Johannes Schickel
ea21bc939a
GOB: Make GPL headers consistent in themselves.
2014-02-18 02:39:34 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Sven Hesse
804f0f3e47
GOB: Shut up VS2010 code analysis warning
2011-04-20 23:10:00 +02:00
Sven Hesse
9e338a170f
GOB: Add support for saving true color sprites
...
Not exactly the "nice", since up-depthing the sprite data to 24bit
happens after it has been adapted to the current system's color
format, so we're going to gradually lose precision when the save
gets passed around different systems. Still, this is the least
headachy solution, I guess...
svn-id: r55383
2011-01-21 19:15:10 +00:00
Max Horn
2180b2d6b5
COMMON: Split common/stream.h into several headers
...
svn-id: r54385
2010-11-19 17:03:07 +00:00
Sven Hesse
51fd528fe5
GOB: Change all drawing to use class Surface
...
svn-id: r52947
2010-09-30 13:02:16 +00:00
Max Horn
0989bb0b90
GOB: Got rid of class ReferenceCounter; changed SurfaceDesc::Ptr to SurfaceDescPtr (a Common::SharedPtr); and changed many SurfaceDesc pointers to references
...
svn-id: r41299
2009-06-06 20:03:13 +00:00
Sven Hesse
9c8c1cb080
Removing the helper-include where it's not used anymore
...
svn-id: r41089
2009-05-31 23:58:05 +00:00
Max Horn
416f6565be
GOB: Resolve FIXMEs
...
svn-id: r41086
2009-05-31 22:30:49 +00:00
Max Horn
400d2b10af
GOB: Replaced many uses of strdupcpy by Common::String
...
svn-id: r41077
2009-05-31 16:59:45 +00:00
Sven Hesse
896df6daf3
- A new save system for the GobEngine, one that is not fundamentally broken and is versioned. Unfortunately, this invalidates most save games created on big-endian machines, since endian-issues was a main problem with the old system
...
- Removed the now superfluous variables sizes
svn-id: r41056
2009-05-31 02:15:43 +00:00