Paweł Kołodziejski
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db89c680a1
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WINTERMUTE: Replace glInterleavedArrays calls
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2020-10-22 16:43:15 +02:00 |
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Gunnar Birke
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874965f454
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WINTERMUTE: Remove Model-View transformation reset function from 3d renderer interface
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2020-10-18 07:22:40 +02:00 |
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Gunnar Birke
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1ea679f90a
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WINTERMUTE: Provide getters for actual opengl texture dimensions
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2020-10-18 07:22:40 +02:00 |
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Paweł Kołodziejski
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a37173807f
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CONFIGURE: More work on opengl flags
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2020-10-14 18:37:17 +02:00 |
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Paweł Kołodziejski
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f2a7b582a9
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WINTERMUTE: Switch back to glActiveTexture
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2020-10-11 20:42:40 +02:00 |
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BeWorld
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cab7cd49c4
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MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (#2510)
MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
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2020-10-11 18:24:36 +02:00 |
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Paweł Kołodziejski
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b632277860
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WINTERMUTE: Align type param for glGetTexLevelParameteriv
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2020-10-11 07:50:29 +02:00 |
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Paweł Kołodziejski
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264f6f037b
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ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
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2020-10-10 14:12:07 +02:00 |
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Pawel Kolodziejski
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1e497cdebd
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WINTERMUTE: Allow compile without opengl
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2020-10-06 07:33:01 +02:00 |
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Pawel Kolodziejski
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4599b255b8
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WINTERMUTE: Fixed compilation opengl renderer on mingw without GLEW
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2020-10-04 12:44:05 +02:00 |
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Pawel Kolodziejski
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e427f7eeda
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WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled
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2020-10-04 11:30:39 +02:00 |
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Pawel Kolodziejski
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27e12d8a96
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ALL: Eliminate LOCAL_PI macro
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2020-09-23 23:20:23 +02:00 |
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Pawel Kolodziejski
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ceb422d6f8
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WINTERMUTE: Silence compiler warnings
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2020-09-20 22:18:55 +02:00 |
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Gunnar Birke
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77f25c4573
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WINTERMUTE: Enable/Disable culling based on flag
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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81476dfec2
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WINTERMUTE: Fix typo in warning text
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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e8731b2b97
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WINTERMUTE: Simplify rendering loops for scene geometry
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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cbd39394d1
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WINTERMUTE: Implement drawing of lines in renderer
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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a0dbffef5d
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WINTERMUTE: Use proper enum type to store render state
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2020-08-28 06:30:23 +02:00 |
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Gunnar Birke
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a449b2e7d5
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WINTERMUTE: Try to guess correct spotlight settings
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2020-08-25 17:27:11 +02:00 |
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Gunnar Birke
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f9f8d0d527
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WINTERMUTE: Don't accidentally revert view matrix to identity
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2020-08-25 17:27:11 +02:00 |
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Gunnar Birke
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bee56f5802
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WINTERMUTE: Set default clip plane values only during init
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2020-08-25 00:03:09 +02:00 |
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Gunnar Birke
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ceb9c68a2b
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WINTERMUTE: Use camera clipping plane settings in renderer
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2020-08-22 17:38:46 +02:00 |
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Pawel Kolodziejski
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4c331b326a
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WINTERMUTE: Change debug log from error to warning to allow "Dark Fall: Lost Souls" game to start
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2020-08-18 21:47:55 +02:00 |
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Gunnar Birke
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acee5386c9
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WINTERMUTE: Implement displaying of transformed sprites
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2020-08-18 18:50:57 +02:00 |
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Gunnar Birke
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6f5bcd54cf
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WINTERMUTE: Implement sprite mirroring
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2020-08-17 18:44:24 +02:00 |
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Gunnar Birke
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a34a125848
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WINTERMUTE: Implement image based shadows in fixed function renderer
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2020-08-16 21:01:59 +02:00 |
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Gunnar Birke
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c570f4f609
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WINTERMUTE: Use correct alpha reference
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2020-08-16 21:01:59 +02:00 |
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Gunnar Birke
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344354649b
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WINTERMUTE: Transform light data by camera matrix
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2020-08-16 12:23:17 +02:00 |
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Gunnar Birke
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b557bb7f60
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WINTERMUTE: Use/store actual viewport for 3d rendering/picking
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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bfa52b67d4
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WINTERMUTE: Use window dimensions for 2d viewport
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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74b2184a5d
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WINTERMUTE: Correctly convert Direct3D viewport parameters
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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7dbb176b7f
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WINTERMUTE: Scale projection matrix entries by window/viewport ratio
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2020-08-11 00:46:55 +02:00 |
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Gunnar Birke
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079b450436
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WINTERMUTE: Render light directions again when debugging geometry
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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cfc652a828
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WINTERMUTE: Remove irrelevant comments, fix comment style
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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126f3b1100
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WINTERMUTE: Move common .3ds mesh code to base, remove normals
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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532573ecd3
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WINTERMUTE: Introduce struct to pass fog parameters
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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03c942fa18
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WINTERMUTE: Move scene geometry render code into renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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7a1567e045
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WINTERMUTE: Factor out common renderer code into base
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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7ac6aa5337
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WINTERMUTE: Remove matrix stack, let renderer care about matrix layout
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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3864ad1dd8
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WINTERMUTE: Render shadow volume using VBOs and shaders
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b5943fd177
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WINTERMUTE: Refactor lighting, implement shader based lighting
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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1223595120
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WINTERMUTE: Add abstract interfaces for renderer and meshes
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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e003b1896a
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WINTERMUTE: Remove unnecessary override
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2020-07-28 13:52:22 +02:00 |
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Gunnar Birke
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25ea38c3bc
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WINTERMUTE: Implement fog
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2020-07-28 13:52:14 +02:00 |
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Gunnar Birke
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a1371d002f
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WINTERMUTE: Handle camera pointer being null
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2020-07-26 22:57:08 +02:00 |
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Gunnar Birke
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b938293170
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WINTERMUTE: Normalize normal vectors of 3d objects
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2020-07-26 22:57:08 +02:00 |
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Gunnar Birke
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7d5304df4b
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WINTERMUTE: Use either scene or custom ambient light depending on flag
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2020-07-25 22:19:54 +02:00 |
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Gunnar Birke
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7b9174934a
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WINTERMUTE: Do not use GL_REPLACE for texture environment mode
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2020-07-25 22:19:53 +02:00 |
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Gunnar Birke
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3346fc3595
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WINTERMUTE: Enable lighting in 3d render mode
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2020-07-25 22:19:53 +02:00 |
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