Giulio Camuffo
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68427fdad4
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GRIM: Implemented iris animation.
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2011-07-17 18:17:07 +02:00 |
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Andrea Corna
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4482bd8771
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Cleaned some code (thanks to Klusark)
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2011-05-26 14:24:04 +08:00 |
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Andrea Corna
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970b738e8a
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GRIM: Prevent a crash if StartFullscreenMovie or StartMovie are called with a non-existant file
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2011-05-26 14:23:54 +08:00 |
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JenniBee
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7e63184810
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fixing compilation on mingw32
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2011-05-24 13:03:59 -04:00 |
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Joel Teichroeb
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7c60243654
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Only store the display when necessary.
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2011-05-19 13:31:41 +08:00 |
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Pawel Kolodziejski
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356c9c8c07
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sync with scummvm
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2011-05-18 23:33:39 +02:00 |
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Pawel Kolodziejski
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83de2e6600
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refactor movie playback and game detection params
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2011-05-14 12:11:53 +02:00 |
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Joel Teichroeb
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4751516279
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Cleaned up dependencies between files.
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2011-05-13 17:55:14 -07:00 |
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Einar Johan T. Sømåen
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467d185b65
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GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink
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2011-05-12 02:06:51 +08:00 |
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Giulio Camuffo
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e7931157e6
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GRIM: Other leak fixes.
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2011-05-09 22:14:23 +02:00 |
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Giulio Camuffo
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af8cae9c3d
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GRIM: Make the Bitmaps implicitly shared.
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2011-05-09 19:20:47 +02:00 |
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Pawel Kolodziejski
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0cf157132a
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EMI: reuse and semi implement few opcodes
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2011-05-09 11:48:52 +02:00 |
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Giulio Camuffo
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a02740f77d
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GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12
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2011-05-08 18:39:28 +02:00 |
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Pawel Kolodziejski
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eda857bee7
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fixed compilation under linux
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2011-05-08 17:40:31 +02:00 |
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Pawel Kolodziejski
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59fdb1c03d
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GRIM: added missed files
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2011-05-08 12:34:15 +02:00 |
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