Commit graph

37 commits

Author SHA1 Message Date
Colin Snover
bd07925134 FULLPIPE: Fix leaks of MessageQueues 2017-11-18 22:35:12 +01:00
Colin Snover
e2367f3ed2 FULLPIPE: Remove unnecessary and unsafe C-style casts 2017-11-18 22:35:12 +01:00
Colin Snover
d07e9a0cf1 FULLPIPE: Fix memory leaks and ownership problems with Behavior objects 2017-11-18 22:35:12 +01:00
Colin Snover
a25246bebe FULLPIPE: Remove unnecessary extra allocation for RNG 2017-11-18 22:35:12 +01:00
Filippos Karapetis
93982b2ca9 FULLPIPE: Change more object-related functions to use Common::String 2017-03-22 04:32:23 +02:00
Filippos Karapetis
f3e81b5f17 FULLPIPE: Use Common::String in all scene object names 2017-03-22 04:11:49 +02:00
Filippos Karapetis
728b23af2a FULLPIPE: Change transCyrillic() to accept a Common::String 2017-03-22 04:07:33 +02:00
Eugene Sandulenko
2cbf7da319 FULLPIPE: Rename is GabeObject 2016-09-05 00:11:07 +02:00
Eugene Sandulenko
26f55005b3 FULLPIPE: Rename in ExCommand structure 2016-09-04 23:54:43 +02:00
Eugene Sandulenko
d6d9967201 FULLPIPE: Fixed Behaviour methods 2016-08-31 22:40:45 +02:00
Eugene Sandulenko
0237050b36 FULLPIPE: Improved Behavior debugging 2016-08-29 07:11:20 +02:00
Eugene Sandulenko
9e5ddfee1d FULLPIPE: Avoid buffer overwrite 2016-08-28 13:37:58 +02:00
Eugene Sandulenko
ce681189e8 FULLPIPE: More debug info for behaviors 2016-08-28 13:30:17 +02:00
Eugene Sandulenko
e58545362f FULLPIPE: Put behavior debug output to a separate channel 2016-08-13 21:07:43 +02:00
Eugene Sandulenko
6ac435099c FULLPIPE: Split all debug output by channels 2016-07-28 00:37:32 +03:00
Eugene Sandulenko
f68ef3ce28 FULLPIPE: Renames in Behavior code 2016-07-22 22:33:34 +03:00
Eugene Sandulenko
2cd896b1d6 FULLPIPE: Make debugging output less noisy 2014-04-21 19:50:30 +03:00
Johannes Schickel
387fe8c141 FULLPIPE: Make GPL headers consistent in themselves. 2014-02-18 02:39:34 +01:00
Eugene Sandulenko
9bd7916452 FULLPIPE: Fix warning 2013-12-31 00:22:46 +02:00
Eugene Sandulenko
e7551f14fd FULLPIPE: Implement BehaviorManager::setBehaviorEnabled() 2013-12-30 22:21:52 +02:00
Eugene Sandulenko
2bf60ea308 FULLPIPE: Implement BehaviorManager::getBehaviorEntryInfoByMessageQueueDataId() 2013-12-30 16:56:06 +02:00
Eugene Sandulenko
90532c78a2 FULLPIPE: g_fullpipe -> g_fp for brevity 2013-12-21 16:42:49 +02:00
Eugene Sandulenko
65512ffd97 FULLPIPE: Implement scene06_initMumsy() 2013-12-16 22:28:12 +02:00
Eugene Sandulenko
6a2ee82699 FULLPIPE: Implement sceneHandler04_sub1() 2013-11-23 21:01:15 -05:00
Eugene Sandulenko
6c7c8215e3 FULLPIPE: Started implementing scene 3 2013-11-04 00:30:00 +02:00
Filippos Karapetis
1e87d135be FULLPIPE: Silence false positives about uninitialized variables in MSVC 2013-10-05 21:32:16 +03:00
Eugene Sandulenko
918d2f175a FULLPIPE: CGameVar -> GameVar 2013-09-18 19:39:54 +04:00
Eugene Sandulenko
11cfbe4bc5 FULLPIPE: Fixe few warnings 2013-09-06 14:51:22 +03:00
Eugene Sandulenko
6ba453fa2a FULLPIPE: Fix number of bugs found by Coverity 2013-09-06 14:51:16 +03:00
Eugene Sandulenko
9f52e9f650 FULLPIPE: More work on behaviors. Animations start to (buggy) work. 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
fce8c0f595 FULLPIPE: Implement BehaviorEntry 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
682eb87af6 FULLPIPE: Implement BehaviorInfo::initObjectBehavior() 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
db290e9b0c FULLPIPE: Implement BehaviorManager::initBehavior() 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
3cacf6486d FULLPIPE: Implement BehaviorManager::updateBehaviors() 2013-09-06 14:51:14 +03:00
Eugene Sandulenko
cee12678dc FULLPIPE: Implement sceneHandler01() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
c78803db2d FULLPIPE: Unstubbed ExCommand::handleMessage() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko
f54055d1ee FULLPIPE: Finished stubbing SceneSwitcher. Added Behavior Manager 2013-09-06 14:51:05 +03:00