Torbjörn Andersson
6e5c308b91
KYRA: Fix Kyra3 family album animation glitch, CID 1004139
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The first page wasn't animated, and it's likely that some of the
other right-page animations were slightly off as well.
2013-08-08 07:16:24 +02:00
Johannes Schickel
10c4baad5f
KYRA: Move SoundDigital declaration to its own header.
2012-11-23 03:01:48 +01:00
Johannes Schickel
34c5751948
KYRA: Reduce amount of updateScreen calls.
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This fixes some slowdowns in Kyra2 with the OpenGL backend for me. Most of the
updateScreen calls saved were introduced by us implementing the original
behavior of hiding the mouse before drawing onto the screen and showing it
again afterwards, since the mouse cursor is not drawn on the game screen in our
implementation (and unlike in the original) this is not necessary.
2012-06-13 04:13:16 +02:00
athrxx
c0e782fd0b
KYRA: (EOB) - Start implementing EOB1 party transfer (not working yet)
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(ScummVM specific solution which allows the selection of save files of all configured EOB1 targets)
2011-12-26 16:18:17 +01:00
athrxx
b3c8173bd4
KYRA: (EOB) - extend save/load dialogue to support 990 slots
2011-12-26 16:18:14 +01:00
Christoph Mallon
23a0f5318c
JANITORIAL: Remove trailing empty lines.
2011-08-07 13:53:33 +02:00
Johannes Schickel
80d0bc0c85
KYRA: Get rid of most snprintf usages.
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Thanks to digitall for his initial patch, which I only altered slightly.
2011-06-09 19:10:54 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Johannes Schickel
9fb92f4b7e
KYRA: Fix compilation when LoL is disabled.
2011-04-28 18:16:01 +02:00
Johannes Schickel
7d03da14cb
KYRA: Clean up of header includes.
2011-04-28 15:39:57 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
f19e2019b8
KYRA: Cleanup background music looping of Kyra3.
2011-04-07 01:01:55 +02:00
Johannes Schickel
32338876f8
KYRA: Rename KyraEngine::saveGameState to KyraEngine::saveGameStateIntern.
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This is to avoid name similarity between KyraEngine::saveGameState(Intern)
and Engine::saveGameState.
svn-id: r53912
2010-10-28 23:57:24 +00:00
Johannes Schickel
03e2d54ca7
KYRA: Adapt Kyra2+3 to use the newly added item type too.
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svn-id: r53697
2010-10-22 02:10:22 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Johannes Schickel
2eb1a62a96
Fix saving of item in hand in HoF and MR.
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svn-id: r42892
2009-07-29 15:31:23 +00:00
Johannes Schickel
dca6ec2653
Use Screen::loadPalette instead of Resource::loadFileToBuf.
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svn-id: r41877
2009-06-25 19:53:55 +00:00
Johannes Schickel
73ea378dee
- Changed the following Screen functions to take a reference to a Palette object:
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-> setScreenPalette
-> fadePalette
-> getFadeParams
-> fadePalStep
- Fixed initialization of 256 color palettes
svn-id: r41743
2009-06-22 02:36:54 +00:00
Johannes Schickel
4bb392b593
Add wrapper functionality for copying full palettes.
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svn-id: r41742
2009-06-22 02:36:16 +00:00
Johannes Schickel
882662977f
Changed Screen::getPalette to return a reference to a Palette object.
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svn-id: r41741
2009-06-22 02:35:45 +00:00
Johannes Schickel
7eaf539b23
Cleanup.
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svn-id: r41733
2009-06-21 20:10:45 +00:00
Johannes Schickel
198e35a79f
Fix slider buttons in LoL (and some minor cleanup).
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svn-id: r41732
2009-06-21 19:49:20 +00:00
Florian Kagerer
583a89be62
LOL: - started on the ingame menu code (death menu, load menu and main menu)
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- fixed regression in kyra gui code (broken menu highlighting)
- fixed minor bug in animation code
svn-id: r41557
2009-06-15 20:52:09 +00:00
Johannes Schickel
ac46c98fb8
- Moved Screen_v2::copyWsaRect to Screen::copyWsaRect
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- Made WSAMovie_v1::displayFrame code match the original
- Changed WSAMovieAmiga::displayFrame to use Screen::copyWsaRect too
- Got rid of '...' parameter usage in all WSA player classes
svn-id: r41398
2009-06-09 11:26:15 +00:00
Johannes Schickel
b85b408838
- Fix Screen_v2::wsaFrameAnimationStep, now the MR album and LoL intro demo WSAs will be correctly played
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- Made album page change in MR a bit slower, so it's visible at least
svn-id: r41362
2009-06-08 02:26:33 +00:00
Johannes Schickel
64e6c596c7
Formatting.
