Commit graph

73 commits

Author SHA1 Message Date
Eugene Sandulenko
f90371ebce FULLPIPE: Implement global_messageHandler4() and startAnim() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
c12ea8bd2b FULLPIPE: Implement global_messageHandler1() 2013-09-06 14:51:13 +03:00
Eugene Sandulenko
1ca1a5dfa0 FULLPIPE: Implement MessageQueue::chain() 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
d866e2aabf FULLPIPE: First phase of StaticANIObject::update() implementation 2013-09-06 14:51:12 +03:00
Eugene Sandulenko
8a84a1133f FULLPIPE: Implement copy constructor for StaticANIObject 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
7257d8804b FULLPIPE: Implement CGameLoader::applyPicAniInfos() 2013-09-06 14:51:11 +03:00
Eugene Sandulenko
35fbf39448 FULLPIPE: Implement Movement::gotoNextFrame() 2013-09-06 14:51:10 +03:00
Eugene Sandulenko
766c5552fe FULLPIPE: Implement Movement::gotoLastFrame() and Movement::setDynamicPhaseIndex() 2013-09-06 14:51:10 +03:00
Eugene Sandulenko
ce0af03a4a FULLPIPE: Implement Movement::initStatics() 2013-09-06 14:51:10 +03:00
Eugene Sandulenko
856eb1b0fa FULLPIPE: Implemented FullpipeEngine::updateScreen() 2013-09-06 14:51:09 +03:00
Eugene Sandulenko
8cceaae590 FULLPIPE: Implement StaticANIObject::draw() 2013-09-06 14:51:08 +03:00
Eugene Sandulenko
94fedf0128 FULLPIPE: Finished stubbing loadGam() 2013-09-06 14:51:07 +03:00
Eugene Sandulenko
4dc3481ec1 FULLPIPE: Moved Messge class to messages.cpp 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
5a182df099 FULLPIPE: Unstubbed StaticANIObject::addReverseStatics() 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
b18f08d93b FULLPIPE: Started Statics drawing 2013-09-06 14:51:06 +03:00
Eugene Sandulenko
22eedf5600 FULLPIPE: Further work on Scene switcher 2013-09-06 14:51:05 +03:00
Eugene Sandulenko
62cbdd81f0 FULLPIPE: Further work on sceneSwitcher.
Reduced header dependency.
Put CGameLoader into separate files.
2013-09-06 14:51:03 +03:00
Eugene Sandulenko
c76bec2646 FULLPIPE: Further work on sceneSwitcher() 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
8f0ff728e4 FULLPIPE: Rename _stringObj to relevant names in order to avoid ambiguity 2013-09-06 14:51:03 +03:00
Eugene Sandulenko
defc53d4d1 FULLPIPE: Scene drawing stubs 2013-09-06 14:48:17 +03:00
Eugene Sandulenko
1c1d8db613 FULLPIPE: Now StaticANIObject is loaded fully 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
0b6591e491 FULLPIPE: Continued work on scene loading 2013-09-06 14:48:15 +03:00
Eugene Sandulenko
751f435df0 FULLPIPE: Continued on scene loading 2013-09-06 14:48:15 +03:00