strangerke
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69b1485a22
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GIT: Clean up: Suppress SVN tags, now useless
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2011-05-12 01:16:22 +02:00 |
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Max Horn
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ee4770ffb6
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ENGINES: Change 'colour' to 'color'
Only changed this in engines where 'color' was/is already used
almost exclusively
svn-id: r54288
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2010-11-17 12:22:08 +00:00 |
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Travis Howell
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1e078a22f5
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AGOS: Display item names and descriptions via GUImessage, in Swampy Adventures for now.
svn-id: r54084
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2010-11-05 03:30:45 +00:00 |
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Travis Howell
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48cce58ab5
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Split the script opcode table for DIMP, since it doesn't match(ie timers) other Puzzle Pack games.
svn-id: r44285
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2009-09-24 03:41:45 +00:00 |
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Travis Howell
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c4f6d91777
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Fix bug #2865191 - NoPatience hangs after undo.
svn-id: r44281
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2009-09-24 00:38:29 +00:00 |
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Travis Howell
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f186d9c860
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Fix building with specific games disabled in MSVC.
svn-id: r43294
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2009-08-12 00:53:35 +00:00 |
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Travis Howell
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b2332744e4
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Cleanup.
svn-id: r36228
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2009-02-07 01:11:51 +00:00 |
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Max Horn
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f44a196087
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Moved all time() calls in AGOS to a single new method AGOSEngine::getTime(); also replaced an evil function-static variable by a member variable (lastMinute)
svn-id: r29908
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2007-12-20 09:43:46 +00:00 |
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Nicola Mettifogo
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258901bab9
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
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2007-09-19 08:40:12 +00:00 |
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Travis Howell
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79c30552ca
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Don't call getNextItemPtr(), when the result is simply ignored.
svn-id: r27305
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2007-06-10 11:08:12 +00:00 |
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Torbjörn Andersson
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08379fb74b
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Fixed the opcode number for opp_iconifyWindow(). Regression from cleanup?
svn-id: r27295
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2007-06-10 08:48:17 +00:00 |
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Travis Howell
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8dc7accf2d
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Fix single sound effect, failing to play multiple times regression, caused by changes for PP in the past.
svn-id: r27267
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2007-06-10 01:05:55 +00:00 |
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Max Horn
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218e132e37
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Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
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2007-05-30 21:56:52 +00:00 |
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Travis Howell
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48c21a1e31
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
svn-id: r26490
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2007-04-15 12:04:47 +00:00 |
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Travis Howell
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2d3e77db85
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Split game engines, to allow further cleanups.
svn-id: r26481
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2007-04-15 05:04:48 +00:00 |
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Travis Howell
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a2abbf919d
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Add inital load/save code changes for earlier games and cleanup
svn-id: r24622
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2006-11-05 06:26:45 +00:00 |
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Travis Howell
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05fd51d036
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Cleanup
svn-id: r24501
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2006-10-25 13:38:35 +00:00 |
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Travis Howell
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872a708c4e
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Add system includes
svn-id: r24428
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2006-10-22 01:05:14 +00:00 |
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Travis Howell
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4e859bb26e
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Cleanup
svn-id: r24396
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2006-10-21 00:51:32 +00:00 |
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Travis Howell
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ff574a63ee
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Split code into more specific files and cleanup
svn-id: r24394
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2006-10-20 02:10:51 +00:00 |
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Travis Howell
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e26954bcdb
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Split script opcode tables up into more specifics
svn-id: r24393
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2006-10-19 23:57:54 +00:00 |
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Travis Howell
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d75901b832
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Split game specific script opcodes into separate files
svn-id: r24389
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2006-10-19 11:40:26 +00:00 |
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