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svn-id: r40991
2009-05-29 12:52:03 +00:00
Johannes Schickel
783fb058b0
Formatting.
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svn-id: r40717
2009-05-19 01:39:18 +00:00
Johannes Schickel
7561bd9dfb
Remov lots of superfluous debug output.
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svn-id: r40715
2009-05-19 01:13:29 +00:00
Florian Kagerer
dd84aaf648
LOL: - added some spell casting (spark, heal, swarm)
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- fixed several bugs (not the one in the fighting system though)
- added several opcodes. there shouldn't be any real show stoppers in the draracle cave now.
- simplified wsa code (which required 4 lines of code for displaying a frame)
- added support for wsa animations that don't have a last frame (apparently kyra 2 and 3 don't have this type of wsa file)
svn-id: r40420
2009-05-10 13:40:28 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel
85c1d35ae3
Error out on savegame load failure (again).
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svn-id: r34953
2008-11-09 13:12:38 +00:00
Johannes Schickel
36de1204e3
- Implemented Engine::saveGameState for KYRA
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- Changed internal save/load API to use slots instead of filename strings
- Changed internal save/load API to use Common::Error
svn-id: r34952
2008-11-09 13:00:40 +00:00
Max Horn
9b160804ab
Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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svn-id: r34700
2008-09-30 12:27:38 +00:00
Johannes Schickel
eddae0e105
Fixed thumbnail creation / loading in kyra.
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svn-id: r34527
2008-09-14 16:29:14 +00:00
Max Horn
91df44f8f6
Merging more of the GSoC 2008 RTL branch: KYRA
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svn-id: r34246
2008-09-01 17:52:50 +00:00
Johannes Schickel
f4fc8c3e4c
Committed patch #2050337 "KYRA/SCUMM: Thumbnail support/improvement". (Without Max' compressed backward seeking support for now)
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svn-id: r34053
2008-08-20 14:03:34 +00:00
Christopher Page
b8fe71e7a1
Updated KYRA to work with the new GMM implementation
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svn-id: r32959
2008-07-08 06:00:39 +00:00
Christopher Page
b97f39019c
KYRA works with the new GMM implementation
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svn-id: r32957
2008-07-08 05:02:45 +00:00
Christopher Page
6e3474896c
Kyra and Lure are now using the new _quit flag
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svn-id: r32772
2008-06-25 00:55:18 +00:00
Johannes Schickel
13b60eeb32
Don't restart music while changing music volume in Hof and MR.
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svn-id: r32069
2008-05-12 19:29:14 +00:00
Johannes Schickel
574af78acb
- Moved some opcodes to KyraEngine_v1
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- Little variable renaming
svn-id: r32053
2008-05-12 12:42:10 +00:00
Johannes Schickel
bb03596744
- Renamed KyraEngine to KyraEngine_v1
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- kyra.* -> kyra_v1.*
- scene.cpp -> scene_v1.cpp
svn-id: r32044
2008-05-11 23:16:50 +00:00
Johannes Schickel
4b21c2958d
Implemented helium mode support for Kyra3.
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svn-id: r32028
2008-05-11 17:50:13 +00:00
Johannes Schickel
35d01db1aa
Implemented page switch animation in kyra3 album.
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svn-id: r32023
2008-05-11 15:57:50 +00:00
Johannes Schickel
4932660f13
- Implemented kyra3 album (page switch animation not yet implemented)
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- Implemented opcode 25: o3_showAlbum
svn-id: r32022
2008-05-11 15:24:25 +00:00
Johannes Schickel
7c7e9b831f
Implemented pausing of timers, this should fix some minor glitches.
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svn-id: r31985
2008-05-10 19:20:38 +00:00
Johannes Schickel
8d6048a9fa
- Added small delay to GUI_v2::getInput
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- Prevent kyra3 background music from stopping while menu is open
svn-id: r31979
2008-05-10 18:23:11 +00:00
Johannes Schickel
627d30d389
Fixed bug when starting new game from load menu.
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svn-id: r31935
2008-05-07 22:48:44 +00:00
Johannes Schickel
c26e62e288
- Implemented Kyra3 audio options menu, Helium mode still missing.
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- Fixed unitialized variable
svn-id: r31881
2008-05-05 17:56:39 +00:00
Johannes Schickel
f42d222069
Got rid of some code duplication.
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svn-id: r31880
2008-05-05 17:18:11 +00:00