Commit graph

5 commits

Author SHA1 Message Date
David Fioramonti
de1a35a9d9 GROOVIE: Allow saving via GMM and increase save slots to 25
If the user enters in an invalid description for the save then it will be
simplified by the saved name cache process in Script::savegame.

I checked this with t7g, but not with the 11th guest or any other Groovie game.

The original in-game loading/saving can still only access the first 10 save
slots (0-9).

Its possible to saving via the GMM when the game is interactive.

Loading a game saved via the gui using the original in-game load menu
works fine.

Saving via the GMM with timestamp works, but only only saves the characters
up to the first non-alpha non-letter characer.
2018-08-03 14:53:43 +02:00
Johannes Schickel
8f55aed475 GROOVIE: Make GPL headers consistent in themselves. 2014-02-18 02:39:35 +01:00
strangerke
69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Max Horn
aa54388de0 ENGINES: Do not include engines/savestate.h from engines/game.h
svn-id: r54119
2010-11-07 17:15:46 +00:00
Jordi Vilalta Prat
215af6f3b4 Reduced savegame code duplication and added savegame format versioning.
svn-id: r35855
2009-01-13 23:22:47 +00:00