Commit graph

15 commits

Author SHA1 Message Date
Giulio Camuffo
68427fdad4 GRIM: Implemented iris animation. 2011-07-17 18:17:07 +02:00
Andrea Corna
4482bd8771 Cleaned some code (thanks to Klusark) 2011-05-26 14:24:04 +08:00
Andrea Corna
970b738e8a GRIM: Prevent a crash if StartFullscreenMovie or StartMovie are called with a non-existant file 2011-05-26 14:23:54 +08:00
JenniBee
7e63184810 fixing compilation on mingw32 2011-05-24 13:03:59 -04:00
Joel Teichroeb
7c60243654 Only store the display when necessary. 2011-05-19 13:31:41 +08:00
Pawel Kolodziejski
356c9c8c07 sync with scummvm 2011-05-18 23:33:39 +02:00
Pawel Kolodziejski
83de2e6600 refactor movie playback and game detection params 2011-05-14 12:11:53 +02:00
Joel Teichroeb
4751516279 Cleaned up dependencies between files. 2011-05-13 17:55:14 -07:00
Einar Johan T. Sømåen
467d185b65 GFX: Split SMUSH into a subclass of Video, to ease implementation of MPEG2 and Bink, also added skeleton-classes for MPEG and Bink 2011-05-12 02:06:51 +08:00
Giulio Camuffo
e7931157e6 GRIM: Other leak fixes. 2011-05-09 22:14:23 +02:00
Giulio Camuffo
af8cae9c3d GRIM: Make the Bitmaps implicitly shared. 2011-05-09 19:20:47 +02:00
Pawel Kolodziejski
0cf157132a EMI: reuse and semi implement few opcodes 2011-05-09 11:48:52 +02:00
Giulio Camuffo
a02740f77d GRIM: Don't cache the bitmaps in ResourceLoader. Bump savegame version to 12 2011-05-08 18:39:28 +02:00
Pawel Kolodziejski
eda857bee7 fixed compilation under linux 2011-05-08 17:40:31 +02:00
Pawel Kolodziejski
59fdb1c03d GRIM: added missed files 2011-05-08 12:34:15 +02:00