Commit graph

284 commits

Author SHA1 Message Date
Paul Gilbert
af6034efcd ACCESS: MM: Implement proper game data and fonts in access.dat 2018-07-20 19:05:56 -07:00
Eugene Sandulenko
dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Paul Gilbert
ac8adb07c8 ACCESS: Refactor ASurface and Screen to not use virtual inheritance 2016-05-26 21:21:03 -04:00
Paul Gilbert
cc11941203 ACCESS: Fix crash at end of AGOE floppy chapter 6 2016-05-13 22:19:03 -04:00
Paul Gilbert
a31312c0a8 ACCESS: Fix display of ending credits 2016-02-03 22:46:28 -05:00
Paul Gilbert
bd3f64a8cf ACCESS: Handle differences in CD vs Floppy establishment text offsets 2016-01-17 11:14:48 -05:00
Paul Gilbert
429648188f ACCESS: Show correct chapter start establishment text 2016-01-17 09:47:40 -05:00
Paul Gilbert
d4bbf4d250 ACCESS: Fix differences in floppy chapter changes 2015-12-11 22:42:18 -05:00
Paul Gilbert
1fe6e92bf9 ACCESS: Silence gcc warnings 2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308 ACCESS: Creation of access.dat for holding Access games engine data 2015-11-27 12:12:32 -05:00
Strangerke
279be647da ACCESS: Fix bug in River 2015-11-27 01:44:32 +01:00
Filippos Karapetis
8be83948b1 ACCESS: Use our formatting conventions for variable and function names 2015-07-24 23:03:22 +03:00
Torbjörn Andersson
df31113222 ACCESS: Rename local variable to silence GCC warning 2015-07-24 09:14:25 +02:00
Willem Jan Palenstijn
6ec9c81b57 Merge branch 'master' into mm
Conflicts:
	engines/access/access.cpp
	engines/access/asurface.h
	engines/access/bubble_box.cpp
	engines/access/bubble_box.h
	engines/access/martian/martian_game.cpp
	engines/access/player.cpp
	engines/access/player.h
	engines/access/resources.cpp
	engines/access/screen.cpp
	engines/access/screen.h
	engines/access/sound.cpp
	engines/access/sound.h
2015-07-22 22:43:42 +02:00
Torbjörn Andersson
becac8f570 ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
5de5a7afaa ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
396d6f2839 ACCESS: Increase delay in Amazon intro to allow fanfare to finish
There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
2015-07-05 19:55:33 +02:00
Strangerke
576ad394f3 ACCESS: Remove a useless variable 2015-01-30 07:15:46 +01:00
Strangerke
4176601718 ACCESS: MM - Add MM specific code in doEstablish 2015-01-30 07:11:55 +01:00
Paul Gilbert
587aad7d46 ACCESS: Fix moonwalking in MM 2015-01-25 17:19:19 -05:00
Strangerke
ca0bef9595 ACCESS: MM - Split cmdHelp for MM 2015-01-25 22:05:10 +01:00
Strangerke
76f681efdf ACCESS: Make opcodes dependant to game versions 2015-01-05 18:15:12 +01:00
Strangerke
56754c2a9d ACCESS: MM - Make RMOUSE game-specific 2015-01-02 22:34:45 +01:00
Strangerke
a33a9ae2e8 ACCESS: Split a bit more Player class, add some MM specific code 2014-12-29 07:22:51 +01:00
Strangerke
576bab349c ACCESS: Use loadSoundTable instead of push_back in several places 2014-12-27 17:21:04 +01:00
Strangerke
6a7834a05e ACCESS: Rename loadSoundTable 2014-12-27 16:55:07 +01:00
Strangerke
39eab59388 ACCESS: Rewrite sound queueing (WIP) 2014-12-27 15:31:43 +01:00
Strangerke
4a1ddd5d0c ACCESS: Remove unused variable 2014-12-21 22:49:18 +01:00
Strangerke
24f0cce9c6 ACCESS: Fix bug in setHorizontalCode() 2014-12-21 22:43:12 +01:00
Paul Gilbert
7cb18f8e7a ACCESS: Fix crash in the introduction sequence 2014-12-20 10:59:16 -05:00
Paul Gilbert
a7bfa55aa8 ACCESS: Fix compiler warnings 2014-12-20 10:01:52 -05:00
Paul Gilbert
18df28f74d ACCESS: Extra initialization for various classes 2014-12-19 23:36:53 -05:00
Paul Gilbert
37b5ee24f5 ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface 2014-12-19 22:45:00 -05:00
Paul Gilbert
95aa9a13a6 ACCESS: Refactor most of ASurface statics to instance variables 2014-12-18 21:45:55 -05:00
Strangerke
bb01fa31f8 ACCESS: Constify some resources 2014-12-17 22:31:29 +01:00
Strangerke
fe627c5ce1 ACCESS: Fix spacing around semicolumn in class definitions 2014-12-17 21:31:26 +01:00
Strangerke
ce1f04b1d5 ACCESS: Get rid of hardcoded size when using Common::Fill 2014-12-17 21:19:33 +01:00
Strangerke
df7fa78a86 ACCESS: Fix three out of bounds 2014-12-17 21:10:50 +01:00
Strangerke
67a40fd9b0 ACCESS: Add missing space before semicolumn in constructors 2014-12-17 19:14:14 +01:00
Strangerke
9daf9a30c0 ACCESS: Modify the indentation of constructor when it's multiline 2014-12-17 19:13:23 +01:00
Strangerke
492d974550 ACCESS: Some more polishing in the file headers 2014-12-17 18:27:47 +01:00
Strangerke
c8d6370edf ACCESS: Fix broken file header 2014-12-17 18:27:01 +01:00
Strangerke
1496ad9717 ACCESS: Split mouse data per line 2014-12-17 08:29:24 +01:00
Strangerke
56d28bc4c8 ACCESS: Split doCredit in two, putting demo code in a separate function 2014-12-17 07:58:24 +01:00
Paul Gilbert
7ae4fca38e ACCESS: Fix foreground parallex in opening scene 2014-12-16 22:21:49 -05:00
Strangerke
c3312749ff ACCESS: Fix crash when getting randomly shot in the cabin 2014-12-16 22:41:27 +01:00
Paul Gilbert
0e4a4a28ad ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction 2014-12-14 21:33:14 -05:00
Paul Gilbert
e806c63332 ACCESS: Formatting fixes 2014-12-14 18:37:31 -05:00
Paul Gilbert
37aefd08f2 ACCESS: Add enum for inventory items referred in hardcoded logic 2014-12-14 18:27:29 -05:00
Strangerke
450deabd45 ACCESS: Fix a couple of typos in comments 2014-12-14 23:55:22 +01:00