Bastien Bouclet
1dcb8076db
ENGINES: Remove usage of C++11 extended initializer lists
2018-05-10 09:26:26 +02:00
Bastien Bouclet
2fe060e5c9
ENGINES: Cleanup DetectedGame initialization in the AD
2018-05-10 09:04:23 +02:00
Bastien Bouclet
90b78c5446
ENGINES: Merge GameDescriptor and DetectedGame
2018-05-10 09:04:23 +02:00
Bastien Bouclet
1de5aca585
ENGINES: Set the GameDescriptor decription in the constructor
2018-05-10 09:04:23 +02:00
Bastien Bouclet
5aff87dc15
ENGINES: Turn GameDescriptor into a simple struct
2018-05-10 09:04:23 +02:00
Bastien Bouclet
cf1ebf2951
ENGINES: Add unknown game variants to the game detector results
2018-05-10 09:04:23 +02:00
Johannes Schickel
e515fc18db
ENGINES: Make variable names of PlainGameDescriptor conform to our guidelines.
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gameid -> gameId
2016-03-08 19:01:42 +01:00
Johannes Schickel
53e83147be
ENGINES: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
Max Horn
215b41b244
COMMON: Move RenderMode and GUIOptions functionality into separate files
2012-02-26 15:19:31 +01:00
Eugene Sandulenko
77c65648b1
AD: Swtich GUI options to a char array.
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This eliminates nasty limitation of caping number of flags to 31.
Current code has limitation of 255 flags, though.
Only SCUMM engine is converted, rest do not even compile.
Detection of fan talkie MI is broken as it has to be implemented
differently.
2011-10-23 17:53:13 +01:00
Eugene Sandulenko
94ad45b058
Merge pull request #30 from tsoliman/configure-enhancement-warning-clean
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Configure enhancement warning clean
2011-06-17 10:19:57 -07:00
Max Horn
7c44582bb7
ENGINES: Update GameDescriptor::updateDesc docs to match reality
2011-06-17 14:21:18 +02:00
Tarek Soliman
4d0bba314d
ENGINES: Warn user about games marked with ADGF_UNSTABLE flags
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ADGF_UNSTABLE is always warned about.
ADGF_TESTING is only warned about when running
configure with --enable-relase.
Both warnings are subject to the enable_wip_game_warning
config option.
2011-06-16 13:37:13 -05:00
Max Horn
6412d09126
DETECTOR: Remove PlainGameDescriptorGUIOpts
2011-06-14 18:17:02 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Eugene Sandulenko
01bc5dda94
GUI: Implemented Languages as GUI options.
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SCUMM and AdvancedDetector support this feature.
svn-id: r49786
2010-06-15 10:57:28 +00:00
Max Horn
8db54382bb
ENGINES: Move SaveStateDescriptor etc. to engine/savestate.*
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svn-id: r48283
2010-03-18 15:09:48 +00:00
Eugene Sandulenko
eb909702af
Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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svn-id: r41274
2009-06-06 17:57:39 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
ea7f305960
Added a new SaveStateDescriptor flag, is_write_protected, which can be used to stop the user from overwriting certain saves (e.g. the auto save, the restart save in the Kyrandia games, the quicksaves etc)
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svn-id: r34970
2008-11-09 20:07:46 +00:00
Max Horn
6a2f3dc0b9
Added new type Engine::Feature; pushed down some #include dependencies
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svn-id: r34755
2008-10-06 12:48:52 +00:00
Max Horn
a6dd4b7d4d
Moved base/game.* to engines/game.*
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svn-id: r34589
2008-09-17 17:31:29 +00:00