Commit graph

68 commits

Author SHA1 Message Date
Willem Jan Palenstijn
3943d34034 SWORD1: Remove dead code 2013-04-22 22:18:52 +02:00
Torbjörn Andersson
e8ad4df1fa SWORD1: Enable American ("Circle of Blood") panel
If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
2012-10-06 16:24:00 +02:00
Johannes Schickel
928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
Thierry Crozat
06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel
83f66284a7 SWORD1: Adapt to setPalette RGBA->RGB change. 2011-02-15 22:16:48 +01:00
Max Horn
2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn
ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Johannes Schickel
a5c28de26b SWORD1: Switch to the new play time counting of the Engine class.
svn-id: r53924
2010-10-29 16:53:46 +00:00
Johannes Schickel
4e33b7a3be GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
svn-id: r51668
2010-08-02 22:28:30 +00:00
Max Horn
cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn
51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Torbjörn Andersson
42af771de0 Fixed regression introduced when adding support for looping background sounds.
A.k.a. "I played through the whole game looking for regressions, and missed the
one at the intro cutscene?!"

svn-id: r45290
2009-10-20 20:15:13 +00:00
Max Horn
42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Willem Jan Palenstijn
5a8b81119b Fix free/delete/delete[] mismatches. Patch by salty-horse
svn-id: r44512
2009-10-01 11:02:23 +00:00
Max Horn
8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Torbjörn Andersson
9cc0dc3d91 Fixed bug #2847910, "Loss of background audio loop". It would probably be safe
to backport this to the 1.0 branch, but I'm not 100% sure, and it's getting
pretty late here. (On the other hand, the missing sound effects are pretty
faint, at least in the cases I've seen, so we haven't been missing much. That's
probably why it's gone unnoticed until now.)

svn-id: r44073
2009-09-13 21:38:47 +00:00
Max Horn
e9cd07e582 SWORD1 & SWORD2: Replaced ioFailed by err+eos
svn-id: r42912
2009-07-29 21:39:34 +00:00
Max Horn
fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Johannes Schickel
b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn
65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Travis Howell
789cb98492 Correct translation error.
svn-id: r40718
2009-05-19 01:58:51 +00:00
Johannes Schickel
c8aec4c696 SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39762
2009-03-30 12:11:22 +00:00
Fabio Battaglia
cbfd80a5d1 Fix GMM loading disabled after loading savegame from ScummVM menu
svn-id: r39296
2009-03-10 13:48:42 +00:00
Max Horn
f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Fabio Battaglia
cdc9f46bd9 sword1: removed custom checks for thumbnails, using graphics/thumbnail.h functions instead
svn-id: r39130
2009-03-04 12:44:55 +00:00
Fabio Battaglia
928a276c04 sword1: enable thumbnails when saving through GMM
svn-id: r39121
2009-03-04 10:33:29 +00:00
Fabio Battaglia
5f13e5ebcd Cleaned up some comments
svn-id: r39090
2009-03-03 16:27:56 +00:00
Fabio Battaglia
0077889eeb Add playtime feature support to sword1
svn-id: r39083
2009-03-02 22:37:09 +00:00
Eugene Sandulenko
5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Max Horn
716f88f571 Avoid using g_engine if possible
svn-id: r36149
2009-01-30 16:04:39 +00:00
Torbjörn Andersson
a2c671da97 Clear the list of savegames before re-populating it. Otherwise, even save names
that have been entered before cancelling the dialog will remain in it.

svn-id: r35987
2009-01-21 20:00:26 +00:00
Torbjörn Andersson
248605800e Don't allow the nul character in savegame names, since that terminates the
string. This happens, for instance, when pressing the Shift key. (I usually start
my savegame names with an upper-case letter, and I couldn't understand why it
didn't seem to register any of my keypresses.)

svn-id: r35986
2009-01-21 19:46:51 +00:00
Eugene Sandulenko
696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
2463c550ac Reverted to old behavior: save games for sword1 can be shared again across all versions (since they're exactly the same) - they're now named sword1.* and no longer named after the game ID
svn-id: r35112
2008-11-18 16:57:57 +00:00
Filippos Karapetis
7650b61d27 Applied a slightly modified version of my patch #2307224 - "BS1: Save/load overhaul"
svn-id: r35111
2008-11-18 16:31:55 +00:00
Vicent Marti
b98f89c7f0 Merged GUI::Theme and Gui::ThemeEngine into the same class, GUI::ThemeEngine.
Massive cleanup.

svn-id: r34983
2008-11-10 11:24:55 +00:00
Torbjörn Andersson
871375d4b5 I believe this fixes bug #2162345 ("BS1: Can't overwrite savegame"), but I'd
really appreciate it if someone would test it further, in case I missed
something. (Broken Sword 1 stores the names of the savegames in a separate file,
and that has to be in sync with the individual savegame files. In my experience,
that sort of thing can really attract bugs...)

svn-id: r34828
2008-10-20 04:39:10 +00:00
Max Horn
9b160804ab Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
svn-id: r34700
2008-09-30 12:27:38 +00:00
Christopher Page
603f0a2f8c Fixes for Sword1 engine loading from launcher
svn-id: r33915
2008-08-15 20:49:56 +00:00
Christopher Page
e7d7f8df95 SWORD1 works with the new GMM implementation
svn-id: r33043
2008-07-13 21:54:23 +00:00
Eugene Sandulenko
37563ff3ae Fix bug #1981402: "BS1: grammatical error in the Italian menu"
svn-id: r32471
2008-06-01 18:37:35 +00:00
Jordi Vilalta Prat
d6c34bdc4b Fixed the spaces before tabs.
svn-id: r30667
2008-01-28 00:14:17 +00:00
Paul Gilbert
6eb64102a4 Fix to remove a tab character from the GPL header
svn-id: r30238
2008-01-05 12:45:14 +00:00
Eugene Sandulenko
23313cb82e Patch #1733017: "SWORD1: Possible patch for bug #1730183"
svn-id: r30124
2008-01-01 16:42:05 +00:00
Eugene Sandulenko
d4d072fe04 Patch #1857121: Refactoring of the getSavePath method
svn-id: r30032
2007-12-28 07:37:04 +00:00
Max Horn
a556368c99 Update mouse coordinates onn *all* mouse events, i.e. also after click events
svn-id: r29657
2007-11-28 15:00:41 +00:00
Nicola Mettifogo
258901bab9 Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
svn-id: r28966
2007-09-19 08:40:12 +00:00
Max Horn
e2ad271bd8 Removing non-ASCII chars from source code
svn-id: r27818
2007-07-01 12:47:07 +00:00