
05fd51d036 Cleanup
svn-id: r24501
2006-10-25 13:38:35 +00:00
Travis Howell
872a708c4e Add system includes
svn-id: r24428
2006-10-22 01:05:14 +00:00
Travis Howell
4e859bb26e Cleanup
svn-id: r24396
2006-10-21 00:51:32 +00:00
Travis Howell
ff574a63ee Split code into more specific files and cleanup
svn-id: r24394
2006-10-20 02:10:51 +00:00
Travis Howell
e26954bcdb Split script opcode tables up into more specifics
svn-id: r24393
2006-10-19 23:57:54 +00:00
Travis Howell
d75901b832 Split game specific script opcodes into separate files
svn-id: r24389
2006-10-19 11:40:26 +00:00