Paul Gilbert
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af6034efcd
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ACCESS: MM: Implement proper game data and fonts in access.dat
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2018-07-20 19:05:56 -07:00 |
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Eugene Sandulenko
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dead4aa014
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JANITORIAL: Remove trailing spaces
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2016-10-09 14:59:58 +02:00 |
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Paul Gilbert
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ac8adb07c8
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ACCESS: Refactor ASurface and Screen to not use virtual inheritance
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2016-05-26 21:21:03 -04:00 |
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Paul Gilbert
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cc11941203
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ACCESS: Fix crash at end of AGOE floppy chapter 6
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2016-05-13 22:19:03 -04:00 |
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Paul Gilbert
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a31312c0a8
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ACCESS: Fix display of ending credits
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2016-02-03 22:46:28 -05:00 |
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Paul Gilbert
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bd3f64a8cf
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ACCESS: Handle differences in CD vs Floppy establishment text offsets
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2016-01-17 11:14:48 -05:00 |
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Paul Gilbert
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429648188f
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ACCESS: Show correct chapter start establishment text
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2016-01-17 09:47:40 -05:00 |
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Paul Gilbert
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d4bbf4d250
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ACCESS: Fix differences in floppy chapter changes
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2015-12-11 22:42:18 -05:00 |
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Paul Gilbert
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1fe6e92bf9
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ACCESS: Silence gcc warnings
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2015-11-27 12:40:33 -05:00 |
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Paul Gilbert
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a6150f9308
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ACCESS: Creation of access.dat for holding Access games engine data
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2015-11-27 12:12:32 -05:00 |
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Strangerke
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279be647da
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ACCESS: Fix bug in River
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2015-11-27 01:44:32 +01:00 |
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Filippos Karapetis
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8be83948b1
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ACCESS: Use our formatting conventions for variable and function names
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2015-07-24 23:03:22 +03:00 |
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Torbjörn Andersson
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df31113222
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ACCESS: Rename local variable to silence GCC warning
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2015-07-24 09:14:25 +02:00 |
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Willem Jan Palenstijn
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6ec9c81b57
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Merge branch 'master' into mm
Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
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2015-07-22 22:43:42 +02:00 |
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Torbjörn Andersson
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becac8f570
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ACCESS: Remove workaround delay from Amazon intro
The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
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2015-07-09 23:45:12 +02:00 |
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Torbjörn Andersson
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5de5a7afaa
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ACCESS: Use looping audio stream for Amazon intro's projector sound
This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
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2015-07-09 23:45:12 +02:00 |
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Torbjörn Andersson
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396d6f2839
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ACCESS: Increase delay in Amazon intro to allow fanfare to finish
There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
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2015-07-05 19:55:33 +02:00 |
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Strangerke
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576ad394f3
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ACCESS: Remove a useless variable
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2015-01-30 07:15:46 +01:00 |
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Strangerke
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4176601718
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ACCESS: MM - Add MM specific code in doEstablish
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2015-01-30 07:11:55 +01:00 |
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Paul Gilbert
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587aad7d46
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ACCESS: Fix moonwalking in MM
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2015-01-25 17:19:19 -05:00 |
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Strangerke
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ca0bef9595
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ACCESS: MM - Split cmdHelp for MM
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2015-01-25 22:05:10 +01:00 |
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Strangerke
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76f681efdf
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ACCESS: Make opcodes dependant to game versions
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2015-01-05 18:15:12 +01:00 |
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Strangerke
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56754c2a9d
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ACCESS: MM - Make RMOUSE game-specific
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2015-01-02 22:34:45 +01:00 |
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Strangerke
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a33a9ae2e8
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ACCESS: Split a bit more Player class, add some MM specific code
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2014-12-29 07:22:51 +01:00 |
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Strangerke
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576bab349c
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ACCESS: Use loadSoundTable instead of push_back in several places
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2014-12-27 17:21:04 +01:00 |
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Strangerke
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6a7834a05e
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ACCESS: Rename loadSoundTable
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2014-12-27 16:55:07 +01:00 |
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Strangerke
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39eab59388
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ACCESS: Rewrite sound queueing (WIP)
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2014-12-27 15:31:43 +01:00 |
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Strangerke
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4a1ddd5d0c
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ACCESS: Remove unused variable
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2014-12-21 22:49:18 +01:00 |
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Strangerke
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24f0cce9c6
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ACCESS: Fix bug in setHorizontalCode()
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2014-12-21 22:43:12 +01:00 |
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Paul Gilbert
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7cb18f8e7a
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ACCESS: Fix crash in the introduction sequence
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2014-12-20 10:59:16 -05:00 |
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Paul Gilbert
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a7bfa55aa8
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ACCESS: Fix compiler warnings
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2014-12-20 10:01:52 -05:00 |
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Paul Gilbert
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18df28f74d
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ACCESS: Extra initialization for various classes
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2014-12-19 23:36:53 -05:00 |
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Paul Gilbert
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37b5ee24f5
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ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
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2014-12-19 22:45:00 -05:00 |
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Paul Gilbert
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95aa9a13a6
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ACCESS: Refactor most of ASurface statics to instance variables
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2014-12-18 21:45:55 -05:00 |
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Strangerke
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bb01fa31f8
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ACCESS: Constify some resources
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2014-12-17 22:31:29 +01:00 |
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Strangerke
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fe627c5ce1
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ACCESS: Fix spacing around semicolumn in class definitions
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2014-12-17 21:31:26 +01:00 |
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Strangerke
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ce1f04b1d5
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ACCESS: Get rid of hardcoded size when using Common::Fill
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2014-12-17 21:19:33 +01:00 |
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Strangerke
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df7fa78a86
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ACCESS: Fix three out of bounds
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2014-12-17 21:10:50 +01:00 |
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Strangerke
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67a40fd9b0
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ACCESS: Add missing space before semicolumn in constructors
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2014-12-17 19:14:14 +01:00 |
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Strangerke
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9daf9a30c0
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ACCESS: Modify the indentation of constructor when it's multiline
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2014-12-17 19:13:23 +01:00 |
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Strangerke
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492d974550
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ACCESS: Some more polishing in the file headers
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2014-12-17 18:27:47 +01:00 |
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Strangerke
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c8d6370edf
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ACCESS: Fix broken file header
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2014-12-17 18:27:01 +01:00 |
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Strangerke
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1496ad9717
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ACCESS: Split mouse data per line
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2014-12-17 08:29:24 +01:00 |
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Strangerke
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56d28bc4c8
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ACCESS: Split doCredit in two, putting demo code in a separate function
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2014-12-17 07:58:24 +01:00 |
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Paul Gilbert
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7ae4fca38e
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ACCESS: Fix foreground parallex in opening scene
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2014-12-16 22:21:49 -05:00 |
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Strangerke
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c3312749ff
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ACCESS: Fix crash when getting randomly shot in the cabin
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2014-12-16 22:41:27 +01:00 |
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Paul Gilbert
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0e4a4a28ad
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ACCESS: Fix distortion occurring at left edge of jungle scrolling in introduction
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2014-12-14 21:33:14 -05:00 |
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Paul Gilbert
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e806c63332
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ACCESS: Formatting fixes
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2014-12-14 18:37:31 -05:00 |
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Paul Gilbert
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37aefd08f2
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ACCESS: Add enum for inventory items referred in hardcoded logic
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2014-12-14 18:27:29 -05:00 |
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Strangerke
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450deabd45
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ACCESS: Fix a couple of typos in comments
|
2014-12-14 23:55:22 +01:00 |
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