Eugene Sandulenko
d41db6ae87
Define hardware keys for 101 keyboard in SDL backend.
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TODO: speedup initialization. Now it is quite slowww.
svn-id: r40445
2009-05-11 09:01:54 +00:00
Eugene Sandulenko
2cc7763971
whitespaces
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svn-id: r40424
2009-05-10 17:18:59 +00:00
Eugene Sandulenko
66067b0b6a
Fix keymapper compilation
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svn-id: r40320
2009-05-05 10:54:56 +00:00
Max Horn
250acd4c8d
more cleanup
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svn-id: r35971
2009-01-21 02:02:55 +00:00
Stephen Kennedy
df3b8fd14c
Added preprocessor flags 'ENABLE_VKEYBD' and 'ENABLE_KEYMAPPER' to control inclusion of vkeybd and keymapper in build.\n\nAlso added corresponding --enable-vkeybd and --enable-keymapper flags to configure scripts.
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svn-id: r34706
2008-09-30 13:51:01 +00:00
Stephen Kennedy
3451895189
Final changes to keymapper:
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* HardwareKey's now have a type too, so that we can either match a key to an action or vice versa.
* Better test keymaps - with special gui keymap that is activated when a dialog is opened
svn-id: r34005
2008-08-18 19:54:46 +00:00
Stephen Kennedy
d92909203b
- proper init of virtual keyboard now implemented (involved added EventManager::init() which is called after screen has been initialised)
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- changed HardwareKey / Action id field to an array of 4 chars instead of int32. Means that the keymap key/value pairs in config file are more readable.
svn-id: r33986
2008-08-18 10:07:11 +00:00
Stephen Kennedy
c1e8e340ff
* Saving of keymaps fully implemented
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* Added Keymapper::cleanupGameKeymaps() with code to remove game keymaps from active stack
svn-id: r33853
2008-08-14 01:42:02 +00:00
Stephen Kennedy
532faef82b
Keymapper WIP:
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* Improved automatic mapping algorithm
* Remap dialog overhaul - now displays active keymap(s)
svn-id: r33821
2008-08-13 11:46:08 +00:00
Stephen Kennedy
2645ca48ad
* Moved VK code into backends/vkeybd
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* Moved Keymapper code into backends/keymapper
svn-id: r33681
2008-08-07 16:38:39 +00:00