elasota
2841b9931d
GRAPHICS: Fix Normal and AdvMame scalers not applying cursor mask to additive texture
2023-03-05 21:13:01 +01:00
elasota
3db67a33ac
GRAPHICS: Add support for pixels with masks and inverted pixels
2023-02-19 23:51:09 +01:00
Le Philousophe
769fe03a4b
BACKENDS: OPENGL: Use override keyword
2022-11-06 20:02:59 +01:00
Le Philousophe
73f48341c0
BACKENDS: OPENGL: Allow to set texture wrapping mode
2022-10-16 19:43:05 +02:00
Le Philousophe
3a7f2aa1ee
BACKENDS: OPENGL: Allow callers to check for texture setSize result
2022-10-09 17:25:35 +02:00
Le Philousophe
98c306376f
OPENGL: Merge both OpenGL shaders objects
2022-06-26 18:32:10 +02:00
Le Philousophe
4ab044a254
OPENGL: Merge both OpenGL contexts
2022-06-26 18:32:10 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Cameron Cawley
a21961516a
GRAPHICS: Split ScalerPluginObject into two classes
2021-11-23 23:32:58 +01:00
Cameron Cawley
fe5b87d0f1
OPENGL: Implement scaler support
2021-11-20 01:06:23 +01:00
Cameron Cawley
30c093bbd9
OPENGL: Combine TextureCLUT8 and FakeTexture
2021-11-20 01:06:23 +01:00
Cameron Cawley
66c0c57d10
BACKENDS: Add support for OpenGL 1.1 contexts
2021-06-16 23:16:01 +01:00
Cameron Cawley
d765440c1a
OPENGL: Support RGBA8888 swapped textures when using OpenGL ES
2019-08-04 18:46:30 +01:00
Johannes Schickel
1e1272a8c4
OPENGL: Store logical texture dimensions in GLTexture.
2016-03-16 20:29:31 +01:00
Johannes Schickel
26f106497a
OPENGL: Implement CLUT8 look up as Pipeline.
2016-03-16 20:29:30 +01:00
Johannes Schickel
b17c035642
OPENGL: Implement texture drawing in Pipeline instead of Surface.
2016-03-16 20:29:27 +01:00
Johannes Schickel
c4e65732be
OPENGL: Introduce abstraction for framebuffer.
...
This allows us to use various framebuffer settings easily. Now the GPU
accelerated CLUT8 surface implementation does not need to query former
framebuffer state anymore.
2016-03-16 20:29:26 +01:00
Johannes Schickel
5498982a37
OPENGL: Introduce ShaderManager to handle builtin shaders.
2016-03-16 20:29:26 +01:00
Johannes Schickel
08553a09cf
OPENGL: Support GLSL based CLUT8 look up for GLES2+.
2016-03-16 20:29:26 +01:00
Johannes Schickel
e66e9e44d3
OPENGL: Accelerate palette lookups with shaders.
...
This currently is limited to GL contexts.
2016-03-16 20:29:26 +01:00
Johannes Schickel
de3846923c
OPENGL: Introduce simple abstraction for surfaces.
...
This is basically an interface extracted from Texture without any knowledge
about any actual implementation, except for copyRectToTexture, fill, and
dirty rect handling. These are convenient helpers.
2016-03-16 20:29:26 +01:00
Johannes Schickel
8b0cf0c5f7
OPENGL: Cleanup. Remove Texture::getHardwareFormat.
2016-03-16 20:29:26 +01:00
Johannes Schickel
618adec7b0
OPENGL: Move color key handling for CLUT8 to TextureCLUT8.
2016-03-16 20:29:26 +01:00
Johannes Schickel
9844d89231
OPENGL: Move max texture size information to Context.
2016-03-16 20:29:26 +01:00
Johannes Schickel
b081fe63e8
OPENGL: Create new abstraction for GL texture objects.
2016-03-16 20:29:26 +01:00
Johannes Schickel
2277144623
OPENGL: Support RGB555 for OpenGL ES output.
...
This mode should *not* be used by any new engines/code. If someone is going
to use it and says it works with the OpenGL output, please make them wear a
red uniform and beam them onto a remote planet.
2016-03-16 20:29:25 +01:00
Johannes Schickel
1709486859
OPENGL: Use GLfloat for draw cooridnates in Texture.
2014-02-12 17:15:07 +01:00
Johannes Schickel
bb1d49ba9c
OPENGL: Limit maximum Surface size to maximum texture size.
...
This is mostly aimed at old graphics chips. For example, wjp's old laptop
only supports 1024x1024 textures but has a 1280x800 screen. Switching to
fullscreen would create a bigger overlay than supported. Now it will get
limited to an smaller resolution and then scaled too.
Alternatively we could think of tiling surfaces into textures. But then
handling scaling would be more complicated since it might result in
artifacts on texture tile borders.
2013-10-19 22:18:15 +02:00
Johannes Schickel
decc013e53
OPENGL: Implement dirty rect handling.
2013-10-19 22:17:42 +02:00
Johannes Schickel
46323074e7
OPENGL: Add new generic OpenGL (ES) backend.
...
This backend is based on ideas of the old OpenGL backend, of the Android GL
backend and of the iPhone GL backend.
2013-10-19 22:12:01 +02:00