Paweł Kołodziejski
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db89c680a1
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WINTERMUTE: Replace glInterleavedArrays calls
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2020-10-22 16:43:15 +02:00 |
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Paweł Kołodziejski
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a37173807f
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CONFIGURE: More work on opengl flags
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2020-10-14 18:37:17 +02:00 |
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BeWorld
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cab7cd49c4
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MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (#2510)
MORPHOS : Fixed int to int32 and some functions not available on AmigaOS/MorphOS
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2020-10-11 18:24:36 +02:00 |
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Paweł Kołodziejski
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264f6f037b
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ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
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2020-10-10 14:12:07 +02:00 |
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Pawel Kolodziejski
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1e497cdebd
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WINTERMUTE: Allow compile without opengl
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2020-10-06 07:33:01 +02:00 |
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Pawel Kolodziejski
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e427f7eeda
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WINTERMUTE: Fixed wintermute engine compilation when GLEW is disabled
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2020-10-04 11:30:39 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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b82d034dc5
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WINTERMUTE: Switch correctly between textured and untextured faces
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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0b16baf140
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WINTERMUTE: Allow for quad faces and triangulate them
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2020-08-22 17:38:46 +02:00 |
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Gunnar Birke
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eab61818cb
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WINTERMUTE: Only set texture if we actually got one
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2020-08-16 19:48:35 +02:00 |
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Gunnar Birke
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d8029c0e26
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WINTERMUTE: Store actual material indices in a list
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2020-08-11 22:47:32 +02:00 |
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Gunnar Birke
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62d84ba210
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WINTERMUTE: Return success during mesh operations to prevent abort
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2020-08-11 22:47:32 +02:00 |
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Gunnar Birke
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cfc652a828
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WINTERMUTE: Remove irrelevant comments, fix comment style
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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730d282d64
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WINTERMUTE: Factor out common .X mesh code
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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7ac6aa5337
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WINTERMUTE: Remove matrix stack, let renderer care about matrix layout
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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1223595120
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WINTERMUTE: Add abstract interfaces for renderer and meshes
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2020-08-10 11:24:28 +02:00 |
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